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it took a week extra but game has bin reset and Beta is finally here!
the new addy is http://www.shilla.club so head on over and grind lika the ol'days

Might bug a little when creating a char and you might have to do it twice

We now have a server online and going so we don't have to be on our coders local machine
atm only designers are allowed access, but as soon as we have iron'd out a few kinks we will look at going into Beta.

And that means that everyone will be let in to play the game, we should have areas for around 3-6k WS done so far.

My guess is that it will take few days up to a week, so keep eyes open :)

I'm cool with it. If I don't see discussion in a day I'll say complete.

Try it out, it looks a bit different. I put a test instance into the old town, in the location where it should be

This is my 8 million page list of things to do, work on, discussion, blah blah blah blah…

Town:


Trader Jack's/Joe's - We have a storage place existing in town. Do we need them? Three reasons why I say we still do: 1) Elemental Weapons. Your alignment can only forge 1, so to get the other 3 we need others help. 2) Mythril from other players to help you out. 3) Help make Village Armor cheaper for yourself to buy.
Joe's has no purpose. Food can be bought a lot of places. I say trash it.


Scroll Shop Once we code Fire and Ice Scrolls, this is the place to train them. Which leads to next section.


Spell Shop Shilla has 5 town spells. Town Portal is the obvious mainstay. Teleport needs to be there too. Teleport should be like the tester teleport, where you click the button on the menu side, and you get a dropdown list of places to go dependent on spell level/wis. It needs to be descriptive. Teleport(15) just isn't a good way to go about it. Bind wounds, rejuvenate, and life tap are obsolete spells that realistically have no use in the game anymore.
When you have food that can be easily affordable, easily accessible, and a quicker healing option, those 2 spells don't make the cut.


Bank Needs to be capped at 9,999,999,999,999 gold. That really should be all we need for an upper range of numbers in Shilla anyway.


Private Messaging/Courier: Lets you send messages from person to person. All towns have this person. Was a late addition to the game so its up to whomever if we want to keep this or not.


Rental Shop Various Novelty items that can be rented out to a player for 3 days max at a time. The list is here but the idea is instead of a Dwarven Helm that gives 200 Str you can rent an item that gives you the 200 Str + Critical hit chance. Can be useful and was used a decent amount.


Jail: I think if you failed a macro check you got put here. I don't know the specifics or if I'm even correct. It probably can just be deleted.


Village Informant Was very useful in telling you if you could visit a village. Told you either No, maybe, or yes.


Inventory This is the place where you could dump anything in the game if you wanted to. Mainly developed since a compass was needed to find the Pyramid from the Desert but you couldn't treasure hunt with the compass so you had to find a way to get rid of it. But if you had trash dusts, etc… you could dump all of the group of items or just 1.

The Giant Town List by BizarroBizarro, 22 Sep 2019 06:54

To clarify, scrolls were like a one time use spell.

I'm not 100% sure how I want to approach this…

Currently there's a room type called ScrollsTrainingCenter … but it's actually the Spells Trainer.

Here's what I think we need:

New Item Type: SCROLL - One Time Use Scrolls, drops on Death. Can be enhanced at the scroll trainer to make it more powerful. There's currently two types, Fire Scroll & Ice Scroll and they are creature drops.
REF:
shillahelpsite.wikidot[dot]com/scroll-training-shop
shillahelpsite.wikidot[dot]com/fire-scroll
shillahelpsite.wikidot[dot]com/ice-scroll

New Room Type: ScrollTrainer - see reference above, used to enhance scrolls the player currently has.

Existing Room Type: ScrollTrainingCenter - Rename to SpellTrainer and change the wording of anything "Scroll" to "Spell"
REF:
shillahelpsite.wikidot[dot]com/spellskills

is the GraveYard type ready well enough to be used for the new Town Map?

Well before I can start I need to know how much WS for each item, or a formula

As you saw by poor Clyde. Yeah you can flood the screen with your own deaths.

Can a player have several stones here? I tend to die a lot! Or do we only mention the last death? or do only Hardcore players appear?

Exactly what we need. So who has the /kill command? =)

Sorry for the stupid URL's … I don't have enough Karma-Fu here yet to post non obfuscated URLs………..

«;

Will probably need new views, could maybe script it so they share the same Type, but Room Data hold which Alignment the temple is for. Player Alignment also affects the color of their posts in chat.

Air, Fire, Water, Earth & Spirit (however there's no spirit temple it happens another way)

shillahelpsite.wikidot[dot]com/air-temple
shillahelpsite.wikidot[dot]com/fire-temple
shillahelpsite.wikidot[dot]com/water-temple
shillahelpsite.wikidot[dot]com/earth-temple

shillahelpsite.wikidot[dot]com/alignment-guide

This does not seem too hard. Again no View or COntroller for it. Also no records of that data so far. Your description might help me redesign the View. But if there is anyone who would like to Design the view using PhotoShop, or just HTML, go ahead!

For this feature there exists no View (and of course no controller as well). For the Armory, Weaponry I found it rather easy to create the backend as I knew all the user inputs. So a player comes here to receive their sent items. He also sends items from here, right? I find the info quite accurate for now and will implement that on occasion. Thx

Trader Jack stores Weapons or Armor sent to you by other players or yourself.
Location: Shilla Town
Directions from Fountain: E, 2N, 4E, N

The Traders in Shilla all work on the same basic principle, they store a number of items until you wish to receive them again. When receiving an item, no matter who sent it, there will be a fee depending on the item's value. The fee is lowered by increasing charisma, but never goes below the item's base price plus a certain percentage. The Traders keep the whole fee to themselves so there's no way to "sell" items in the game for gold.

Which item a player can be sent depends on their Wall Score, better items of course require a higher WS.

Trader Jack only deals with Weapons and Armor, while Trader Bob's handles Food and Flowers and the Trinket Exchange has monopoly on Rings and Amulets.

To return to the Shillatown map page click HERE.

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