Beginners Mage Guide

Important Announcement!

Couple changes since this guide was written:

  • Magic Arrow costs more to train in exp.
  • Magic Arrow uses the formula ((Str+Con+Wis+Chr)/4) for a grope stat, instead of Int(which will make it weaker for attacks).
  • (each guild spell will use one of these 4 stats as it's main stat, so the idea is to get you to start training them to be better prepared for the future)
  • Magic Arrow will cost less mana than before to cast.
  • (These changes are likely to encourage using the actual guild spells to be used, the lower level ones at least)
  • Ring of Bone lost it's minor Wisdom boost(non factor)
  • Amulet of Apprentice is more expensive(probably bought at Castle level now)

I believe that is it for changes, the guide may need a rewrite possibly at a later date.

BP

I'm going with a Human as a mage mainly just because the stats are all average and no buffs good nor bad ones. I'm going to be going using Tomes and going with Fire Alignment.
I put enough starting stat bonuses into intelligence to be able to be at 40 and already be able complete the clear the beach quest.

Shillatown

When you start you start at the fountain at the bottom of the screen will be a link that when you click it will direct you to go to the mayor. The mayor is located (East, North, East). Talk to the mayor and he will tell you about needing help clearing the beach of crabs and that by killing those crabs you will get exp that can be trained at the Training Hut. If you chose to put enough starting bonuses into intelligence to have 40 already then you can click another link completing the clear the beach quest already and get rewarded with 1mil exp and 2k gold as well as the starting 50k exp and 3k gold(plus useless knife). He will also tell you that you have met the requirements to enter the Outskirts which is the next training area after the beach. Then he will give you a quest to rescue the king in Drakmor Castle.

Next we will go to the Training Hall(West, South, Eastx3, South, West) Given the original 50,000 exp and 1,000,000 exp from mayor for the quest rewards I trained my stats to this:

Str:30 Dex:20 Con:20 Wis:60 Int:60 Chr:30
I then left the rest of the exp to be able to train some spells after we join the mages guild and purchase them of course.

Next i will go to the mages guild to join it. (East, North, Westx7, South) After Joining the guild we are given our first mage guild quest to raise our spell levels to 100. Before we can level up any spells though we need to purchase some so go up one. If you go south you will see explanations about the Specialty guillds for mages. From the explanation page go the Mages Shop (North, West) You should have plenty gold to enough to get magic arrow as well as magic shield. There is also A spell called Energy Shield that is quite useful but we cant afford it right now. Here is information on all three spells offered in the Spell Shop of the Mages Guild:

Spell Magic Arrow
Type Attack
Guild
First attack spell - no guild - no grope

Spell Magic Shield
Type GrantBuff
Guild
Defense shield for everyone

Spell Energy Shield
Type GrantBuff
Guild
When the enchantment of this spell is present, a part of all incoming damage is absorbed

After you have purchase magic arrow and magic shield go to the spell shop in ShillaTown (Up, North, West, North, North, East, North, East). Purchase teleport so we have the ability teleport to different locations later on but more importantly have the ability to town portal. The Shop also offers Bind Wounds and Rejuvenate. You can purchase them if you so choose but i wont be at this time. Here is info about them:

Spell Teleport
Type Teleport
Guild
This lets you go to places you've already been.
Level 1
Effect Lets you travel to 1 different places.
Mana Cost 1
Exp To Train 271
Wisdom To Train 5

Spell Bind Wounds
Type Heal
Guild
I thought we had lost the day. The great priest Songotan whispered a prayer and suddenly his wounds had started to heal. - Paladan Warrior
Level 1
Effect Amount: 4
Mana Cost 1
Exp To Train 271
Wisdom To Train 4

Spell Rejuvenate
Type Heal
Guild
Unable to swing my weapon any longer I summoned the spells of my fore-fathers. A surge of energy flowed through my body and once again I was able to fight. - Green Ranger
Level 1
Effect Amount: 2 - 2
Mana Cost 2
Exp To Train 271
Wisdom To Train 4

