Druid Keep

Druid Keep

The Druid Keep is an area of Shilla where things of major importance happen. This is where the Master Druid is held, and even after you finish this quest the monsters that were supposedly there to prevent the Druid from escaping are there to get beat down over and over on your way to much better things in life.

Getting In and Getting There

The Druid Keep requires an Intelligence of 297, 330, or 363 depending on your race to enter and can be reached by going east, then south, from the Druid Valley crossroads teleport location. Once you have rescued the Master Druid the teleport locations associated with the Druid Keep will appear. With a proper teleport level and after you've been there you can teleport directly to *Druid Keep Entrance* likewise once you reach the teleport level requirements *Druid Keep Top* also appears.


People train here after going through the Dungeon and leave to go on to the Sand Mansion and Sky Castle after that.


There are 4 sets of creatures, one for each level of the Keep. 1st level is Keep Druid, 2nd level is the Minotaur, 3rd level is the White Dragon and the top level is the Black Dragon.


At the 1st level, you can occasionally come across a hidden hallway. That is where the Enchanted Stone quest is activated.

Quick Look

Name Alignment Armor Attacks Drop Life Max Hit Location
Keep Druid Earth 5% 1 None 260,000 4250 Level 1
Minotaur Earth 10% 1 None 270,000 4375 Level 2
White Dragon Air 20% 3 Dragon Ribs 280,000 4425 Level 3
Black Dragon Air 25% 3 None 425,000 4950 Top Level


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