End game Quests

This section details everything after getting the Astral, Umbral, Spirit Collar and Divinity Bracelet.

This starts to really lean into the idea of tying everything back to the 4 main elements(Air, Earth, Water, Fire) and you'll spend a lot of time in Castle Ringstead trying to gather the right set of rings and equipment to minimize your damage taken, and maximize your damage.

The Divinity Bracelet gets upgraded with various rings in the Divinity Forge in Hell Pit, which will help you reduce damage taken and increase damage dealt through special attack damage and special attack chance.

The Gods mentioned later all drop a variation of a Tier 200 weapon, also also the gems needed to forge enchantments from them. However, they are very strong, powerful, and take some time to kill individually. Some regular mobs do drop a 'Ether Scroll' of some type, and those are very high damage scrolls that can reduce the rounds needed to 1 or 2. However the drop rate on some is very low so keep that in mind as well.

There are areas after this that are somewhat documented by DrSatan316, I however may not get to them as this in itself was a long grind to get here and I'm very close to burnout. Hopefully this is interesting enough to read, or hopefully someday you can experience this yourself.

~BP

Defeat Mutant Blob(200,000 Wall Score)

The Mutant Blob is in Café Au Lait, 1 North and 1 West from the NPC. In order to defeat it, you must have a Rubber Duckie or a Rubber Duckie Toy equipped to deal any type of damage. It's probably a 10-12 minute battle on your own, but it doesn't do any damage so just wait it out.

Defeat 400 Goblin Zeppelin Force(s)

This is the weaker of the 2 monsters in the Open Air area. Should be pretty easy to defeat at this stage.

Defeat 200 Cloud Monsters

This is the stronger of the 2 monsters in Open Air, still couldn't be too much of a problem however.

Defeat the Limbo Dragon

The Limbo Dragon is in Necropolis, requirement of 200,000 wall score or higher to access. You will go through Limbo same way as you would for finding the Limbo Keeper; however you have a .1% chance of finding the Limbo Dragon room. The odds go up a .1% for each 10,000 wall score you earn. Expect to take a few tries through Limbo to make it.
Pro tip: If you have a trampoline, you can teleport back to this room in future attempts if you trampoline out of it since this boss drops a lot of random items, some of which can be store bought.
Pro tip 2: Since this is a boss, others can fight it and wear it down if you are having problems with it.
Important: You need to have the Umbral Pendant, and ideally 2 Warlock Shielding Rings to actually survive against Limbo Dragon as the max hit is in the millions otherwise.

Completing this allows you to use the portal in New Shilla to access Cafe Au Lait instead of using your vessel to travel here.

Defeat Achilles(300,000 Wall Score)

Achilles is a boss that is found through the Maze, as a random dead end portal will take you there. Most times you can walk into the Maze, find the closest dead end portal and keep entering it,
the portals go to random other dead ends, eventually one of the dead ends will have the correct portal to see Achilles. The portal pattern varies hourly I believe, so if you're not having luck
the first time around, try later.
Like Limbo Dragon, this time you need Astral Pendant + Astral Shielding Rings to survive the damage from Achilles.

Completing this quest will allow you to enter Castle Ringstead.

Castle Ringstead

Quests 1-10(Defeat 100 of something)
I'm not going to sit here and talk about each quest individually. However, the quests are from weakest guard to strongest guard.
You'll want to make sure you consider before attacking, making sure you are wearing the best possible resistance rings, and pay general attention as most of these monsters are Elites, which means they can go first.

Completing all 10 of these quests allows you to enter the 2 rooms in Café Au Lait, one is a room that sells food, the other is an instant teleport to the very top of Castle Ringstead.

Divinity Bracelet/ SB(after Quest 5)

Trade in one of each Symbol of Elements(Air, Earth, Water and Fire)to get the appropriate Ring of the Ruler of Dragon Uselessness item.
The importance of these items however is that they can be used in the Divinity Forge in Hell Pit to SoulBound your bracelet(can't lose it upon death).

4 Elemental Zones

These areas are Burning Lands, Depths of Gylmaron, Enchanted Forest, and Dragon Towers.
You will do quests to gain access to each area, with the first available area to enter being Burning Lands.

General Infomation

Gods

Each Zone has Gods, which are much stronger(think mini-boss level) creatures with completely different alignments and stronger max hits. If you are not paying attention, you will die instantly.
To make sure you don't do that, here is where they do spawn so that you can avoid them for the most part.

Burning Lands(Evil Align)

Train in columns 1, 4 and 7. 2-3 have Pluto's Minion, 5-6 have Pluto, and 8-9 have the God of the Underworld

Enchanted Forest(Void/Netural Align)

There are very specific sections that have Gods, they are generally in 3x3 or bigger open area sections and not part of a main path. You should be fine to train here without worry.

Depths of Gylmaron(Good Align)

Any area that has 3 or more directions can spawn a God, you'll know if one of these areas exist when the normal monster is a "Beast of Gylmaron".

Dragon Towers(Spirit Align)

None of these towers have Gods in them, they are part of the "Gods of Air" towers.

Other Infomation

Burning Lands

  • Kill to Move everywhere except the center row

Enchanted Forest

  • Very specific spots of kill to move

Depths of Gylmaron

  • Kill to move everywhere, though some spots don't have monsters

Open Air

  • Free movement

Armor upgrades

  • Each section of quests(I,II,III) will give you access to monsters who drop specific equipment pieces that give +5% resist to the zone's element.

The III areas also give rare drops of equipment that give 10% to each of the rarer elements(Good, Evil, Spirit, Void/Netural)

Depths of Gylmaron Access I

  • Kill 100 Araneaes of Fire in Burning Lands

They are in column 1, you can freely walk between the starting point and the point north of here; both of those are regular mob sections without Elites.

Enchanted Forest Access I

Kill 110 Great Deep Shrikes in Depths of Gylmaron

  • First section of the Depths, beware of the "Beast of Gylmaron", rare spawn with normal mobs, but has a higher max hit and a lot more life. Might be easier to stock up on Ice Scrolls to take them out.

Dragon Towers Access I

Kill 130 Grizzo Bears in Enchanted Forest

  • First creature group in Enchanted Forest, along with Fairies and Elefhunts.

Depths of Gylmaron Access II

Get 50 Burned Snake Meat(drops from Fire Cobra in Burning Lands)

  • They are in column 4, with Devil's Advicates.

Enchanted Forest Access II

Bring 30 Squid Tenticles from the Great Squid in Depths of Gylmaron

  • Great Squids are on the main path, past the middle interection where you can go up from.

Dragon Towers Access II

Get 10 Unique Horns from the Magical Unicorn in Enchanted Forest

  • This is in the 2nd creature group in Enchanted Forest, take a right from the main entrance path and continue until you see them.

Depths of Gylmaron Access III

Explore Burning Lands 100%

  • Requires you to be able to kill everything in the area to find the location of the link, so 100% is more or less the goal.

Protip: If you find a God, trampoline out and back in to respawn the location. If you have an armor piece from the normal mob, you can go right back.

Enchanted Forest Access III

Explore Depths of Gylmaron 100%

  • This does require you to kill one God, so bring your best equipment with(Good alignment), and maybe some Ether scrolls if you have access to them.

Dragon Towers Access III

Explore Enchanted Forest 100%

  • Requires you to access some random kill to move sections.

Gods of Air Access I

Kill Pluto's Minion in Burning Lands

Gods of Air Access II

Kill Pluto in Burning Lands

Gods of Air Access III

Kill God of Underworld in Burning Lands

These can be done whenever, they are not needed to progress through the zones naturally. You'll want Evil equipment equipped to fight them.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License