I leveled up teleport up to lvl 6 and then magic arrow and magic shield as far as i could till I ran out of enough exp to train anything more(level 31 each). Now we can click on the Food and Spells link on the left hand side. We now can teleport to the fountain which is very useful. So go ahead and click Set Default on Magic Arrow Then go ahead and teleport to the Fountain.(Each time you train magic arrow another level you will have to do the set default)

Although you don't attack with a weapon in the same sense as a non mage would, equipped a mage weapon does contribute to how much damage you do even while casting spells. so go ShillaTown Weapon Shop(From Fountain go East, Northx2, Eastx2, Northx2) I'm going to Eventually join the TomeHolders guild so i bought a Tome of Fire. Click on the Weapons link on the left hand side of the screen to equip the weapon if the requirements are met. I also discarded the knife(has to be the shop bought one) because you cant sell it or use it in forge combos so its somewhat useless at this point now. I then teleport-ed to the fountain.

Next i'm going to go to the Shillatown Amulet Shop (West, Southx2, Westx2, Southx2) I'm going to purchase the Amulet of Apprentice which will give me an Additional 50 wisdom:

Amulet of Apprentice
Type Necklace
Weight 2.5
Stat Mods Wisdom: 50
Value 4,800

I'm also going to purchase two glowing rings for multiple reasons. One being it will give me +10 Strength which will give me more life but also it will allow me to see in the dark since my character cant see in the dark, which will be needed to see in the sewer coming up shortly:**

Glowing Ring
Type Ring
Weight 0.75
Stat Mods Strength: 5
CanSeeInDark: 1
Value 5,000

Click on the jewelry link on the left hand side to equip the Jewelry we just bought.

Next im going to go to the Fire Temple and become fire aligned. You dont have to do this but if you are going the fire mage(Tomeholder) route it makes sense to be fire aligned. From the fountain the Fire Temple is East, South, South, East, East, South, West).

Now we should deposit our gold in the bank so we don't lose it if we die. From the fountain the bank is (East, Southx2, West, South, East).
After depositing your gold for safety teleport to the fountain so we can use our magic shield buff (you can cast your buffs mutilple times and it will extend the duration it lasts rather than resetting the duration upon each cast) it will add some defense and since we don't have any armor currently(When you have the spare gold or if you wish to get the pieces you can for the moment and the rest as you have enough gold you can buy some armor from the shillatown armor shop for some more defense). Then heal at the the fountain to refill our mana.

Beach:

Then head to the beach to fight some crabs From the bank go (West, South, East, South) Once you have discovered the beach enough you can go to the Adventurer(from fountain Eastx2, South) and purchase the beach badge so you can teleport to the beach also now. The is a place here on the beach (labeled CM on your mini map) that is one of the many locations of the Cookie Monster. Basically CM will want a certain amount of a certain food item. In exchange he will give you various items such as Green Pixie Dust or Green Emerald or other items along with a 10% gold and exp boost for a short time. These are useful for forging various weapons and jewelry. If you are lucky enough to get both a green pixie dust and a green emerald you can go to the shillatown weapon shop buy a spear and go to the shillatown armor shop and buy a hard leather escutcheon then get someone nice person to send you a Pegasus wing then you can go to the forge and forge an Eagle Talisman which once equipped will give you +100 dex and +50 Str. Yes you will lose the +50 from the amulet but that is 150 life you don't have to train right now and will help cover you on life for a few areas. I managed to get the Cookie Monster on the beach who was asking for 23 crab legs which i already had on hand from training there. He gave me some exp and a green emerald as a reward. I also managed to get the Cookie Monster on the beach to ask for 16 goat milk which can be purchased near the entrance to the beach for which he rewarded me with some exp and a green pixie dust.

