Intro
All 12 base weapons, Tier 8 and above, have the ability to be enchanted to increase various attributes to increase their effectiveness. Five enchantments is the maximum, but the difficulty of getting adding them increases with each added enchantment. This is due to the armor ingredient requirement and the exponentially increased failure rate when forging. The good news is that the weapon is never lost during failure as the character is always quick enough to remove it from the "overheating" forge. The bad news is all the enchantment ingredients are lost.
Basic Process
First, you'll need to obtain a base weapon that is Tier 8 or stronger. Next, you'll need four other ingredients: an armor, a gem, a food, and a miscellaneous. Once you have gathered everything then go to a specific forging location depending on the level of enchantment. Currently, T8 - T19 enchantments are forged in the Forge down from Level 9 in the Lower Volcano, T20 are in Olde Towne, T21-T22 are in Hell Pit, and T33 are in New Shilla.
Success Rates
As you work on enchanting your weapon, the odds of increasing the number of enchantments do go down in success rate. The table shows below:
1st enchantment | 90% |
2nd enchantment | 70% |
3rd enchantment(2 stat armor) | 50% |
4th enchantment(3 stat armor) | 30% |
5th enchantment(4 stat armor) | 100% |
There are 2 days in the month where it's "Enchantment Day", where these odds go up by 10% each.
If you fail to put an enchantment on a weapon, you do not lose the weapon. You just lose all the other ingredients needed to make it.
Specifics
Weapon
Anyone who reaches the level where enchanting will become viable should be familiar with the ways to obtain base weapons. Generally some are forged, others are creature drops, and other are bought. I haven't tried adding an enchantment to a bought weapon, but I don't see any reason why it shouldn't work. Using a rune to add an alignment to a weapon should happen AFTER adding any enchantments. See Runes for information on how to do that process. + weapons, like those dropped by Balthasar, Capt Skullhat, Henry the Hellish, and Gnome Devourer cannot be enchanted. Haven't tested if those as a reward for Dark Traveller, already have enchantments on them, can be further enchanted. They can, just treat them as they have existing enchantments. So for example, if it has one enchantment on it, follow the steps for the 2nd, 3rd and so on.. However, if it has any sort of Rune imbued into it, you can't add onto it any further.
Food, Gem, and Miscellaneous Ingredient
How you obtain these ingredients are as varied as the number of them. The food ingredient is the easiest. For T8 - T18 enchantments you'll need Desert Flux which is found in the DOLS mining spot on Level 8 (Hardest to get to, easiest to find) or as a 3-way treasure drop in the Vast Desert. (Easiest to get to, hardest to find). For the rest of the known enchantments you'll need Hell Flux. These can be mined in the Hell Pit mine location or they can be obtained through rare 4-way drops while treasure hunting. Put any you locate in your storage north of the Fountain.
The Gem and Miscellaneous ingredients are harder to find at times. Depending on your skill and proficiency level they can range from easy to mine/dig to impossible if your skill ad proficiency aren't high enough. At the higher leveled enchantments the ingredients become lower percentage finds in minds and digging locations. Others are uber rare creature drops. Expect this process to take time. One every thirty minutes of searching isn't unheard of.
Armor
While probably just as easy to obtain as the weapon once you can do it on your own, the armor ingredient has a quirk. The first two enchantments just use the armor listed on the Enchantment section of the Forge Combos page or later in this guide. The third enchantment then requires that armor with at least two stat attribute. An example of this would be if you try and add "of Dominion" as your third enchantment you would need a Stalwart Dragonplate Shield vs just and Elite version.
And this is where it becomes very difficult to add a fourth enchantment. You would need the armor to have three stat attributes, a very, very rare drop from Leader or Grandmaster versions of Elite creatures, which are rare to find in an of themselves. See the table above for success rates.
Skills
Skill usage are closely tied to enchanting since many of the ingredients are located using them. Skills have their own page here, but I'll put any specific information directly used in enchanting here as well.
The Mining Skill can be obtained in the Dwarven Stronghold or the newly created Goblin Cave. Once you have the skill you can go to the Skills Trainer in Shillatown (6 E and 1N of Fountain) and use experience to increase the skill level. It takes approximately 8 billion experience points to reach Level 500.
The Digging Skill can be obtained on the Beach or in the Goblin Cave. Train the skill is done the same way as Mining. It takes approximately 4 billion experience points to reach Level 500.
