I keep this page up mainly for the fact for others to edit it into the wiki, it's easier to use this since it's entirely wiki code written.
If you want a more detailed explanation of things, check out the section pages instead.
Table of Contents
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Introduction
- Elite Armor is a new armor in the game that provides extra defense and/or extra stat boosts from a normal piece of armor.
- Unique areas in the game are able to spawn elite versions of special monsters that drop gear
- There are several tiers of elites that can show up. All tiers can drop the armors of the tier below it, including regular versions
- Elite: Base version that can only drop elite armors with no bonus stats, but greatly increased defense
- Veteran: Drops up to 1 stat
- Noble: Drops up to 2 stats
- Leader: Drops up to 3 stats
- Grandmaster: Drops up to 4 stats
Stats Overview and Names
Veteran | Noble | Leader | Grandmaster | |
Class | 1 Stat | 2 Stats | 3 Stats | 4 Stats |
Fighter | Impenetrable | Stalward | Indestructible | Godly |
Thief | Gifted | Shadow | Ancient | Legendary |
Mage | Visionary | Saintly | Mythical | Ultimate |
Example: (1)40 Str, (2)20 Con, (3)20 Dex, (4)40 Chr
Combat
- Elite monsters have Initiative, meaning they have a chance to attack FIRST
This chance is based on a formula of Dex, Int and Chr. The closer the total of your Dex + Int divided by 2 is to your Chr, including any buffs from armor or jewelry you my have, the lower the chance the elite will get initiative. Each level of Elites have a cap though, so there is always a chance the creature will get Initiative.
Initiative Cap Table
Elite | 97.5% |
Veteran | 96% |
Noble | 94.5% |
Leader | 93% |
Grandmaster | 91.5% |
- Double the attacks of normal versions, but at reduced power depending on tier
Power Scaling Table
Elite | 60% |
Veteran | 70% |
Noble | 80% |
Leader | 90% |
Grandmaster | 100% |
What this means: Armor is king. The increased number of attacks make any mitigation much more valuable
Example:
I come across a monster with 2 attacks and 1000 damage. 2 x 1000 = 2000 total damage.
I come across a Noble Monster. They now have 4 attacks, but 80% of 1000 is 800.
So it's 4 x 800 = 3200 total damage.
If you aren't entirely sure on if you can survive, use consider in game. It takes account of all your characters stats, armor and buffs.
If it says you can survive, you can. If not, better wait until later.
Elite Hydra Example With Defense Calculation
- Hydra - 3 attacks with 1,650 max hit
- Reduce to damager per attack
- Apply reduction based on elite tier of 60%
- Apply defense of 84 from full Hydra set
- Multiply by 6 for the doubled attacks to get new max hit
Subract 84 defense per attack
In this case, the elite hydra's max hit is actually LESS than the regular hydra!
Known Armors and Areas
Tier 2 Crab Lord
The Crab Lord is in the Beach and only drops 3 pieces of elite armor, 1 for each guild. The purpose is to introduce the new armor into the game, and also to get you familiar with the elite monster battle mechanics.
Elite monsters can attack first before you will, so you will need to make sure you are properly healed before the fight, and properly defended against any attack.
Testing with a character seemed to be that the max hit was somewhere less than 70, so if you have that much life, defense, or a combination of both, you will survive.
Here are the drops:
Type | Armor | Defense | Stat |
Fighter | Elite Tin Placed Gloves | 5 | +5 Str |
Thief | Elite Soft Leather Coif | 5 | +5 Dex |
Mage | Elite Cloth Sandals | 3 | +5 Int |
Training here can get you a small amount of gold by selling the armor. Not enough to really do anything, but enough to get a starter weapon, amulet of apprentice or buying the rest of the armor for your guild
(armor is overrated at this point in the game, so save the money).
Tier 4 Cave River(Ogre Cave)
Down at the very bottom of the Ogre Cave, if you go west and have the digging skill and a shovel equipped, you can enter the Cave River.
The Cave River has 3 sections. Elite, Veteran, and Noble. The monsters are enhanced versions of the Hydra, Pirarucu, and the Ogre-Eating Cave Spider.
