Overview
Ahh… the Deep Dark Forest and the Pit. The area can be entered from the Dark Forest. While walking half way across the world of Shilla is possible to get to the DDF, it's best to use the teleport location. The Deep Dark Forest/Pit requires an Intelligence of 198, 220, or 242 depending on your race to enter.
Training
The Deep Dark Forest is the area that usually follows the Ogre Cave for training purposes, having skipped the Dark Forest to avoid accumulating too many Elf kills to access the [[[Elven Village]]. You quickly move on to the Pit after that.
An alternative to training in the Pit is to farm Hydraplate from the Hydra at the top of the Mountain area. The experience is less, but the gold obtained from selling dropped armor is tremendously more.
Creatures
In the Deep Dark Forest section of this area you will find the following creatures: Griffen, Harpy, Deer, Imp, Archer, and the deadly Azure Golem. In the Pit section you will face, other than Quetzalcoati, Gorgon, Serpentfly, Wyvern, and Basilisk.
The Ranged group of weapons have a distinct advantage in the DDF with three of the five creatures being air, and a small buff vs animals. Neutral in this area are the spear and mace groups, while the sword, dagger, and axe are at a disadvantage. When you descend into the Pit the sword group has the best advantage, followed by range and spear groups. The axes are neutral, while the mace group has a small disadvantage. Click Here for the table of Creature Class vs Weapons.
Azure Golem is the Azure Diamond dropper and dwells in the 3 southernmost spots of the Deep Dark Forest.
A lot of gameplay occurs in this area. Many guild and specialty quest have parts that require you to return to Deep Dark Forest or the Pit. On top of that it is the entry area for the Elven Village/Yggdrasil and there are many reasons you visit there.
With the addition of the Underworld, an entrance to the Werewolf Forest was added.
At the southern end of the Deep Dark Forest you can find the entrance to the Baleful Swamp.
And finally, at the bottom of the Pit, there is an entrance to the Hexagon, which only Mages can enter from.
Quick Look
Name | Alignment | Armor/Resist | Attacks | Drop | Life | Max Hit | Class |
---|---|---|---|---|---|---|---|
Griffen | Air | 10%/20% | 1 | None | 53,000 | 1,500 | Air Creature |
Harpy | Air | 10%/20% | 1 | None | 55,000 | 1,600 | Air Creature |
Deer | Earth | 5%/0% | 4 | None | 57,000 | 1,800 | Animal |
Imp | Fire | 15%/25% | 1 | 2 Sparkling Silver | 60,000 | 1,950 | Air Creature |
Archer | None | 10%/0% | 2 | 2 Sparkling Silver | 63,000 | 1,900 | Humanoid |
Azure Golem | None | 20%/50% | 2 | Azure Diamond | 450,000 | 2,900 | Unknown |
Gorgon | Earth | 10%/20% | 4 | Magic Water | 80,000 | 2,000 | Mythic |
Serpentfly | Air | 15%/25% | 1 | None | 83,000 | 2,175 | Air Creature |
Wyvern | Fire | 15%/25% | 1 | None | 86,000 | 2,100 | Mythic |
Basilisk | Earth | 15%/30% | 1 | None | 90,000 | 2,500 | Beast |
Quetzalcoati | Air | 30%/30% | 2 | Serpentscale Equipment Tunic, Escutcheon, Pants | 350,000 | 4,450 | Beast |
Woodcutting
Just south of the Werewolf Forest entrance is a woodcutting skill usage location. Below is the table of what is found at max skill level and having the required proficiency.
Name | Minimum Proficiency | Minimum Skill | Drop Frequency at Max Skill Level |
---|---|---|---|
Construction Wood | 2 | 100% | |
Kindling | 2 | 98% | |
Battle Axe | 2 | 25% | |
Green Trunk | 2 | 5% | |
Green Pixie Dust | 2 | 1% |
Maps

