The Dungeon is the training area for characters after the Deep Dark Forest or the Maze and before moving on to the Reaper's Walkway and/or the Druid Keep. It has excellent available food, Swill and the Executioners are good to training fodder. It is also where pieces of the Unicorn Mane Velveteen Equipment can be found.
The Dungeon requires an Intelligence of 261, 290, or 319 depending on your race to enter. The Dungeon has a teleport location at its entrance or can be reached through a short walk through the Sewers, and like the Sewers requires a light source or natural ability to see in the dark to move.
The Hexagon entrance for Fighters is in the east cell, last row, 5th from the top, just above the Reaper Walkway. The entrance to the Dungeon of the Lost Souls can be found in the east cell, middle row, 4th from the top.
Badge 1 for the Dungeon does not require exploration of the Reaper's Walkway.
The following creatures call the Dungeon home. They are the Dungeon Guard, Dungeon Master, Executioner, Dungeon Monster, Cutthroat, Tortured Criminal, Imprisoned Unicorn and the Group Kill monster Blood Crystal Ooze.
Similarly to the Ogre Cave the axe group has the advantage here with their +6% vs humanoids, the sword group is only a slight disadvantage and everything else is neutral. Click Here for the table of Creature Class vs Weapons.
There are various Mage's specialty guilds quests to do in the Dungeon. Characters will pass through the Dungeon on their way to the Reaper's Walkway to complete the Death Reaper quest and one of the Ranger specialty guild quests.
With the addition of the Imprisoned Unicorn, training in the cells should be avoided.
Quick Look
Name | Alignment | Armor/Resist | Attacks | Drop | Life | Max Hit | Location |
---|---|---|---|---|---|---|---|
Dungeon Guard | Fire | 15%/5% | 1 | Jail Bait | 175,000 | 2,250 | Passages |
Dungeon Master | Fire | 15%/5% | 1 | None | 180,000 | 2,525 | Passages |
Executioner | Fire | 10%/10% | 2 | Swill | 190,000 | 3,000 | Passages |
Dungeon Monster | Earth | 10%/5% | 1 | None | 210,000 | 2,750 | Cells |
Cutthroat | Fire | 5%/0% | 1 | None | 215,000 | 3,000 | Cells |
Tortured Criminal | None | 5%/0% | 1 | None | 225,000 | 4,800 | Cells |
Imprisoned Unicorn | ? | ? | 1 | Unicorn Mane Velveteen Equipment Cap, Ward, Scarf | ~550,000 | 5,500 | Cells |
Blood Crystal Ooze | None | 65%/65% | 2 | Red Ruby, Red Pixie Dust, Maji Ward, Nightmist Ring | 577,500,000 | 900 | Eastern Cell |