Hydra drops fighter pieces up to Noble. Stat 1 is Str, Stat 2 is Con (40,20)
Pirarucu drops thief pieces up to Noble. Stat 1 is Dex, Stat 2 is Con (40,20)
Ogre-Eating Cave Spider drops mage pieces up to Noble. Stat 1 is Int, Stat 2 is Con(40,20)
Type | Armor | 1st Stat | 2nd Stat | Drops From | Location |
Fighter | Hydraplate Equipment | +40 Str | +20 Con | Hydra | Cave River |
Thief | Fishscale Equipment | +40 Dex | +20 Chr | Pirarucu | Cave River |
Mage | Spidersilk Equipment | +40 Int | +20 Wis | Ogre-eating Cave Spider | Cave River |
Max Hit Table
Name | Normal | Elite | Veteran | Noble | Normal Attacks | Elite Attacks |
Hydra | 1,650 | 1980 | 2310 | 2640 | 3 | 6 |
Pirarucu | 1,650 | 1980 | 2310 | 2640 | 1 | 2 |
Ogre-eating Cave Spider | 1,650 | 1980 | 2310 | 2640 | 8 | 16 |
Tier 5 Hexagon
Navigation
Please refer to the Hexagon for instructions on how to navigate once inside
Fighter Entrance
Go to the Dungeon SE corner bottom right cell. Refer to the map for details
Fighter Stats
Impenetrable | Stalward | Indestructible | Godly |
+80 Str | +40 Con | +40 Dex | +80 Chr |
Thief Entrance
Go to Lake Gala SW corner
Thief Stats
Gifted | Shadow | Ancient | Legendary |
+80 Dex | +40 Chr | +40 Con | +80 Dex |
Mage Entrnace
Go to Deep Dark Forest all the way down to the pit where Quetzalcoati is
Mage Stats
Visionary | Saintly | Mythical | Ultimate |
+80 Int | +40 Wis | +40 Str | ? |
Fighter Armors
Armor | Drops From |
Holy Pearl Helm | Kraken |
Holy Pearl Brigadine | Kraken |
Holy Pearl Buckler | Holy Knight |
Holy Pearl Neckbrace | Holy Knight |
Holy Pearl Greaves | Kraken |
Holy Pearl Boots | Holy Knight |
Holy Pearl Gloves | Holy Knight |
Thief Armors
Armor | Drops From |
Serpentscale Coif | Medusa |
Serpentscale Tunic | Quetzalcoati |
Serpentscale Escutcheon | Quetzalcoati |
Serpentscale Collar | Medusa |
Serpentscale Pants | Quetzalcoati |
Serpentscale Footwraps | Medusa |
Serpentscale Wristbands | Medusa |
Mage Armors
Armor | Drops From |
Unicorn Mane Velveteen Cap | Imprisoned Unicorn |
Unicorn Mane Velveteen Cloak | Unicorn |
Unicorn Mane Velveteen Ward | Imprisoned Unicorn |
Unicorn Mane Velveteen Scarf | Imprisoned Unicorn |
Unicorn Mane Velveteen Leggings | Unicorn |
Unicorn Mane Velveteen Sleeves | Unicorn |
Unicorn Mane Velveteen Sandals | Unicorn |
Tier 6 Volcano and Dragon Island(Haunted Islands)
Volcano has two areas for elites with their own restrictions. Please refer to Volcano page for maps and more info
The Dragon Island requires you to go through Ghost Island, into the Haunted Crypt, then all the way down to level 7 to find the portal to Dragon Island.
