The Maze is home to numerous different things that vary in importance in Shilla. Most of them are needed in one way or another to further yourself in the gameplay.

The Actual Maze

The Maze is divided into 2 parts. The Outer Maze, and Inner Maze. In no part of the Maze will spells work, so you are unable to Teleport out. If you're a Mage, you won't be able to attack creatures at all in the Maze, so training here is not possible.

The Maze requires an Intelligence of 225, 250, or 275 depending on your race to enter. Since magic doesn't work in the Maze there are no teleport locations there. Use the Vast Valley entrance teleport location and go west once, then north. Getting out of the Maze is almost as much trouble as getting in. If you are in the Inner section of the Maze moving to one of the labeled directions will take you back to the entrance.

The Outer Maze

In new Shilla the Outer Maze also contains the same creatures as in the Inner Maze. They vary from Mage to Titan and Maze Overlord. Their difficulty is stronger than the Deep Dark Forest/Pit, but weaker than the Dungeon. There is one true path through this section that gets you into the Inner Maze. All other parts lead to dead ends. But they are equally as important.

Green Nymph (no longer in the game)

There is a random chance you will run into her in a dead end. She drops Pearl Leggings and Compass, which are quite rare to come by, simply because of the location and randomness of which she appears. They are used in a weapon combo, and also in a Thief Guild quest.

Elemental Shrines (not valid anymore)

Another possibility is that you will encounter a portal leading to a Shrine. If you click that link, you will get teleported to a random Elemental Shrine. Air, Earth, Fire, Water. At this point you can possibly switch alignments if you want, otherwise exiting gets you teleported to another dead end(completely random as the one you came from).

Warlock Tower (currently not in the game yet)

If you have beaten the Spirit Guardian, one of the links mentioned in the Elemental Shrine section, leads to the Warlock Tower.

The Inner Maze

Once you made it to the Inner Maze you must defeat the creature to move, like the Druid Keep and Drakmor Castle.


The creature difficulty is also stronger than the Deep Dark Forest, but weaker than the Dungeon. People don't train here generally, because of the lack to teleport out, and the amount of effort to actually get in (going through the Outer Maze again).

Compass (currently not valid)

At the end of the entire Maze, is the Compass. What it does, is allow you to see the true directions of the Vast Desert. Very useful when training, or looking for the Pyramid. However, you lose the ability to find Hidden Treasure until you discard it, and in that case, if you need it back, you will need to go through the Maze again.

Creatures List

Name Alignment Armor/Resist Attacks Drop Life Max Hit
Mage None 10%/10% 1 Sparkling Silver 80,000 1,900
Grey Maze Reaper None 10%/10% 1 None 100,000 2,050
Fairy Warrior None 10%/10% 1 None 110,000 2,125
Blue Bat Air 1%/0% 1 Gold Cigar 115,000 2,000
Red Maze Reaper None 10%/10% 1 None 115,000 2,165
Queen's Warrior None 10%/10% 1 Red Wine 120,000 2,000
Queen's Guard None 10%/10% 1 Red Wine 120,000 2,000
Black Maze Reaper None 10%/10% 1 None 122,500 2,150
Flying Demon Air 2%/0% 2 None 122,750 2,170
Shadow None 10%/10% 1 None 125,000 2,100
Gremlins None 7%/0% 1 None 125,500 2,175
Maze Wraith None 0%/0% 1 None 125,000 2,075
Shadow Beast Air 5%/10% 1 None 129,000 2,100
Titan None 10%/10% 1 Elixir 130,000 2,200
Maze Overlord None 10%/10% 1 None 750,000 2500
Green Nymph (NA) Air 30%/30% 1 Compass 350,000 4,600
Medusa ? ? ? Serpentscale Equipment 350,000 4,600



Yellow Dots — Outer Maze
Blue Dots — Inner Maze
Red Dots — Dead Ends (where Green Nymph appears)
O — South to Outskirts
D — Maze Door

N — Going North teleports you to Maze Door
S — Going South teleports you to Maze Door
E — Going East teleports you to Maze Door
W — Going West telports you to Maze Door
C — End of the Maze

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