Introduction
The Beach is the starting area for all 2025 content. The area is scaled by a huge amount from the original, but the idea is still the same. Hermit Crabs are the weakest, then Crabs, and Stone Crabs. Since this area is a Vessel travel area, you will be able to spawn numerous monsters in one spot, which makes training nice.
The Demon Crab is a Noble elite type; it drops Elite armor that gives + stats and can be customized with the smithing skills with a high enough level. The Crab Lord is a Grandmaster elite type; it drops Elite armor that goes by the old standard of naming and isn't customizable (but gives Neutral resist). Both of these are Neutral aligned, so stack up on defense there before fighting them.
Crab legs aren't a bad food to pick up, but more than likely you should be eating the Café foods (Noir and Crème) to keep your Mana and Fatigue up. Sunglasses are a rare Misc Item used in a forge.
DO NOT EVEN LOOK AT THE MERMAID HUNTER. It's there, but because it was already significantly harder than the rest of the beach, just imagine that difficulty x10000 now.
Creatures
Note this is base difficulty, the Noble and Grandmaster will follow the Elite pattern for damage and attacks.
| Name | Alignment | Armor/Resist | Attacks | Drop | Life | Max Hit | Class |
|---|---|---|---|---|---|---|---|
| Hermit Crab | Neutral | 0%/0% | 1 | Crab Legs 2025, Sunglasses | 150,000,000,000 | 1,000,000 | Vermin |
| Crab | Neutral | 0%/0% | 1 | Crab Legs 2025 | 200,000,000,000 | 1,400,000 | Vermin |
| Stone Crab | Neutral | 0%/0% | 1 | None | 250,000,000,000 | 1,750,000 | Vermin |
| Crab Lord1 | Neutral | 0%/0% | 1 | 2025 Archmage Sandals, 2025 Knight Boots, 2025 Ninja Footwraps | 250,000,000,000 | 2,500,000 | Vermin |
| Demon Crab2 | Neutral | 10%/0% | 1 | 2025 Fighter Boots, 2025 Mage Sandals, 2025 Thief Footwraps | 180,000,000,000 | 2,500,000 | Vermin |
| Mermaid Hunter | Neutral | 20%/5% | 1 | Mermaid Hunter (Drop) | 22,000,000,000,000 | 62,500,000 | Humanid |





