Intermediate Mage Guide

Important Announcement!
If you had read the beginners guide, you probably have seen some of this before. To recap:

  • Magic Arrow uses Wis for damage, so likely it will be weaker than any guild starter spell.
  • Amulet of Apprentice will probably be purchased here, though getting a Clear Crystal Amulet is cheaper, and gives 100 Int(Elven Amulet Shop)
  • There are combos for the Bronze Vambrace, Emerald Bracelet which can be found in the forge combos page.
  • There is a Emerald Ring(think Green Ring for Mages) in Elven Shop also.
  • There are newer rings in Shilla Bay that give any of the 6 stats, plus a +5% boost to Life/Mana/Fatigue. Not known on WS restriction.

I believe that is it for changes, the guide may need a rewrite possibly at a later date.

BP

This guide will start assuming you have either gone through and followed along with the beginner mage guide and/or have already rescued the King in Drakmor Castle.
So now that you've rescued the king you have a choice to make. You can now join a specialty guild and have access to some better spells as you complete quests with your specialty guild and/or can buy the spells from the guild's shop.
There are a few different choices for specialty guilds for a mage:

Staff Controllers:
The Staff Controllers are a group of people who you can join, that specialize in the use of spells that are of Earth element. They are located in Elven Village.
The Staff Controllers use their Constitution to help increase their Earth attack spell damages so you will want to train up your Constitution if you join their guild.
Wand Wielders:
The Wandwielders are a group of people who you can join, that specialize in the use of spells that are of Water element. They reside in the Elven Village.
The Wandwielders use their Charisma to help increase their Water attack spell damages so you will want to train up your Charisma if you join their guild.
Tome Holders:
The Tomeholders are a group of people who you can join, that specialize in the use of spells that are of Fire element. They reside in the Elven Village.
The Tomeholders use their Wisdom to help increase their Fire attack spell damages so you will want to train up your Wisdom if you join their guild.
Orbmasters
The Orbmasters are a group of people who you can join, that specialize in the use of spells that are of Air element. They reside in the Elven Village, at the very top of the tree.
The Orbmasters use their Strength to help increase their Air attack spell damages so you will want to train up your Strength if you join their guild.

I will be going with the Tomeholders and I am already Fire aligned. To get to the Elven Village go south from the Cemetery entrance in the Druid Valley. Once in the Dark Forest go south until you can go down which is the path to the Deep Dark Forest. Once in the DDF go south until you see the option to go west to the Elven Village.

After joining the Tomeholders i am given my first specialty guild quest:

Please present to us a "Tome of Fire" which you can purchase in our shop, and then equip after you've shown it to us.

You can buy it from the Shillatown weapon shop. After buying it return to the Tomeholder Guild Clerk to hand in the first Tomeholder quest. As a reward you will receive:

Fire Sparks Scroll

Here is info about Fire Sparks:

Spell Fire Sparks
Type Attack
Guild TomeHolders
First Fire Guild Spell
Level 1
Effect Deals 3 - 5 Fire damage.
Mana Cost 1
Exp To Train 7
Wisdom To Train 3

Train area wise I'm still in Drakmor Castle.

Here is a reminder of the Castle Critters:


Name Align Armor/Resist Attacks Drop Life Max Hit Location Class
Rookie Guard None 5%/0% 1 Silver Plated Equipment; Neckband, Gauntlets, Moat Dagger, Portcullis Spear, Cooked Meat 5,500 525 Ground Floor Humanoid
Castle Guard None 5%/0% 2 Silver Plated Equipment; Boots, Helm, Shield, Tower Axe, Battlement Mace, Cooked Meat 7,333 576 First Floor Humanoid
Elite Guard None 10%/0% 1 Blue Amulet, Silver Plated Equipment; Leggings, Cuirasse, Guard Sword, Tome of the Scintillating Pyre, Terra Firma Staff, Orb of the Gusting Air, Moat Wand, Keep Bow, Cooked Meat 14,000 625 Second Floor Humanoid
Drakmor Dragon Air 15%/5% 1 None 18,000 715 Top Floor Mythic

I will continue training here for a bit until i can safely train in the Mountain. Since i am Fire aligned I am skipping Lake Gala.
I am able to consistently 1 round Castle Guards(level 2) and my stats and spells are:

Str: 220 Dex: 270 Con: 160 Wis: 214 Int: 380 Chr: 200

My magic arrow and my magic shield are both at level 132 and energy shield is at level 26.