Please refer to the Haunted Crypt page for details on how to get through the floors
Fighter Stats
Impenetrable | Stalward | Indestructible | Godly |
+160 Str | +80 Con | +80 Dex | +160 Chr |
Thief Stats
Gifted | Shadow | Ancient | Legendary |
+160 Dex | +80 Chr | +80 Con | ? |
Mage Stats
Visionary | Saintly | Mythical | Ultimate |
+160 Int | +80 Wis | +80 Str | ? |
Fighter Armors
Armor | Drops From | Location |
Dragonplate Bascinet | Elder Red Dragon | Level 7 - Lava Path |
Dragonplate Cuirass | Elder Red Dragon | Level 7 - Lava Path |
Dragonplate Shield | Adult Red Dragon | Level 7 - Lava Path |
Dragonplate Gorget | Bone Dragon | Dragon Island |
Dragonplate Chausses | Bone Dragon | Dragon Island |
Dragonplate Sabatons | Green Dragon | Level 9 - Lava Tunnel |
Dragonplate Gauntlets | Bone Dragon | Dragon Island |
Thief Armors
Armor | Drops From | Location |
Dragonscale Hood | Adult Red Dragon | Level 7 - Lava Path |
Dragonscale Gambeson | Green Dragon | Level 9 - Lava Tunnel |
Dragonscale Pavise | Elder Red Dragon | Level 7 - Lava Path |
Dragonscale Neckband | Bone Dragon | Dragon Island |
Dragonscale Tasset | Bone Dragon | Dragon Island |
Dragonscale Shoes | Green Dragon | Level 9 - Lava Tunnel |
Dragonscale Handguards | Bone Dragon | Dragon Island |
Mage Armors
Armor | Drops From | Location |
Dragon Blood Satin Hat | Green Dragon | Level 9 - Lava Tunnel |
Dragon Blood Satin Robe | Green Dragon | Level 9 - Lava Tunnel |
Dragon Blood Satin Barrier | Green Dragon | Level 9 - Lava Tunnel |
Dragon Blood Satin Pendant | Bone Dragon | Dragon Island |
Dragon Blood Satin Slacks | Bone Dragon | Dragon Island |
Dragon Blood Satin Mittens | Adult Red Dragon | Level 7 - Lava Path |
Dragon Blood Satin Slippers | Bone Dragon | Dragon Island |
Tier 7 Ocean and Promised Islands
More info to come later
Type | Armor | 1st Stat | 2nd Stat | 3rd Stat | 4th Stat | Drops From | Location |
Fighter | Aqua Shellplate | +320 Str | +160 Con | 160 dex | 320 Chr | Sea Wolf, Black Fathom | Promised Islands, Ocean |
Thief | Illusionary | +320 Dex | +160 Chr | ? | ? | Mermaid | Promised Islands, Ocean |
Mage | Oracle | +320 Int | +160 Wis | ? | ? | Seahorse Rider | Promised Islands, Ocean |
Tier 8 through 11 - The Guildless Armor Sets
Once you have reached 40k WS you can begin receiving the next set of armors. Like Village Armors these sets of armors are not associated with a specific guild, meaning that there is but one set and any main or specialty guild can wear them. The name pattern is consistent from Tier 8 through 11 as well.
Name vs Stat vs Elite Level Table
Dropping Elite Level | Armor Name | # of stats |
Elite | Elite | 0 Stats, but increased armor value |
Veteran | Renowned | 1 Stat |
Noble | Lordly | 2 Stats |
Leader | Commander | 3 Stats |
Grandmaster | Master | 4 Stats |
Tier 8: Dino Scale Armor
This tier of armor is dropped by the Dinos of Dino Land. You can be sent this tier at 40K WS. A complete Basic, Renowned, Lordly, Commander, or Master set provides 2,140 points of protection, while the Elite set provides 4,020 points of protection.
Dropping Creature | Location | Armor |
Dilong | Dino Valley | Dino Scale Boots |
Europasaurus | Dino Valley | Dino Scale Helmet |
Horned One | Old Forest | Dino Scale Shield |
Brachiosaurus | Old Forest | Dino Scale Neckband |
Stegosaurus | Sierra Nirvana | Dino Scale Leggings |
Utahraptor | Sierra Nirvana | Dino Scale Mail |
Carcharodontosaurus | Sierra Nirvana | Dino Scale Gauntlets |
Armor | Stat Increase |
Renowned | +640 |
Lordly | 1st stat +640, 2nd stat +320 |
Commander | 1st stat +640, 2nd stat 320, 3rd stat +320 |
Master | ??? |
Tier 9: Moonglow
This tier of armors are dropped by the creatures on Mount M. You can be sent this tier at 60K WS.
Armor | Stat Increase |
Renowned | +1,280 |
Lordly | 1st stat +1,280, 2nd stat +640 |
Commander | 1st stat +1,280, 2nd stat 640, 3rd stat +640 |
Master | ??? |
Tier 10: Divine
This tier of armors are dropped by the creatures on Evil Town. You can be sent this tier at 100K WS.
Armor | Stat Increase |
Renowned | +2,560 |
Lordly | 1st stat +2,560, 2nd stat +1,280 |
Commander | 1st stat +2,560, 2nd stat 1,280, 3rd stat +1,280 |
Master | ??? |
Tier 11: Ascension
This tier of armors are dropped by the creatures on Spirit Plain. You can be sent this tier at 150K WS.