Here is info on the Beach Critters:

Name Alignment Armor/Resist Attacks Drop Life Max Hit Class
Hermit Crab None 0%/0% 1 Crab Legs 75 20 Vermin
Crab None 0%/0% 1 Crab Legs 100 28 Vermin
Stone Crab None 0%/0% 1 Shovel 125 35 Vermin
Crab Lord None 0%/0% 2 2 Crab Legs, Elite Soft Leather Coif, Elite Cloth Sandals, Tin Plated Gloves 150 50 Vermin
Demon Crab None 10%/0% 1 None 90,000 275 Vermin
Mermaid Hunter None 20%/5% 1 None 1,100,000 1,650 Unknown

We will need to train in the beach for a bit til we can safely train in the outskirts. You can either use the crab meat to heal or we can teleport to the fountain each time to heal.

Warning Warning Danger Will Robinson

**Remember to keep an eye on how long until the magic shield defense buff expires and keep it from expiring by casting the buff before it runs out then refilling your mana before training more. Also remember to keep an eye on mana so you don't run out and get hit by a critter this is similar to what is known as Pulling a Julian when you run out of fat and get killed by a critter. **

For the outskirts we need at least 90 life to survive a max hit from a Convict without our Magic Shield. You can subtract the shield value from your life and use consider to make sure. Just don't forget to cast your shield! We should avoid the Outlaw#1 for the time being because his max hit is 450. We will need to be able to consistently do at least 300 damage to 1 rd anything but the Outlaw. With exp gained from fighting on the beach and or the Outskirts we can level our spells to a combined total of at least 100 to complete our first mage guild quest as well. When you have gotten the spell levels to at least 100 combined you can go the mages guild(from fountain go Westx3, then South) and click 100 Spell Levels Completed . Your rewards are 20% less mana when you cast Combat Spells and you also gain SpellDamageBonus 0.53.

Outskirts:

Here are the Critters for the Outskirts area:

Name Alignment Armor/Resist Attacks Drop Life Max Hit Class
Bat Air 0%/0% 1 Spicy Bat Wings 150 40 Air
Goblin Earth 2%/0% 1 Woodcutting 175 55 Humanoid
Gypsy None 1%/0% 1 None 200 70 Humanoid
Convict None 2%/0% 1 None 300 90 Humanoid
Outlaw No.1 None 50%/50% 3 Customs Duty 5,000,000 450 Unknown

My current stats are:

Str: 90 Dex: 130 Con: 20 Wis: 90 Int: 100 Chr: 40
(part of str and dex are from our equipped jewelry)

My magic arrow and my magic shield are both at lvl 55

I can consistently 1 round the outskirts now other than the Outlaw which we're avoiding for the time being. We will need to train in the Outskirts for a bit til we can safely train in the Sewer. You can either use the Spicy bat wings to heal or we can teleport to the fountain each time to heal.

Warning Warning Danger Will Robinson

**Remember to keep an eye on mana so you don't run out and get hit by a critter and the magic shield buff for our extra defense insurance. **

Once you have discovered the Outskirts enough you can go to the Adventurer(from fountain Eastx2, South) and purchase the Outskirts badge so you can teleport to the beach also now.
After the Outskirts is the Sewer. We will need to be able to consistently do at least 700 damage to 1 rd anything in the sewer. We will need to train in the Outskirts to raise our life to at least 200 to survive a max hit from a Warrior. Part of that 200 life needs to be bringing your Strength to at least 60 in order to meet the 60 Strength requirement to lift the manhole to enter the sewer. In the sewers light is needed to see, so if your character cant see in the dark or you haven't got at least one glowing ring you'll need to do that as well.

Sewers:

Here is the Critters for the Sewer area:

Name Alignment Armor/Resist Attacks Drop Life Max Hit Class
Sewer Rat None 1%/0% 1 None 600 100 Vermin
Warrior None 3%/0% 1 Whey Bread, Broadsword, Warrior's Axe, Orb of Ghastly Breath, Grounded Staff, Tome of Incandescence, Draining Wand, and Warrior's Mace 700 200 Humanoid
Mimic None 1%/0% 1 None 520 95 Unknown

My current stats are:

Str: 90 Dex: 130 Con: 20 Wis: 100 Int: 110 Chr: 40

My magic arrow and my magic shield are both at lvl 70
Becca says… if you equip the Amulet of Apprentice just long enough to train spells you can unequip it and re-equip the Eagle Talisman after and not lose those levels

I can 1 round all critters in sewers 95% of the time. There is another location in the sewers again labeled CM with similar rewards along with a 10% gold and exp boost for a short time. The next area after the Sewers is The Vast Valley. We will need to be able to consistently do at least 1250 damage to 1 round anything in the Vast Valley other than the ooze. At at least 200 life we can already survive a max hit from any of the Vast valley critters. Our intelligence should already be high enough to meet the requirements to enter. We will just need to train our stats to be able to 1 rd the Vast Valley critters. There is no teleport to the sewers but you can still go to the adventurer once you have discovered enough of the sewers and purchase a badge for it but you can teleport to the fountain and walk from there. There are weapon drops in this area that you can pick up and either sell or if the requirements are met you can equip. I'm going to be using tomes eventually so i picked up the Tome of Incandescence when it dropped and equipped it.

Vast Valley:

Here is the Critters for the Vast Valley:

Name Alignment Armor/Resist Attacks Drop Life Max Hit Class
Drunken Monk None 2%/0% 1 Peezza, Inebriated Bow, Intoxicating Blade, Elder Spear 1,100 145 Humanoid
Old Wizard Fire 2%/2% 1 1,250 175 Humanoid
Forest Crystal Ooze None 55%/55% 2 Green Emerald, Green Pixie Dust, Red Wine 30,000,000 160 Unknown

My current stats are:

Str:90 Dex:130 Con:20 Wis:100 Int:130 Chr:40

My magic arrow and my magic shield are both at level 75

I can 1 round all critters up to getting hit with 4 fizzles(misses) here other than ooze which i'm ignoring because 30 million life ya screw that noise. The next place technically is the Cemetery and Crypt but most people avoid training there due to having to avoid critters like the Rooted Evil and Emerald Golem and Green Slime. If you so choose to train there Cemetery/Crypt is the link to information about that area. You can go to the adventurer once you have discovered enough of the Vast Valley and purchase a badge for it so you can teleport there if you have the teleport spell level high enough.. There are weapon drops in this area that you can pick up and either sell or if the requirements are met you can equip. By skipping the Cemetery our next area will be the Druid Valley. We will need to train in the til we have at least 305 health to survive a max hit from a Druid and must be able to consistently do at least 2500 damage to 1 round a Druid, 3000 damage for an Avarial and 3500 damage for a Kreen. If you have been able to get an Eagle Talisman already you may or may not already have enough life already. If you have been saving your gold from banking your gold from selling weapon drops and or selling food items and have enough gold to purchase a couple ring of bone then it will give you +25 int and +7 Wis each so that will be helpful for you as well. Also if you have the extra gold you can buy the silk armor from the shillatown armor shop.

Druid Valley:

Here is the Critters for the Druid Valley:

Name Alignment Armor/Resist Attacks Drop Life Max Hit Class
Druid None 5%/10% 1 None 2,500 305 Humanoid
Avarial Air 5%/0% 3 2 Dehydrated Druids 3,000 351 Mythic
Kreen None 0%/0% 4 3 Dehydrated Druids 3,500 412 Mythic
Unicorn Earth 30%/30% 4 Unicorn Mane Velveteen Equipment Cloak, Sleeves, Leggings, Sandals 350,000 4,200 Unknown

My current stats are:

Str:120 Dex:170 Con:70 Wis:134 Int:250 Chr:100

My magic arrow and my magic shield are both at level 92
My energy shield is at level 17.
I saved up gold from selling the weapon drops and bought the spell energy shield from the mage guild spell shop.
I also saved up enough gold to purchase two ring of bone.