Woodcutting is a skill used much later in the game for this purpose, as the "Coconut Trees" in Cafe Au Lait need to be cut down. You'll be using this skill for other purposes so it won't get covered much here, just assume you'll have it at lvl 1000 at that point in the game.
Tools required
Each skill will need a specific tool(weapon) equipped that will allow you to perform the action. Without the specific tool (weapon) equipped the action can not be performed.
Name | Location | Skill | Effect(if any) |
---|---|---|---|
Shovel | Beach | Digging | |
Steel Spade | Mutant Blob(Event) | Digging | 50% |
Mining Pickaxe | Dwarven Stronghold | Mining | |
Pickaxe of the Goblin | Goblin Village | Mining | 50% |
Lumberjack Axe | Gnome Village | Woodcutting | |
Woodcutting Axe | Gnome Village | Woodcutting | 50% |
Tools that can help
Items now exist that you can equip to increase a skills proficiency level. Use the table below to find and purchase them.
Name | Location | Related Skill | Effect |
---|---|---|---|
Digger Boots | Halfling Shire | Digging | +50% |
Miner's Helm | Orc Outpost | Mining | +50% |
Pickaxe of the Goblin | Goblin Cave | Mining | +50% |
Divining Rod | Goblin Cave | Treasure Hunting | +125% |
Lumberjack Leggins | Gnome Village | Woodcutting | 50% |
Lumberjack Axe | Gnome Village | Woodcutting | 50% |
Miner's Support Harness | Orc Outpost | Mining | 50% |
Lost Bracelet | Whirlpool, Limbo Dragon | Mining, Woodcutting, Digging | 50% all |
You can also spend trophies at the trophy shop to buy "instructions", which increase prof. gain by 100% for a couple minutes.
Ingredient Locations
Dwarven Mines
Located in the eastern section of the Dwarven Stronghold and probably the first mining location your character will encounter. The spot just south of the Pearl drop location, i.e. the Middle Spot, drops many items, but I'll only list the ones involved in enchanting here.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.
Name | Minimum Proficiency | Minimum Skill | Drop Frequency at Max Skill Level |
---|---|---|---|
Topaz | 4 | 510 | 1% |
Cave Mine - Ogre Cave Location
This location is down from the Ogre Cave teleport location. You'll need the ability to Burrow to get past the Ogre Eating Cave Spider spot. Head down past the elite creatures and you'll find a mining location similar to the Cave Mine in the Ocean area.
The chart below will let you know what skill and proficiency are needed to find the ingredients located in this area.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.Name | Minimum Proficiency | Minimum Skill | Drop Frequency at Max Skill Level |
---|---|---|---|
Solid Rock | 5 | 100% | |
Green Crystal | 5 | 6% | |
Blighted Crystal | 5 | 4% | |
Red Crystal | 5 | 3% |
Cave Mine - Ocean Location
This location is at the up from the Underground River on the 3rd Fathom of the Ocean area. Specifically you will go down the river until you get to the first Up location, the its Upx6, and NE. You'll find yourself on a one directional path that will eventually dead end. If you have forgotten to equip your pickaxe, do so and refresh the page to see the "Work Here" button. Make sure you know how to swim and can pass a Whirlpool if you randomly get attacked by one. You can only teleport out of this location.
The chart below will let you know what skill and proficiency are needed to find the ingredients located in this area.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.Name | Minimum Proficiency | Minimum Skill | Drop Frequency at Max Skill Level |
---|---|---|---|
Solid Rock | 12 | 100% | |
Green Crystal | 12 | 10% | |
Blighted Crystal | 12 | 6% | |
Agua Crystal | 12 | 1% | |
Black Crystal | 12 | 2% |
Dungeon of the Lost Souls
This remote mining location can be found in the southern section of Level 8. Use the maps on the area page to find your way down, and make sure to bring enough food to replenish your used fatigue from skill use. I'll be lobbying for a teleportation spot once a character has 100% discovery that will shorten this trip. The chart below will let you know what skill and proficiency are needed to find the ingredients located in this area.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.Name | Minimum Proficiency | Minimum Skill | Drop Frequency at Max Skill Level |
---|---|---|---|
Solid Rock | 8 | 100% | |
Iron Ore | 8 | 50% | |
Desert Flux | 8 | 6% | |
Agate | 8 | 5% | |
Bloodstone | 8 | 6% | |
Stone of Accuracy | 8 | 3% | |
Kyanite | 8 | 516~ | 9% |
Corundum | 8 | 516~ | 4% |
Blighted Crystal | ??? | <1% | |
Red Beryl | 8 | ??? | <1% |
Dark Trinket | 8 | <1% |
Lower Volcano
This mining location is the easiest to find on Level 8 of the Volcano. Both shifting paths of Level 8 have a mining location. One is just a clone of the mines located in the Dwarven Stronghold. Luckily, the mining spot you'll be using for enchanting ingredients is the one always appears when you enter this level of the volcano. At XXX skill level the Dwarven Stronghold mined items will disappear and Solid Rock, Iron Ore, and enchanting ingredients will only appear.