Armor | Stat Increase |
Renowned | +5,120 |
Lordly | 1st stat +5,120, 2nd stat +2,560 |
Commander | 1st stat +5,120, 2nd stat 2,560, 3rd stat +2,560 |
Tier 12: Various elements
This tier of armors are dropped by the creatures in Burning Lands, Depths of Gylmaron, Enchanted Forest, and Open Air. You can be sent this tier at 500K WS.
This tier is a bit more complicated since the stat levels are the same throughout the tier but the tier is broken into sub-groups which are named differently and have different effects. Also only the ritual version exists for all slots, each of the 4 basic element resist ones exist for 3 slots, and the good/evil/spirit/neutral exist for a single slot.
Armor | Resist |
Winged Dragon | 5% Air |
Enchanted Fairy | 5% Earth |
Hell Spawn | 5% Fire |
Merfolk Scale | 5% Water |
Ritual | 1% Defense to all |
Angelic | 10% EVil |
Devililish | 10% Good |
Spiritual War | 10% Spirit |
Voidal Immunity | 15% Neutral |
Zone | Creature | Armor | Slot |
Enchanted Forest | Fairy | Enchanted Fairy | Legs |
Enchanted Forest | Fairy Queen | Enchanted Fairy / Spiritual War | Chest |
Enchanted Forest | Fairy Mage | Enchanted Fairy | Feet |
Burning Lands | Little Devil | Hell Spawn | Hands |
Burning Lands | Devil's Advicate | Hell Spawn | Shield |
Burning Lands | Devil's Hell Spawn | Hell Spawn / Devilish | Neck |
Depths of Gylmaron | Merfolk Patrol | Merfolk Scale | Hands |
Depths of Gylmaron | Merfolk Warrior | Merfolk Scale | Feet |
Depths of Gylmaron | Merfolk Mage | Merfolk Scale/Angelic | Chest |
open Air | Grey Dragon | Winged Dragon | Helm |
open Air | Gold Dragon | Winged Dragon | Neck |
open Air | Dragon Lord | Winged Dragon / Voidal Immunity | Legs |
Armor | Stat Increase |
Renowned | +10,240 |
Lordly | 1st stat +10,240, 2nd stat +5,120 |
Commander | 1st stat +10,240, 2nd stat 5,120, 3rd stat +5,120 |
Master | ??? |
Master | ??? |
Tier 13: elemental and variations
This tier of armors are dropped by the creatures in Elemental Chaos, Elemental Void, and Elemental Poolls. You can be sent this tier at 900K WS.
This tier is a bit more complicated since the stat levels are the same throughout the tier but the tier is broken into sub-groups which are named differently and have different effects.
Armor | Resist |
Elemental Bramblebeast | 10% Earth and Water |
Elemental Veil | 10% Air and Water |
Elemental Embrace | 10% Fire and Earth |
Elemental Galeheart | 10% Fire and Air |
Elemental Chaos | 10% Fire and Air, and 20% evil |
Elemental of Virtue | 10% Earth and Water, and 20% good |
Elemental Lament | 10% Neutral and Earth |
Elemental Smoldering Void | 10% Neutral and Fire |
Elemental Breach | 10% Neutral and Air |
Elemental Velvet | 10% Neutral and Water |
Elemental of Bojapor | 10% Neutral and Earth and 20% Spirit |
Elemental of Manefex | 10% Neutral and Air and 20% Spirit |
Elemental Murmur | 10% Air, Water, and Earth |
Elemental Frostfall | 10% Fire, Water, and Earth |
Elemental Frostflame | 10% Air, Water, and Fire |
Elemental Twilight | 10% Air, Fire, and Earth |
Ashax's | 15% Air, Earth, Fire, and Water |
Since I'm too lazy to document the whole zones and all the creatures, here's the important armor droppers in this tier for now at least:
Zone | Creature | Armor | Slot |
Elemental Chaos | Aqua Bramblebeast | Elemental Bramblebeast | Neck |
Elemental Chaos | Nimbus Frostflare | Elemental Veil | Shield |
Elemental Chaos | Fiery Jackal | Elemental Embrace | Helm |
Elemental Chaos | Aether Pyrestalker | Elemental Galeheart | Boots |
Elemental Chaos | Laojinn | Random? Only source of Chaos? | Random? |
Elemental Chaos | Trinaxa | Random? Only source of Virtue? | Random? |
Elemental Void | Sage Clash | Elemental Lament | Helm |
Elemental Void | Thalren Duskcurrent | Elemental Velvet | Boots |
Elemental Void | Astrael Voidmancer | Elemental Breach | Gloves |
Elemental Void | Crimson Pyrax | Elemental Smoldering Void | Chest |
Elemental Void | Bojapor | Random? Only source of Bojapor? | Random? |
Elemental Void | Manefex | Random? Only source of Manefex? | Random? |
Elemental Pools | EarthWaterFire2 | Elemental Frostfall | Chest |
Elemental Pools | WaterAirFire2 | Elemental Frostflame | Neck |
Elemental Pools | AirFireEarth2 | Elemental Twilight | Legs |
Elemental Pools | AirWaterEarth2 | Elemental Murmur | Gloves |
Elemental Pools | Ashax | Random? Only source of Ashax? | Random? |
Armor | Stat Increase |
Renowned | +20,480 |
Lordly | 1st stat +20,480, 2nd stat +10,240 |
Commander | 1st stat +20,480, 2nd stat 10,240, 3rd stat +10,240 |
Master | ??? |
Master | ??? |
Tips and other Helpful Information
Elite armors are new armors that are dropped by elite versions of creatures that already exist.