In order to get some slightly better armor that will give us more defense We can go fight the Grave Robber Spectre in the Cemetery/Crypt. He is one square east of Cookie Monster. He drops Spectral Wool armor and we should have plenty of health and at these stats i actually can 1 round him.

In order to get some more gold quicker to get better spells i've been picking up the armor that drops in the castle and selling it then depositing gold for now in the bank. Then because I also have the Intelligence to make it into Lake Gala but do not wish to train there nor can safely either, i can go do an easy quest there for a nice reward.

In the lake you will find a boy who is upset about his shovel that the Demon Crab stole. It was at that moment you decided to retrieve the boy's shovel for him from the Demon Crab…

Between our buffs and our base life we can survive a hit from the Demon Crab located in the Beach. If you use the second beach teleport it will take you closest to him. It will take multiple rounds to defeat him so be sure to heal fully between attacks. After killing him return to the boy and retrieve your reward:

250,000 gold
10 quest points
10 charisma points

Using what gold i already had from selling weapon and armor drops from Drakmor Castle, I purchased some more spells:

Spell Fire Barrier
Type GrantBuff
Guild TomeHolders
This spell creates a Mana Barrier as large as the Mana that is spent. Incoming damage can reduce your Mana then instead of your Health.
Level 1
Effect Sets up a Mana barrier that can transfer up to 20 damage into mana loss.
Duration: 3 min
Mana Cost 5
Exp To Train 7,930
Wisdom To Train 10

Spell Fireball
Type Attack
Guild TomeHolders
Third Fire Spell
Level 1
Effect Deals 12 - 20 Fire damage.
Mana Cost 1
Exp To Train 187
Wisdom To Train 10

Spell Torch Light
Type GrantBuff
Guild TomeHolders
Will supply light for duration of spell level.
Level 3
Effect CanSeeInDark: +1
Duration: 3 min
Mana Cost 3
Exp To Train 1,500
Wisdom To Train 9

It will take a while of leveling up the new spells to do more damage than magic arrow does currently. So i will continue to use Magic arrow until another spell is leveled enough to be better than it. While training on Castle guards on level 2 of Drakmor Castle and trying to be able raise my stats in order to 1 round Elite guards(Level 3) and move to that level for training, i was able to level my intelligence enough to be high enough to reach the Halfing Shire and be able to go the the Trinket Exchange. If you ask someone nicely they could send you a phylactery which can add +400 to a stat depending on the type of phylactery. I was able to get both an Exotic(+400 Wis) and a Puzzling(+400 Int). I will use the Exotic in place of the Amulet of Apprentice when training spell levels(Same method just much more wisdom this way) I will also use the exotic to be able to meet higher Wisdom requirements for equipped better tomes then of course switching back to The Puzzling will take the place of my Eagle Talisman and give me the more Intelligence when fighting critters. While this gives us more damage we will lose 150 life that the Eagle Talisman gave us but its way easier to train to cover that loss by either raising our buffs and or Str/Dex/Con. Good trade off in my opinion. When I equip the Puzzling phylactery i now have at least enough mana(1k) for the next Mages guild quest:

Head into the Alchemy lab in the mages guild. You are asked to grab a fresh Green Pixie Dust from a Green Slime. Teleport to Drakmor Castle entrance,go east and kill a Green slime and go back to turn in the dust (may take a couple slimes to get a dust to drop) and get your reward:

3.3% total spell damage increase
1 Guild Rank

So in order to safely move on to the next area we have to defeat the Park Ranger at the Mountain entrance. Between our buffs and our Str/Dex/Con we will need to be able to survive a max hit of 1,075 from Mr Ranger guy. We will need to be sure to have food on hand when we fight him to heal to full each time. We can train on the dragons on the Top level of Drakmor Castle until we are ready to fight the Park Ranger. Be sure to use your fire barrier in between attacks to absorb damage each time also.