The chart below will let you know what skill and proficiency are needed to find the ingredients located in this area.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.Name | Minimum Proficiency | Minimum Skill | Drop Frequency at Max Skill Level |
---|---|---|---|
Solid Rock | 6 | 100% | |
Iron Ore | 6 | 6 | 50% |
Amethyst | 6 | 4% | |
Malachite | 6 | 5% | |
Red Crystal | 6 | 1% | |
Dark Trinket | 6 | <1% |
Hell Pit - Main Seam
This mining spot is located pretty deep in the Hell Pit. You take damage from both falling down pits and from heat, so keep an eye on your life unless you have the correct Charms. Even if you can't survive the creatures, you can still walk to this location to mine.
The chart below will let you know what skill and proficiency are needed to find the ingredients located in this area.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.Name | Minimum Proficiency | Minimum Skill | Drop Frequency at Max Skill Level |
---|---|---|---|
Solid Rock | 18 | n/a | 100% |
Quartz | 18 | 660 | 2% |
Neptunite | 18 | 535 | 2% |
Iolite | 18 | 575 | 1% |
Lagrandite | 18 | 520 | <1% |
Pyrite | 18 | 575 | <1% |
Garnet | 18 | 660 | 2% |
Hell Flux | 18 | 525 | <1% |
Mount M
This mining location high up in this difficult area. You take massive damage from falling down and from the cold, so watch your life unless you have the correct Charms of Watchfulness equipped. Numerous "Move to Kill" spots prevent you from traveling to this mining location unless you can conquer all creatures. The only ingredient that can't be found somewhere else is the Moonstone, used in only the highest forges.
The chart below will let you know what skill and proficiency are needed to find the ingredients located in this area.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.Name | Minimum Proficiency | Minimum Skill | Drop Frequency at Max Skill Level |
---|---|---|---|
Solid Rock | 20 | n/a | 100% |
Tin Ore | 20 | n/a | 20% |
Skeleton Bones | 20 | 690 | 33% |
Blighted Crystal | 20 | ?? | <1% |
Tiny Pearl | 20 | 5 | 9% |
Red Crystal | 20 | 660 | <1% |
Green Crystal | 20 | 660 | 1% |
Quarts | 20 | 660 | <1% |
Pyrite | 20 | 575 | 1% |
Moonstone | 20 | 900 | <1% |
Garnet | 20 | 660 | <1% |
Iolite | 20 | 575 | <1% |
Legrandite | 20 | ?? | <1% |
Black Crystal | 20 | ?? | <1% |
Sand Mansion
This digging location is located on the Main Floor of the Sand Mansion. There is a quest requirement to enter this area, which may or may not be a factor by the time a character has the ability to enchant weapons.
The chart below will let you know what skill and proficiency are needed to find the ingredients located in this area.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.Name | Minimum Proficiency | Minimum Skill | Drop Frequency |
---|---|---|---|
Sand | 6 | 100% | |
Gravel | 6 | 35% | |
Stone of Supremacy | 6 | 2% |
Vast Desert
This digging location is located in the Vast Desert. If you have the compass go S, SE, SE, SW, SW, SW, SE from the entrance. If you don't have the compass, then click the 2nd Direction Link, 3rd, 3rd, 3rd, 3rd, 3rd, 4th.
The chart below will let you know what skill and proficiency are needed to find the ingredients located in this area.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.Name | Minimum Proficiency | Minimum Skill | Drop Frequency at Max Skill Level |
---|---|---|---|
Sand | 4 | 100% | |
Gravel | 4 | 100% | |
Blight Crystal | 4 | 536 | 4% |
Sunstone | 4 | <1% |
Pyramid
This digging location is located on the Northeast corner of the Pyramid Base level. Not too much of a pain to get to considering its the Pyramid.
The chart below will let you know what skill and proficiency are needed to find the ingredients located in this area.
