Maze

The Maze is home to numerous different things that vary in importance in Shilla. Most of them are needed in one way or another to further yourself in the gameplay.

The Actual Maze

The Maze is divided into 2 parts. The Outer Maze, and Inner Maze. In no part of the Maze will spells work, so you are unable to Teleport out. If you're a Mage, you won't be able to attack creatures at all with your spells in the Maze, so training here is not possible.

The Maze requires an Intelligence of 225, 250, or 275 depending on your race to enter. Since magic doesn't work in the Maze there are no teleport locations there. Use the Vast Valley entrance teleport location and go west once, then north. Getting out of the Maze is almost as much trouble as getting in. If you are in the Inner section of the Maze moving to one of the labeled directions will take you back to the entrance.

The Outer Maze

In new Shilla the Outer Maze also contains the same creatures as in the Inner Maze. They vary from the Mage to Titan and Maze Overlord. It would be a good training area, but the Maze Overlord has 750,000 Life and really has no business being in the Maze. Until that is changed, this area is pointless to train in.

Medusa

There is a random chance you will run into her in a dead end. She drops Serpentscale Equipment, which is armor for a thief.
She drops the Compass, which is used to see true directions in the Vast Desert. Very useful when training, or looking for the Pyramid. However, you lose the ability to find Hidden Treasure until you discard it, and in that case, if you need it back, you will need to go through the Maze again.

Hexagon Entrance

If you are a Mage one of the Dead ends will be an entrance to Hexagon, an elite area that drops Tier 5 Armor.

Warlock Tower

If you have beaten the Spirit Guardian, if you visit a dead end, one of the links will take you to the Warlock Tower. Otherwise, they will take you to another dead end within the Maze.

The Inner Maze

Once you made it to the Inner Maze, The first couple loops have 1 fake direction mixed in with the 2 real directions. Clicking the fake one brings you back to the entrance.

Creatures List

Name Alignment Armor/Resist Attacks Drop Life Max Hit
Mage None 10%/10% 1 Sparkling Silver 80,000 1,900
Grey Maze Reaper None 10%/10% 1 None 100,000 2,050
Fairy Warrior None 10%/10% 1 None 110,000 2,125
Blue Bat Air 1%/0% 1 Gold Cigar 115,000 2,000
Red Maze Reaper None 10%/10% 1 None 115,000 2,165
Queen's Warrior None 10%/10% 1 Red Wine 120,000 2,000
Queen's Guard None 10%/10% 1 Red Wine 120,000 2,000
Black Maze Reaper None 10%/10% 1 None 122,500 2,150
Flying Demon Air 2%/0% 2 None 122,750 2,170
Shadow None 10%/10% 1 None 125,000 2,100
Gremlins None 7%/0% 1 None 125,500 2,175
Maze Wraith None 0%/0% 1 None 125,000 2,075
Shadow Beast Air 5%/10% 1 None 129,000 2,100
Titan None 10%/10% 1 Elixir 130,000 2,200
Maze Overlord None 10%/10% 1 None 750,000 2500
Green Nymph (NA) Air 30%/30% 1 Compass 350,000 4,600
Medusa* ? ? ? Serpentscale Equipment, Compass 350,000 4600

Map

Text Map Maze:
(Always up-to-date!)
---

DT- * - * - *   * - *   * - *   * - *   * - *   * - * - *  
|           |   |   |   |   |   |   |   |   |   |       |  
*   * - * - *   *   *   *   *   DE  * - *   *   * - DE  *  
|   |           |   |   |   |               |           |
*   * - *.  DE- *   * - *   * - * - * - * - * - * - * - *  
|         \                                     |        
* - * - *  `* - * - * - * - * - * - * - * - *   * - *   DE  
|       |   |  WMD WMD WMD WMD WMD WMD WMD  |   |   |   |
* - *   *   *WMD* - * - * - * - * - * - *WMD*   *   *   *  
    |   |   |   |                       |   |   |   |   |
* - *   *   *WMD*   * - * - * - * - *   *WMD*   *   *   *  
|       |   |   |   |               |   |   |   |   |   |
* - DE  *   *WMD*   *   * - * - *   *   *WMD*   *   * - *  
        |   |   |   |   |       |   |   |   |   |        
* - * - *   *WMD*   *   *   C - *   *   *WMD*   *   * - *  
|       |   |   |   |   |           |   |   |   |   |   |
*   * - *   *WMD*   *   * - * - * - *   *WMD*   *   *   *  
|   |       |   |   |                   |   |   |   |   |
*   * - *   *WMD*   * - * - * - * - * - *WMD*   *   *   *  
|       |   |   |                           |   |   |   |
*   DE  *   *WMD* - * - * - * - * - * - * - *   *   *   *  
|   |   |   |  WMD WMD WMD WMD WMD WMD WMD  |   |   |   |
*   * - *   * - * - * - * - * - * - * - * - *   *   *   *  
|                                               |   |   |
* - * - * - * - * - * - * - * - * - *   * - *   * - *   *  
|           |                   |   |   |   |           |
*   * - *   * - * - *   * - *   *   * - *   * - * - DE1 *  
|   |   |           |   |   |   |                       |
* - *   * - * - DE2 * - *   ME2 * - * - * - * - * - * - * - MD- ME
                                                                 |
                                                         Outskirts

Legend: 
ME2 = Mage Entrance to Hexagon
WMD = Warp back to Maze Door
MD = Maze Door
ME = Maze Entrance
DT = Dark Traveler
C = Compass(Not in the maze anymore)
D1 -> Warps to DE2(No idea if this actually is a thing in new Shilla)
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