I can one round both Druids and Avarials comfortably now and Kreens. Once we have at least 412 health to survive a max hit from a Kreen and can do at least 3500 damage to 1 round a Kreen we can train on the Kreens for more exp and gold. The next area is Drakmor Castle. We first will need to have at least 525 health to survive a max hit from a Rookie Guard and do at least 5500 damage to 1 round the Rookie Guard, at least 576 health to survive a max hit from a Castle Guard and do at least 7333 damage to 1 round the Castle Guard, at least 625 health to survive a max hit from an Elite Guard and do at least 14000 damage to 1 round the Elite Guard, and at least 715 health to survive a max hit from a Drakmor Dragon and do at least 18000 damage to 1 round the Drakmor Dragon. So we will train in the Druid Valley until we are able to safely train on Rookie Guards.

Drakmor Castle:

Here is the Critters for the Drakmor Castle:

Name Align Armor/Resist Attacks Drop Life Max Hit Location Class
Rookie Guard None 5%/0% 1 Silver Plated Equipment; Neckband, Gauntlets, Moat Dagger, Portcullis Spear, Cooked Meat 5,500 525 Ground Floor Humanoid
Castle Guard None 5%/0% 2 Silver Plated Equipment; Boots, Helm, Shield, Tower Axe, Battlement Mace, Cooked Meat 7,333 576 First Floor Humanoid
Elite Guard None 10%/0% 1 Blue Amulet, Silver Plated Equipment; Leggings, Cuirasse, Guard Sword, Tome of the Scintillating Pyre, Terra Firma Staff, Orb of the Gusting Air, Moat Wand, Keep Bow, Cooked Meat 14,000 625 Second Floor Humanoid
Drakmor Dragon Air 15%/5% 1 None 18,000 715 Top Floor Mythic

At some point when you are or already have been you may have seen something about a quest concerning a blue amulet. If you haven't already gotten this quest from the jewelry shop in Shillatown you should do so. Once you have enough life to survive a hit from a Elite Guard(at least 625 between your life and buffs combined) and plenty of food for healing i took 250 dehydrated druids and that was more than plenty you can go kill Elite guards until one drops a blue amulet you would just have to pay close attention to your life, make sure your magic shield has plenty of time on the timer for when it expires and heal fully each time you are hit any at all. Once you have gotten the amulet you can return to the Shillatown Jewelry shop for your reward.

When you enter the amulet shop back in Shillatown and give the shop keeper the amulet he thanks you after acting surprised you found it. He rewards you with:

10 QuestPoints
30,000,000 Experience
10,000 Gold

If you haven't already bought silk armor from the Shillatown Armor shop you could use what gold you got as a reward along with what gold you may already have saved you could also get the two bone rings from the Jewelry shop in Shillatown if you haven't already done that. Once i made sure i had all those things already i deposited the remaining in the bank.

After training my stats and spells some with the rewarded experience my stats are now:

Str: 210 Dex: 260 Con:160 Wis:134 Int:320 Chr: 100

My magic arrow and my magic shield are both at level 92 and energy shield is at level 18.

I now have plenty of life + the defense from both silk armor and magic shield that along with plenty of dehydrated druids from training on Kreens that i can somewhat safely take a run to rescue the king. If you have leveled your teleport spell enough to have the castle teleport(s) available that can make it easier because you can heal at the fountain after each level and teleport to the top level after you have been to the first square on the top floor. You oddly enough don't need the adventurer badge to teleport to the castle if you have already been to that location there.Once you defeat the final Dragon on the top level of the Castle the next room will allow you to rescue the king and these are your rewards:

10 QuestPoints
60,000,000 Experience

After rescuing the king and completing that quest you have some experience to spend. I would suggest that you raise your life stats enough to prepare you for the next area. Most likely you will still training on the Castle critters for a little while even after spending your exp. By Completing the rescue the king quest you also now can join a few different Specialty Guilds. If you are stuck on where to go later on a good place to look is Training Progression Guide Hopefully by now you have the basics down and can look forward to the many more areas and critters the game has to offer. Be Sure to look through the Wiki page to find many other useful things and if for some reason you don't find what you're looking for ask about it in chat and someone hopefully can help you out. Enjoy!

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License