Until I get the Minimum Skill checked/updated use /info then the name in chat box to be told the information.Name | Minimum Proficiency | Minimum Skill | Drop Frequency |
---|---|---|---|
Sand | 10 | 100% | |
Gravel | 10 | 35% | |
Amethyst | 10 | 4% | |
Malachite | 6 | 4% | |
Bloodstone | 10 | 3% | |
Quartz | 10 | <1% | |
Pyrite | 10 | <1% |
Creature Ingredient Drops
Ingredient | Category | Dropping Creature | Creature Location | Creatures Max Hit | Drop Frequency |
---|---|---|---|---|---|
Spell Stone | Misc | Mean Elf | Footface Island | 3,300 | <1% |
Weapon Stone | Misc | Ruin Robber | Haunted Islands | ???? | <1% |
Magic Stone | Misc | Lich Sorcerer | Haunted Islands | <1% | |
Stone of Manipulation | Misc | Death Angel | Wells in the Great Plains | 9,000 | ? |
Stone of Accuracy | Misc | Mine in DOLS | |||
Stone of Engagement | Misc | Harmot | Atlantis | ? | ? |
Stone of Mutalation | Misc | Rogue Wave | Open Sea | ? | ? |
Stone of Decimation | Misc | Roque Wave | Open Sea | ? | ? |
Stone of Abundance | Misc | Mimmi | Dino Land | ?? | ?? |
Stone of Attention | Misc | Ghast | Baleful Swamp | ?? | ?? |
Stone of Reduction | Misc | Facefoot Island | Orc Raider | ?? | ?? |
Stone of Shatter | Misc | Animated Corpse | Catacombs | 33,000 | <1% |
Dirty Stone | Misc | Mimmi | Dino Land | ? | ? |
Wet Stone | Misc | Mimmi | Dino Land | ? | ? |
Fire Stone | Misc | Mimmi | Dino Land | ? | ? |
Flying Stone | Misc | Mimmi | Dino Land | ? | ? |
Warm Stone | Misc | Mimmi | Dino Land | ? | ? |
Stone of Extravagance | Misc | M1 | Mount M | ? | ? |
Stone of Extraordinarily | Misc | M15 | Mount M | ? | ? |
Stone of Supremacy | Misc | Dug in Sand Mansion | n/a | n/a | ?? |
Below you will find all the creatures who drop enchantment ingredients. These are generally very low frequency drops, so have patience when searching.
Enchanting Weapon Tips - Some notes by Bp that you should read from experience.
Enchantment Combos
Thanks to those who have come before me we have the following enchantment combos. Other will be added here and to the Forge Combos page as they are discovered.
- Enchantment - Name that will be added to the weapon
- Buff - Effect of the enchantment
- Forge Loc - Forge location required to create the enchantment
- W. Tier - Minimum Tier the weapon can be to use this enchantment
- Food - Food ingredient
- Gem - Gem ingredient
- Misc - Miscellaneous ingredient
- Slot Allowed - Enchantment slot, either 1st, 2nd, or 3rd, where a successful enchantment has been placed
Enchantment | Buff | Forge Loc. | W.Tier | Food | Armor | Gem | Misc | Slot Allowed |
---|---|---|---|---|---|---|---|---|
of Damage | WeaponDamage: +5% | Lower Volcano | 8 | Desert Flux | Serpentscale Collar | Red Crystal | Weapon Stone | 1,2,3,4 |
of Spells | SpellDamageGrope: +5% | Lower Volcano | 8 | Desert Flux | Unicorn Mane Velveteen Scarf | Blighted Crystal | Spell Stone | |
of Focus | SpellAccuracy: +3% | Lower Volcano | 10 | Desert Flux | Dragon Blood Satin Hat | Amethyst | Stone of Accuracy | |
of Precision | WeaponAccuracy: +3% | Lower Volcano | 10 | Desert Flux | Dragonscale Hood | Malachite | Stone of Accuracy | 1,2,3,4 |
of Brutality | GropeDamage: +5% | Lower Volcano | 12 | Desert Flux | Dragonplate Sabatons | Agate | Stone of Manipulation | 1,2,3,4 |
of Decimation | SpellDamageSpell: +5% | Lower Volcano | 12 | Desert Flux | Dragon Blood Satin Barrier | Kyanite | Stone of Manipulation | |
