Area Restrictions
Every area in Shilla has a different restriction which can prevent a player from accessing it. Below you will find the base information of each area and the restriction to takes for you to enter. Remember, these are only BASE restrictions, you can wear amulets that increase Intelligence to allow you to see the area. The order of these are generally the order in which your training areas should go!
You may view the full race/area table at the bottom of this page!
Training Areas
Area | Base Requirement |
---|---|
Beach | Get Quest from the Mayor |
Outskirts | 36, 40, or 44 Intelligence, Receive Rescue the King Quest |
Sewers | 54, 60, or 66 Strength |
Vast Valley | 54, 60, or 66 Intelligence |
Druid Valley | 72, 80, or 88 Intelligence |
Cemetary/Crypt | 72, 80, or 88 Intelligence |
Drakmor Castle | 90, 100, or 110 Intelligence |
Lake Gala | 117, 130, or 143 Intelligence |
Mountain | 144, 160, or 176 Intelligence |
Dark Forest | 171, 190, or 209 Intelligence |
Deep Dark Forest/Pit | 198, 220, or 242 Intelligence |
Maze | 225, 250, or 275 Intelligence |
Dungeon | 261, 290, or 319 Intelligence |
Sand Mansion Path | 1,536 Dexterity |
Druid Keep | 297, 330, or 363 Intelligence |
Sand Mansion | 1,536-3,072 Dexterity |
Sky Castle | 333, 370, or 407 Intelligence |
Great Plains | 396, 410, or 451 Intelligence |
Volcano Crater | 405, 450, or 495 Intelligence |
Canals | 441, 490, or 539 Intelligence |
Clouds | 486, 540, or 594 Intelligence |
Vast Desert | 531, 590, or 649 Intelligence |
Lower Volcano | 576, 640, or 704 Intelligence |
Ocean | 621, 690, or 759 Intelligence |
Glacier | 666, 740, or 814 Intelligence |
Pyramid | 711, 790, or 869 Intelligence |
Atlantis | 756, 840, 924 Intelligence |
Druid Temple | Defeat all 4 Elemental Guardians |
Ice Palace | 864, 960, or 1,056 Intelligence |
Catacombs | 918, 1,020, or 1,122 Intelligence |
Baleful Swamp | 1,800, 2,000, or 2,200 Constitution |
Old Towne | 1,800, 2,000, or 2,200 Dexterity |
Race Villages
Elven Village | Invisibility Ring, or see below |
Dwarven Stronghold | Invisibility Ring, or see below |
Necropolis | Invisibility Ring, or see below |
Halfling Shire | Invisibility Ring, or see below |
Draconian Lair | Invisibility Ring, or see below |
Orc Outpost | Invisibility Ring, or see below |
Elven Village restriction has to do with Elf kills. Raising Charisma gets you in, and having low Elf kills helps.
Dwarven Stronghold restriction has to do with spells and money. Have little spells and lots of money. About 1.5 million gold is needed at least and more if you have higher spells.
Necropolis can be entered when you have died within the past 24 hours
Halfling Shire can be entered when you have many different kinds of foods (try to have at least 16 foods) and low Quest Points.
Draconian Lair has Drunken Guards that always hit you for 4,000 max hit depending on your race, so have enough Life.
Orc Outpost can be accessed if you have enough Elf kills, at least 50-100 kills will most likely get you in safely.
Finally, all villages can easily be entered if you equip an Invisibility Ring, bought from Halfling Shire. So basically, just get 410 Int to get to Halfling Shire, have many kinds of food to get in, but the Ring, and then you can enter all villages safely. Pixies are invisible by nature. Lucky them. Be careful however when you enter Draconian Lair. Have at least enough Life, since Drunken Guards always hit you.