General Tips

This page basically tells you a list of things to do and/or not to do in order to be a good player in Shilla. It really isn't listed in any order at the moment, but eventually it will be classified in better categories.

Avoiding Death

  • Don't die. It sucks a lot. The further you are in the game, the more time it can take to get yourself back on your feet.
    • Fight in areas that you can kill in 1 round. Only time you should fight things that take more than a round are Golems/Slimes for forge materials, and quest monsters.
    • Use Consider. It runs a battle simulation where it will tell you if you would have killed the monster outright(1-round), take little damage, half damage, severe damage, and death. Since it's replicating real gameplay, you will need to use consider numerous times(I'd say 30), and if it says death for any of those, don't fight the creature at all.
    • Know your surroundings. Dark places require light. The Ocean and Atlantis requires a Mermaid Scale. Volcano, Desert, and Pyramid deal damage when you walk. Maze you can get lost in and you can't use spells to leave and you have to fight to move. Any of these things can and will kill you if you don't pay attention.
    • This section applies to Mages: Make sure you cast every defensive spell you have learned at the beginning of every session. Try to keep them up for at least an hour or two.
    • Don't give up when you die. Learn from it and ask for help in getting back on your feet. 99% of the people who play shilla will help. Death in shilla is suppose to suck. It's part of the game.

Gameplay

  • Training
    • Get enough experience for 1 attack in the very beginning before cashing in. Eventually, you'll feel like you want 2 attacks to make a difference in training. After a while, you'll get the hang of how to train.
    • Get your primary fighting stats up first, and when you feel you need things like Wisdom to Teleport places, or Intelligence to see the next area, then train those. Charisma can come last, when you feel you need to reduce your costs down. If you're a mage, then you want to train your life to a point where you can feel you can barely survive an attack, at least until you pick up defensive spells.
    • Train in places where you can kill in 1-round, 100% of the time. If you are doing it less than 90% of the time, you're wasting food and your own time healing where you could be gaining experience. Go back down to the previous area and try again when your stronger. Consider can help you figure this out to an extent.
    • Use the Training Progression Guide to figure out your next training area. Thanks, Spiderman.
    • A trick to see if its time to move to the next area… train there for 5 minutes and write down how much experience you get. Then go back and train one area down for 5 minutes and compare the amount of experience you gained. You might be surprised how much time you spend eating compared to a small increase in experience per creature.

Money

  • Spending and Earning Money
    • Spend Money on necessary upgrades. Things like Lightening Ring's, Green Ring's, Village Armor, things that can make you stronger, add stats, train quicker, etc.. so that you can make more money.
    • Don't buy non stat increasing armor. Why? Because armor is pointless in the game. Pick up what you can find through training, and save your money for the armor that boosts stats.
    • You can buy the first weapon in the town shop, but after that don't buy any weapons until necessary. The Elven/Dwarven ones are trash, and the Desert/Draconian ones are way too expensive to even think about. All of them end up needing to be bought because they are used in higher weapon combos, but save your money as long as you can.
    • If you're training in an area, pick up all the drops you come across. You can let things sit on the ground for a while, so you can pick up higher quantities of items at once as long as you stay within the standard 2 spaces you go back and forth on while training. I'm strongly against farming for gold through item selling when you could be training in a higher area. The time it takes you to teleport to town, sell your items, and bank the gold could have been better spent getting better experience and likely the same amount of gold that you got in the first place.
    • Bank often. In case the unexpected happens.

Other

  • Miscellaneous Tibits
    • Make sure you join a guild in the beginning of the game. All the armor is tied to guilds so you have to at some point commit to it. Each guild has specialties that go along with them.
    • Train with the idea of Dex at a ratio of 3:2:2 of Str and Con. So 3000 Dex, and 2000 Str and 2000 Con. Mages depend on what specialty you belong to, and hasn't been fully researched to its full potential yet. Note this is a guideline, once you understand things better, I recommend using an Excel or Google spreadsheet to track your progress and plan out future training.
    • There isn't a lot of people playing, but make sure you ask for help. Buying items through the Traders saves you 20% of the original cost.
    • The storage area north of the Fountain can hold 5 items with expansions up to 20 with various Trunks.
    • Any weapon of your specialty that you come across through training, put in the storage bank. Don't sell them. You'll thank me later when you need a weapon to forge a higher one and nothing sucks more to kill weak trash when your overpowered.
    • Any Bored Guard quest that gives Village armor, put that in storage.
    • Any Cookie Monster quest that gives you a higher gem/dust, put that in storage.
    • Pearl Armor for fighters can be hard to come by in training, put a few as needed for forges.
    • Backup of your best weapon.

That is all I can think of, if anyone else has anything to add, please feel free to add to it. Thanks.
BP

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