of Blast | AirSpellBonus: +5% | Lower Volcano | 14 | Desert Flux | Elite Dragon Blood Satin Hat | Corundum | Rune of Air | |
of Cold | ColdSpellBonus: +5% | Lower Volcano | 14 | Desert Flux | Elite Dragon Blood Satin Pendant | Corundum | Rune of Virtue | |
of Curses | CursedSpellBonus: +5% | Lower Volcano | 14 | Desert Flux | Elite Dragon Blood Satin Slippers | Corundum | Rune of Evil | |
of Dominion | WeaponCritical: +5% | Lower Volcano | 14 | Desert Flux | Elite Dragonplate Shield | Bloodstone | Stone of Supremacy | 1 or 2 only |
of Drowning | WaterSpellBonus: +5% | Lower Volcano | 14 | Desert Flux | Elite Fishscale Escutcheon | Corundum | Rune of Water | |
of Pyromania | FireSpellBonus: +5% | Lower Volcano | 14 | Desert Flux | Elite Dragon Blood Satin Barrier | Corundum | Rune of Fire | |
of Roots | EarthSpellBonus: +5% | Lower Volcano | 14 | Desert Flux | Elite Dragon Blood Satin Mittens | Corundum | Rune of Earth | |
of Magic | EnemyResistanceReduction: +5.00% | Lower Volcano | 16 | Desert Flux | Aqua Shellplate Gauntlets | Topaz | Magic Stone | 1,4 |
of Reduction | EnemyArmorReduction: +5.00% | Lower Volcano | 16 | Desert Flux | Aqua Shellplate Gauntlets | Topaz | Stone of Reduction | 1, 4 |
of Decimation | SpellDamageGrope: +10% | Lower Volcano | 18 | Desert Flux | Aesiric Robe | Pyrite | Stone of Decimation | 1 or 2 only |
of Mutilation | WeaponDamage: +10% | Lower Volcano | 18 | Desert Flux | Adamantium Gauntlets | Red Beryl | Stone of Mutilation | 1 or 2 only |
of Correctness | SpellAccuracy: +8% | Lower Volcano | 19 | Hell Flux | Aesiric Barrier | Garnet | Stone of Attention | 1 or 2 only |
of Exactness | WeaponAccuracy: +8% | Lower Volcano | 19 | Hell Flux | Mirage Pavise | Quartz | Stone of Attention | 1 or 2 only |
of Devastation | SpellDamageSpell: +10% | Old Towne | 20 | Hell Flux | Aesiric Barrier of Wisdom | Iolite | Stone of Engagement | 1 or 2 only |
of Might | GropeDamage: +10% | Old Towne | 20 | Hell Flux | Mirage Pavise of Strength | Legrandite | Stone of Engagement | 1 or 2 only |
of Abundance | WeaponCritical: +10% | Hell Pit | 21 | Hell Flux | Dino Scale Helmet | Neptunite | Stone of Abundance | 1, 3 |
of Big Bubbles | WaterSpellBonus: +10% | Hell Pit | 21 | Hell Flux | Dino Scale Boots | Neptunite | Wet Stone | |
of Freezing | ColdSpellBonus: +10% | Hell Pit | 21 | Hell Flux | Dino Scale Gauntlets | Neptunite | Cold Stone | |
of Hell | FireSpellBonus: +10% | Hell Pit | 21 | Hell Flux | Dino Scale Shield | Neptunite | Warm Stone | |
of jinx | CursedSpellBonus: +10% | Hell Pit | 21 | Hell Flux | Dino Scale Gauntlets | Neptunite | Cursed Stone | |
of the Skies | AirSpellBonus: +10% | Hell Pit | 21 | Hell Flux | Dino Scale Gauntlets | Neptunite | Flying Stone | |
of Tremor | EarthSpellBonus: +10% | Hell Pit | 21 | Hell Flux | Dino Scale Neckband | Neptunite | Dirty Stone | |
of Disintegration | EnemyResistanceReduction: +10.00% | Hell Pit | 22 | Hell Flux | Renowned Dino Scale Shield | Sunstone | Stone of Disintegration | |
of Shatter | EnemyArmorReduction: +10.00% | Hell Pit | 22 | Hell Flux | Renowned Dino Scale Boots | Sunstone | Stone of Shatter | not 3 |
of Extraordinarity | SpecialDamageBonus: +16% | New Shilla | 33 | Hell Flux | Moonglow Shield | Moonstone | Stone of Extraordinarity | 1, |
of Extravagance | SpecialChanceBonus: +20% | New Shilla | 33 | Hell Flux | Moonglow Mail | Moonstone | Stone of Extravagance | |
