Halfling Shire

Halfling Shire is the home of the Halflings and reside in the Great Plains. They generally are a peaceful race, but do not like people who do no enjoy a variety of food or who are too ambitious.

Finding their home is pretty easy. From the Great Plains' teleport spot, just go North twice and the Shire entrance will be to the West.

So basically to avoid being attacked you want to have
# As few Quest Points as possible and/or
# As many different foods as possible.

The amount in 2 generally goes up with 1… so eventually you'll want as many as over 15 foods. Though if you have a seriously high Magic Shield, you can tend to shrug their attacks off like nothing. Doesn't really apply in this Shilla.

QP don't seem to affect anything about getting into the Shire anymore. No requirements are needed to exit the Great Plains and stand at the first spot. That guard doesn't attack you. You'll be denied entry unless you are carrying 12 food types. Being attacked by village guards seems to be a thing of Old Shilla.

When you walk in, its pretty uneventful until you get at the 6 way in the middle.

  • If you go Northeast, you will run into another Food Shop, and if your a member of the Thieves Guild, you can join the Daggermaster guild. Moving to this spot, regardless of what guild or specialty guild you are a member of will automatically take you to the Daggermaster guild's new location in Dwarven Stronghold. Don't leave the Daggermaster Specialty Guild area if you don't have the gold requirement either on hand or in the bank.
  • Going Southwest takes you towards the Trinket Exchange, where you can send and receive amulets and rings. At the end of the road is the Bored Guard.
  • Going West takes you to another Food Shop, the Courier Corp that is nothing more than an empty spot, and the Weapon Shop.
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