These new creatures can appear in different levels, each of which can hit harder than their corresponding creature they are based on.
Example versions of these are: Elite, Veteran, Nobel, Leader, Grand Master
Each level up can hit an extra 10% harder
Only the higher versions can drop the better versions of the armor and the drop rates on the better versions are VERY bad
WARNING: The creatures that can drop these armors can hit you 1st, and the higher up versions of them can hit really, really hard so be warned and always heal up
The base elite armor (the ones called elite) have the best armor values but have no stat buffs
The higher vrsions beyond base have less armor than the base (but far higher than anything else)
each step up after that is named something else and will add an extra stat buff
Not every armor slot is available at any given tier
Going from say pearl to dragon plate or dragon plate to aqua will double the stat buffs for the like version of the armor pieces
Naming:
Fighter: Elite > Impenetrable > Stalwart > Indestructible > ???
Stat 1 Str, 2 Con, 3 Dex, 4 Chr
Mage: Elite > Visionary > Saintly > Mythical> ???
Stat 1 Int, 2 Wis, 3 ??, 4 ??
Thief: Elite > Gifted > Shadow > Ancient > ???
Stat 1 Dex, 2 Chr(total worthless bullshit), 3 Con? (unconfirmed since none have been found), 4 ??
OK, so I understand and I want some, where do I get it?
Crab Lord in the SE section of the beach in the only spot where you can go down is your first shot at some this is better versions of the starter shop armors
Next up Is the bottom spot in the Ogre Cave. to enter the zone you have to equip either the band of earth or a shovel (just to enter after that equip your regular weapon)
This gives you a shot at hydra, fish scale, and spider silk
Then we have the hexagon which gives you a shot at holy pearl, serpent scale, and unicorn
This area is kind of confusing to navigate and has different entrances depending on your guild
Fighters: Just outside druid keep or in the dungeon
Thieves: The SW spot of the lake, or the middle of the southern part of the 2nd floor of sky castle
Mages: Bottom of the pit or a dead end in the maze
Note that entering the 1st spot of the hexagon will trigger damage
The outer portion only gives you regular versions of the creatures (no elites)
Next up we have the Volcano which gives you access to dragon plate, dragon scale, and dragon blood
These can be found on levels 9 and 7
level 9 has green dragons
level 7 has adult red dragons
These zones have stat restrictions on entering them
The Bone Dragon, found on Dragon Island in the Haunted Islands, drops the Hands, Feet, and Legs, which are missing from the dragons found in the Elite Area of the Volcano.
Next up is aqua shell, illusionary, and oracle
They can be found in the circular part of the river in the ocean
and 4 specific spots in the pyramid
Spot 1: pyramid top tele, go 2s 2e, then follow the path to level 3(leader Horus)(warrior mage leader)
Spot 2: Pyramid top tele: Go 2N then down, then n then e all the way, then D, then 2E (leader horus, Anubis leader)
Spot 3: there's a spot on the base that seemed to just have base elites so not really worth seeking out
Spot 4: ???
Note: Ancient level on Thief gear found from Warrior Mage Leader in the Pyramid Elite room Enchantments were Dexterity: +320 Charisma: +160 Constitution: +160