Here are the Mountain Critters:


Name Alignment Armor/Resist Attacks Drop Life Max Hit Class
Park Ranger Earth 25%/15% 1 None 120,000 1,075 Other
Goat None 5%/0% 1 None 28,000 1,000 Animal
Bear None 10%/0% 1 None 29,000 1,075 Animal
Masked Ranger Air 10%/0% 1 None 30,000 1,175 Humanoid
Pegasus Scout Air 10%/0% 1 Pegasus Wing 31,500 1,300 Air
Hydra Earth 20%/10% 3 Hydraplate Equipment, Hydra Flanks 80,000 1,650 Mythic
Hill Giant None 40%/40% 1 None 100,000,000 25,000 Unknown

After defeating The Park Ranger I walked around the Mountain area to discover the teleport locations.
A Shovel or the ability to burrow is need to go further into the Cave River at the bottom of the Ogre Cave You do not have to attack the creatures in order to move to the next square but will need those spaces discovered if you want the Mountain badge from the Adventurer. Although for some reason you don't need it in order to teleport there…I Then teleport-ed to the fountain and healed. Now using that exotic phylactery i got i will train my spells up as far as i can. Training on the Drakmor Dragons on the top floor of Drakmor Castle for experience to continue to do that until I can survive a hit from the mountain monsters to train there comfortably.

Once I was able to survive a max hit from the Hydra (using fire barrier) plus my training magic shield and energy shield I got the Hydra Flanks and neckbrace and Buckler also killed a Pegasus Scout to get Pegasus Wing. Then had someone send me a short hammer so i could [[[|forge-combos|Forge]]] both a green trunk and a green bracelet. The (3 needed)Green Emerald I got from the Emerald Golem in the Cemetery. The (3 needed) Green Pixie Dust I got from the Green Slime in the Cemetery. I also [[[|forge-combos|forged]]] a Tome of the Blazing Cavern.The needed armor Spectral Wool Leggings) for the Tome of the Blazing Cavern I got from Grave Robber Spectre in the Cemetery/Crypt.

After those couple of upgrades I went to fountain and healed and recast my buffs, restocked on food and teleport-ed to the and went after Elite Armor.

Be sure to click the link and read up about elites before trying to do this without at least a basic understanding of how those fights go.

A Shovel or the ability to burrow is need to go further into the Cave River at the bottom of the Ogre Cave. Using Fire barrier between attacks and healing fully each time(if needed…constantly hit me for 0 as long as my buffs were still active) I fought Ogre-Eating Cave Spider(Noble) until i got all Saintly Spidersilk armor. This requires a lot of patience and can be time consuming but the juice is definitely worth the squeeze. After all this my stats and spells are as follows:

Str:250 Dex:230 Con:230 Wis:364 Int:1,080 Chr:230

magic shield=level 309
energy shield=level 32
torchlight=level 24
fire barrier=32
magic arrow=level 352
fire sparks=level 128
fireball=level 30
magic arrow is still my strongest attack spell so it is set to default still

At these stats and spell levels i can go take on the Mermaid Hunter located on the Beach. With my buffs cast (fully healing with 700 cooked meat on hand(only used 40), plus fire barrier between each attack it took me 7 rounds to kill him and complete that quest for a nice reward:

20 Quest Points
300,000,000 Experience
1 Mermaid Scale

When going to the mayor to turn in the quest to collect the reward. He will give you another quest to rescue the master druid but we wont be able to do that for a bit still. Now we can use our experience to train our spells and stats so more. After spending the exp completely on spells here are the new spell levels:

magic shield=level 383
energy shield=level 82
torchlight=level 48
fire barrier=37
magic arrow=level 382
fire sparks=level 262
fireball=level 80
magic arrow is still my strongest attack spell so it is set to default still

With these spell and stat levels i can also complete my second Tome Holders quest:

Please get your spell "Fire Sparks"'s proficiency up to 300 which basically means you gotta go attack stuff using the spell until the proficiency is up to 300 so set it as the default until you do so. I used the mountain top area to do so because its the highest/safest spot that i can currently safely attack crits with that spell. This is also a good opportunity to stock up on some pwings. Once you've done so go back to the Tome Holders guild to turn it for your reward but you are given another quest first more like part 2 of the same quest actually. I've come up with your next task, I'll need you to raise your "Fire Barrier" spell level to 150. Once you do this, we'll be able to promote you to your next guild rank! Piece of cake already done that so could immediately turn that part in as well for the rewards:

Raised Tomeholders guild rank to 2
Gain 50 wisdom

I still am training in the top of the mountain area and continuing to level up spell levels and stats until i can safely move to the Ogre Cave to train on the Ogres.

Here are the Ogre Cave Critters:


Name Alignment Armor/Resist Attacks Drop Life Max Hit Class
Dumb Ogre None 15%/0% 1 Ogre Pound Cake 33,000 1,400 Humanoid
Dumber Stronger Ogre None 15%/0% 1 2 Ogre Pound Cake 35,000 1,475 Humanoid
Dumbest Strongest Ogre None 15%/0% 1 3 Ogre Pound Cake 37,000 1,500 Humanoid
Ogre-Eating Cave Spider ? ? 8 Spidersilk Equipment 85,000 1,650 Unknown

At 900 life paired with my current buff levels i can safely train on the ogres. The next area to shoot for is the Deep Dark Forest and Pit. I will train here until I am able to survive a max hit(1950)from an Imp. Once i reach 2k mana i can go to the Mage's Guild for my next quest:

We require you to get a Hydraplate Helm. When you got to turn in the helm they say oops we meant a hydraplate buckler. Bring that back to them and receive these rewards:

Mage guild rank 3
4.9% total spell damage increase

By completing Mage's Guild quest 3 we can now go to our specialty guild(Tomeholders) for their next quest:

Now, we'll need you to go ahead, and slay the Park Ranger for us…easy peezy…i dont care much for lemons other than like lemonade and stuff like that so…easy peezy grape squeezy. Kill the Park Ranger again…casted my fire barrier before attacking and between the first and second attack turns out i 2 hit him and take no damage..go to the Tomeholders to turn it in and they then ask you to slay 30 Pegasus Scout's in the Mountain…come back to turn in that part and they ask you Please raise your Fire Barrier spell to 300, then we will promote you! In order to get the exp needed to raise the spell level to 300 we can safely train in the northern part of the Deep Dark Forest and Pit.

Here are the critters for the Deep Dark Forest and Pit area:


Name Alignment Armor/Resist Attacks Drop Life Max Hit Class
Griffen Air 10%/20% 1 None 53,000 1,500 Air Creature
Harpy Air 10%/20% 1 None 55,000 1,600 Air Creature
Deer Earth 5%/0% 4 None 57,000 1,800 Animal
Imp Fire 15%/25% 1 2 Sparkling Silver 60,000 1,950 Air Creature
Archer None 10%/0% 2 2 Sparkling Silver 63,000 1,900 Humanoid
Azure Golem None 20%/50% 2 Azure Diamond 450,000 2,900 Unknown
Gorgon Earth 10%/20% 4 Magic Water 80,000 2,000 Mythic
Serpentfly Air 15%/25% 1 None 83,000 2,175 Air Creature
Wyvern Fire 15%/25% 1 None 86,000 2,100 Mythic
Basilisk Earth 15%/30% 1 None 90,000 2,500 Beast
Quetzalcoati Air 30%/30% 2 Serpentscale Equipment Tunic, Escutcheon, Pants 350,000 4,450 Beast

I will train in the north area of the Deep Dark Forest until i can safely train in the pit while i continue to level my fire barrier spell to level 300 to complete the quest. When you go to turn in that quest (it meant proficiency level apparently so mine was already done and able to turn in immediately after getting that part of the quest). The reward was:

Tomeholders Guild rank 3 and the scroll FireBolt

I am comfortably training and easily 1 rounding the northern part of the Deep Dark Forest. I am now working towards being able to train safely in the pit. Here are my stats and spells information:

Str:420 Dex:420 Con:400 Wis:514 Int:1,090 Chr:420
it wasn't until copying my stats that I noticed the 420s oddly enough was unintentional this time lol

magic shield=level 435
energy shield=level 82
torchlight=level 59
fire barrier=37
magic arrow=level 457
fire sparks=level 263
fireball=level 80
firebolt=level 52
magic arrow is still my strongest attack spell so it is set to default still

I am comfortably training in the pit and able to survive a random max hit should i fat out(Julian) on accident. Still being careful to go nowhere near the Q-Bird. Here are my stats and spells information:

Str:540 Dex:540 Con:520 Wis:624 Int:1,390 Chr:420

magic shield=level 540
energy shield=level 107
torchlight=level 61…stop leveling this spell…waste of time
fire barrier=37
magic arrow=level 500
fire sparks=level 315
fireball=level 91
firebolt=level 123
magic arrow is still my strongest attack spell so it is set to default still

I will continue to train in the pit until i can safely train in the Dungeon. Once we can survive a hit from the Azure Golem so we can get an Azure Diamond and have someone send us a Dragon Ribs then we can gather the rest of the needed items for a weapon upgrade. Will most likely need to equip our exotic phylactery long enought to equip the new weapon then can re-equip the puzzling one. Also will need to forge Glowing Fish in order to forge the Fire Dragon…

Do keep an eye on life and heal each time and cast Fire barrier in between rounds as well for the Azure fight


Forged Item Armor Jewel/Gem Weapon Dust Food
Tome of the Glowing Fish Cloth Scarf Green Emerald Tome of Fire Green Pixie Dust Fishtail
Tome of the FireDragon Silk Leggings Azure Diamond Tome of the Glowing Fish Green Pixie Dust Dragon Ribs

Tome of the Fire Dragon
Type Tome
Damage 700-900
Weight 1
Fatigue 1
Miss Rate 0.5
Restriction 1148:Wis
Value 2,350,000,000
You summon a fire dragon to assail your foe…

When you have at least 3000 mana you can go to the Mages Guild and get another quest:

"Quest 4 (3000+ Mana) (6.1% total spell increase)
Head to the Lab again. The Alchemist is glad to see you, as he requires some new items (how convenient eh?). First of all, he wants you to get him a new Magic Water, old ones don't count. Head to the DDF, kill a Gorgon in the Pit, and bring the Magic Water back. It's not what he wanted (again of course), apparently, so now he wants a Sparkling Silver. Go back to the DDF, kill a few Archers or Imps, and bring it back to the Alchemist. Again it's not what he wanted. Now he will ask for a Red Wine, so head to the Maze. Here, search for Queen's Warriors or Queen's Guards, and kill them for the Red Wine. Bring it back, and you'll get your fourth promotion."

Here are the critters for the Dungeon area:


Name Alignment Armor/Resist Attacks Drop Life Max Hit Location
Dungeon Guard Fire 15%/5% 1 Jail Bait 175,000 2,250 Passages
Dungeon Master Fire 5%/5% 1 None 180,000 2,525 Passages
Executioner Fire 10%/10% 2 Swill 190,000 3,000 Passages
Dungeon Monster Earth 10%/5% 1 None 210,000 2,750 Cells
Cutthroat Fire 5%/0% 1 None 215,000 3,000 Cells
Tortured Criminal None 5%/0% 1 None 225,000 4,800 Cells
Imprisoned Unicorn ? ? 1 Unicorn Mane Velveteen Equipment Cap, Ward, Scarf ~550,000 5,500 Cells
Blood Crystal Ooze None 65%/65% 2 Red Ruby, Red Pixie Dust, Maji Ward, Nightmist Ring 577,500,000 900 Eastern Cell

I am comfortably training in the Dungeon as long as i fight only Dungeon Guard, Dungeon Master, or Executioner and am able to survive a random max hit from any of those three should i fat out(Julian) on accident. Staying on the top row of the Dungeon avoiding the cells until i can safely train there. Here are my stats and spells information:

Str:540 Dex:540 Con:520 Wis:965 Int:1,655 Chr:420

magic shield=level 715
energy shield=level 142
torchlight=level 83…stop leveling this spell…waste of time listen to the Voices Becca stop leveling this spell
fire barrier=45
magic arrow=level 500
fire sparks=level 447
fireball=level 143
firebolt=level 150
fireball is my strongest attack spell so it is set to default

I am still training in the Dungeon and can now 1 round Cutthroats and Dungeon Monster also but still must avoid Tortured Criminal, Imprisoned Unicorn and Blood Crystal Ooze. Here are my stats and spells information:

Str:560 Dex:560 Con:540 Wis:1155 Int:1,805 Chr:420

magic shield=level 776
energy shield=level 152
torchlight=level 113…stop leveling this spell…Can't stop, won't stop Rocafella Records cause We get down baby, we get down baby
fire barrier=45
magic arrow=level 500
fire sparks=level 500
fireball=level 153
firebolt=level 155
fireball is my strongest attack spell so it is set to default still

When you get to where you can survive a hit from the critters on Reapers Walkway you can do the Banish the Death Reaper quest:

remember to heal completely and make sure fire barrier is still cast for its max buff


Name Alignment Armor/Resist Attacks Drop Life Max Hit
Reaper Earth 15%/15% 1 None 250,000 4,550
Death Reaper Earth 25%/15% 1 None 250,000 4,750

"The Death Reaper is the last Reaper at the end of the Reaper's Walkway after accepting the quest to kill him from the Town Guard above the Sewers manhole cover.

The Death Reaper can cause up to 4,750 points of damage with it's 1 attack and is aligned with the sphere of Earth.

He has 250,000 points of life and can absorb 25% of physical and 15% of magical attacks. No information on resistance to scroll damage.

Normal Reapers and the Death Reaper don't drop anything, but killing those earns the character approximately 1,675,000 points of experience and 645 pieces of gold.

Completing the Death Reaper quest will net you 750 million experience points and 20 Quest points."

my stats and spell levels when i did the quest are:

Str:700 Dex:700 Con:700 Wis:1,234 Int:1,900 Chr:420

magic shield=level 826
energy shield=level 163
torchlight=level 116…almost stopped :-(
fire barrier=62
magic arrow=level 500
fire sparks=level 500
fireball=level 163
firebolt=level 205
fireball is my strongest attack spell so it is set to default still

The next area to shoot for is the Druid Keep.

Here is the Critter information for Druid Keep:


Name Alignment Armor/Resist Attacks Drop Life Max Hit Location
Keep Druid Earth 5%/5% 1 None 260,000 4,250 Level 1
Minotaur Earth 10%/10% 1 None 270,000 4,375 Level 2
White Dragon Air 20%/20% 3 Dragon Ribs 280,000 4,425 Level 3
Black Dragon Air 25%/20% 3 None 425,000 4,950 Top Level

Once you are able to survive a max hit from the black dragon we can do the Rescue the Master Druid quest:

remember to heal completely and make sure fire barrier is still cast for its max buff

The goal with this quest is to go through all four floors of the Druid Keep and rescue the Master Druid that is imprisoned by a group of Black Dragons.
To do this, you need about 4,500-5,000 life with a decent amount of healing food.

Rewards:
30 QuestPoints
2,130,000,000 Experience

my stats and spell levels when i did the quest are:

Str:720 Dex:700 Con:720 Wis:1,264 Int:1,970 Chr:420

magic shield=level 836
energy shield=level 166
torchlight=level 116…tada didn't raise it anymore yay!
fire barrier=76
magic arrow=level 500
fire sparks=level 500
fireball=level 174
firebolt=level 215
fireball is my strongest attack spell so it is set to default still

Well now i have successfully rescued the master druid. This is the end of the Intermediate Mage Guide but not the end of this character's journey. There are plenty more critters to fight and quests to do. Thanks for reading and i hope at least some of this guide has been helpful. Til next time…
Always remember it's not waterboarding if you use diesel…

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License