The Maze is home to numerous different things that vary in importance in Shilla. Most of them are needed in one way or another to further yourself in the gameplay.
The Actual Maze
The Maze is divided into 2 parts. The Outer Maze, and Inner Maze. In no part of the Maze will spells work, so you are unable to Teleport out. If you're a Mage, you won't be able to attack creatures at all in the Maze, so training here is not possible.
No idea if this is true or not currently on attack spells. Please test.
The Maze requires an Intelligence of 225, 250, or 275 depending on your race to enter. Since magic doesn't work in the Maze there are no teleport locations there. Use the Vast Valley entrance teleport location and go west once, then north. Getting out of the Maze is almost as much trouble as getting in. If you are in the Inner section of the Maze moving to one of the labeled directions will take you back to the entrance.
The Outer Maze
In new Shilla the Outer Maze also contains the same creatures as in the Inner Maze. They vary from Mage to Titan and Maze Overlord. It would be a good training area, but the Maze Overlord has 750,000 Life and really has no business being in the Maze. Until that is changed, this area is pointless to train in.
Medusa
There is a random chance you will run into her in a dead end. She drops Serpentscale Equipment, which is armor for a thief.
Elemental Shrines (not valid anymore)
Another possibility is that you will encounter a portal leading to a Shrine. If you click that link, you will get teleported to a random Elemental Shrine. Air, Earth, Fire, Water. At this point you can possibly switch alignments if you want, otherwise exiting gets you teleported to another dead end(completely random as the one you came from).
Warlock Tower (currently not in the game yet)
If you have beaten the Spirit Guardian, one of the links mentioned in the Elemental Shrine section, leads to the Warlock Tower.
The Inner Maze
Once you made it to the Inner Maze, The first couple loops have 1 fake direction mixed in with the 2 real directions. Clicking the fake one brings you back to the entrance.
Compass (currently not valid)
At the end of the entire Maze, is the Compass. What it does, is allow you to see the true directions of the Vast Desert. Very useful when training, or looking for the Pyramid. However, you lose the ability to find Hidden Treasure until you discard it, and in that case, if you need it back, you will need to go through the Maze again.
Creatures List
Name | Alignment | Armor/Resist | Attacks | Drop | Life | Max Hit |
---|---|---|---|---|---|---|
Mage | None | 10%/10% | 1 | Sparkling Silver | 80,000 | 1,900 |
Grey Maze Reaper | None | 10%/10% | 1 | None | 100,000 | 2,050 |
Fairy Warrior | None | 10%/10% | 1 | None | 110,000 | 2,125 |
Blue Bat | Air | 1%/0% | 1 | Gold Cigar | 115,000 | 2,000 |
Red Maze Reaper | None | 10%/10% | 1 | None | 115,000 | 2,165 |
Queen's Warrior | None | 10%/10% | 1 | Red Wine | 120,000 | 2,000 |
Queen's Guard | None | 10%/10% | 1 | Red Wine | 120,000 | 2,000 |
Black Maze Reaper | None | 10%/10% | 1 | None | 122,500 | 2,150 |
Flying Demon | Air | 2%/0% | 2 | None | 122,750 | 2,170 |
Shadow | None | 10%/10% | 1 | None | 125,000 | 2,100 |
Gremlins | None | 7%/0% | 1 | None | 125,500 | 2,175 |
Maze Wraith | None | 0%/0% | 1 | None | 125,000 | 2,075 |
Shadow Beast | Air | 5%/10% | 1 | None | 129,000 | 2,100 |
Titan | None | 10%/10% | 1 | Elixir | 130,000 | 2,200 |
Maze Overlord | None | 10%/10% | 1 | None | 750,000 | 2500 |
Green Nymph (NA) | Air | 30%/30% | 1 | Compass | 350,000 | 4,600 |
Medusa | ? | ? | ? | Serpentscale Equipment | 350,000 | 4,600 |
Medusa* | ? | ? | ? | Serpentscale Equipment | 350,000 | >5,097 |
Map
Text Map Maze:
(Always up-to-date!)
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* - * - * - * * - * * - * * - * * - * * - * - *
| | | | | | | | | | | |
* * - * - * * * * * DE * - * * * - DE *
| | | | | | | |
* * - *. DE- * * - * * - * - * - * - * - * - * - *
| \ |
* - * - * `* - * - * - * - * - * - * - * - * * - * DE
| | | WMD WMD WMD WMD WMD WMD WMD | | | |
* - * * *WMD* - * - * - * - * - * - *WMD* * * *
| | | | | | | | |
* - * * *WMD* * - * - * - * - * *WMD* * * *
| | | | | | | | | | |
* - DE * *WMD* * * - * - * * *WMD* * * - *
| | | | | | | | | |
* - * - * *WMD* * * C - * * *WMD* * * - *
| | | | | | | | | | | |
* * - * *WMD* * * - * - * - * *WMD* * * *
| | | | | | | | | |
* * - * *WMD* * - * - * - * - * - *WMD* * * *
| | | | | | | |
* DE * *WMD* - * - * - * - * - * - * - * * * *
| | | | WMD WMD WMD WMD WMD WMD WMD | | | |
* * - * * - * - * - * - * - * - * - * - * * * *
| | | |
* - * - * - * - * - * - * - * - * - * * - * * - * *
| | | | | | |
* * - * * - * - * * - * * * - * * - * - DE1 *
| | | | | | | |
* - * * - * - DE2 * - * DE * - * - * - * - * - * - * - MD- ME
|
Outskirts
Legend:
DE = Dead End (Medusa can appear here)
WMD = Warp back to Maze Door
MD = Maze Door
ME = Maze Entrance
C = Compass(Not in the maze anymore)
D1 -> Warps to DE2(No idea if this actually is a thing in new Shilla)