of Groping | GropeDamage: +15% | Hell Pit | 33 | Heavy Coconut | Divine Mail | Mysterious Gem, 33 Carat | Groping Stone | |
of Molesting | SpellDamageGrope: +15% | Hell Pit | 33 | Heavy Coconut | Divine Mail | Magnificent Gem 33, Carat | Groping Stone | |
of Consistency | Special ConsistencyBonus: +50% | New Shilla | 66 | Heavier Coconut | Boots of Ascension | Mysterious Gem, 66 Carat | Stone of Consistency | |
of Depletion | EnemyArmor Reduction: +15.00% | Hell Pit | 99 | Heaviest Coconut | Lordly Helm of Ascension | Mysterious Gem, 99 Carat | Stone of Depletion | |
of Frustration | Enemy ResistanceReduction: +15.00% | Hell Pit | 99 | Heaviest Coconut | Lordly Helm of Ascension | Magnificent Gem, 99 Carat | Stone of Depletion | |
of High Stamina | TotalStamina: +50% | Burning Lands | 200 | Burned Snake Meat | Renowned Ritual Gloves | Gem of the Flames | Sacred Rune of Fire | |
of Magic Flames | TotalMana: +50% | Burning Lands | 200 | Burned Spider Legs | Renowned Ritual Boots | Gem of the Flames | Sacred Symbol of Fire | |
of Mythic Flames | HarmMythic: +100.00% | Burning Lands | 200 | Burned Spider Legs | Hell Spawn Gloves | Gem of the Flames | Mythic Stone | |
of Shapeless Flames | HarmShapeless: +400.00% | Burning Lands | 200 | Burned Bat Wing | Lordly Devilish Neckband | Gem of the Flames | Shapeless Stone | |
of Beast Aura | HarmBeast: +100.00% | Open Air | 200 | Grizzlo meat | Winged Dragon Coat | Gem of the Winds | Beast Stone | |
of Beast Incineration | HarmBeast: +200.00% | Open Air | 200 | Burned Bat Wing | Renowned Hell Spawn Shield | Gem of the Flames | Beast Stone | |
of Longevity | TotalHealth: +50% | Open Air | 200 | Debris | Renowned Ritual Helmet | Gem of the Winds | Sacred Symbol of Air | |
of Mythic Winds | HarmMythic: +400.00% | Open Air | 200 | Debris | Lordly Angelic Plate Armor | Gem of the Winds | Mythic Stone | |
of Other Air | HarmOther: +200.00% | Open Air | 200 | Debris | Renowned Winged Dragon Helmet | Gem of the Winds | Other Stone | |
of Shapeless Air | HarmShapeless: +300.00% | Open Air | 200 | Burned Bat Wing | Renowned Winged Dragon Helmet +CHA | Gem of the Winds | Shapeless Stone | |
of Enchantments | TotalMana: +100% | Enchanted Forest | 200 | Unique Horn | Lordly Ritual Leggins | Enchanted Gem | Sacred Symbol of Earth | |
of Mythic Nature | HarmMythic: +300.00% | Enchanted Forest | 200 | Unique Horn | Renowned Enchanted Fairy Tunic +INT | Enchanted Gem | Mythic Stone | |
of Other Nature | HarmOther: +100.00% | Enchanted Forest | 200 | Grizzlo meat | Enchanted Fairy Leggins | Enchanted Gem | Other Stone | |
of Shapeless Earth | HarmShapeless: +200.00% | Enchanted Forest | 200 | Debris | Renowned Enchanted Fairy Shoes | Enchanted Gem | Shapeless Stone | |
of Long Breath | TotalStamina: +100% | Depths of Gylmaron | 200 | Algae | Lordly Ritual Neckband | Gem of the Deep | Sacred Symbol of Water | |
of Mythic Waters | HarmMythic: +200.00% | Depths of Gylmaron | 200 | Algae | Renowned Merfolk Scale Boots | Gem of the Deep | Mythic Stone | |
of Other Waters | HarmOther: +300.00% | Depths of Gylmaron | 200 | Algae | Renowned Merfolk Scale Gauntlets +WIS | Gem of the Deep | Other Stone | |
of Shapeless Waters | HarmShapeless: +100.00% | Depths of Gylmaron | 200 | Fresh Fish | Merfolk Scale Gauntlets | Gem of the Deep | Shapeless Stone |