Newbie Guide




Shilla Newbie Guide
Version: Version 1.6
Copyright Kyle Frith (BP)
Email: moc.liamtoh|allihSfopB#moc.liamtoh|allihSfopB
All rights Reserved (C) 2007






Introduction to Shilla:



Hello,

Welcome to the Newbies Guide to Shilla. This is a walkthrough of how to play Shilla, and also gives in-depth detail for how to get from the very beginning of the game, up to the game's first major quest, as well as how to get the next best weapon in the game, and various other important items considered important for any beginning player.


Disclaimer:


The info provided is based on me playing a Male Arachnid. If you're playing other races/sex, it may be easier/harder to get the exp/stats up to where I suggest towards training. Also, stat costs change daily as well. I have tried to make sure this is as foolproof as possible, and I will say it's probably 90% correct, and the other 10% should be easily adjustable. Races such as Elves, Pixies, Centaurs, Avians, and Satyrs get hit for 10% more then every other race. Keep that in mind when training, mainly in the end when you're preparing to beat the Castle.


Versions:


June 11: Started planning of written guide.(V.1.1)

June 13: First Version Written to Vast Valley.(V.1.2)

June 20: Main Guide Finished(V.1.3)

June 21: Wrote in a Table, Credits, Descriptions, and etc…(V.1.4)

June 22: Did a major proofreading job to the guide. Also edited the document for GameFAQ's standards(79 lines).(V.1.5)

June 25: Did final proofreading, sent to GameFAQ's for eventual posting.(V.1.6)


Sidebar Links Explanation


Menu:


Shows the Date in Shillan Time. Also shows how many people are currently online. Also shows the links for the Options, Score, Weapon, Armor, Food, Misc, Spells, and Skills. These links always appear in every menu on this side, so they won't be repeated in future descriptions.


Options:


Change Password:

Allows you to change the Password. You get a new email sent to your email address you provided when you created your character. With that, you get a new validation code that must be entered to proceed chatting, or doing anything outside of town.


Update Wall Score:

After training, or doing quests with Quest Points, you can update your wall score to show the new changes in your character. Most useful when needing certain Wall Scores to receive items, or quests.


Attack Display:

Starts in long display. Change it to short ASAP. Otherwise you'll get 20+ messages of the same thing over and over per round. Short just condenses everything to fit in one screen, reducing lag and headaches.


Gauge Display:

Default is On. If you don't like the gauges below the numbers being shown, click here to turn them off.


Food Display:

Default is A-Z Display(Name Acc). You can set it to Z-A(Name Desc), Healing Power Acc(small to large), or Healing Power Desc(large to small). I prefer Healing Desc, so your best food is automatically on top.


Number Display:

Shilla can put commas in numbers such as: 1,000. This can look annoying, so you can turn it off to just show: 1000.


Combat Picture Display:

If on, it shows pictures of the monsters you are fighting. They can get in the way however, so you can turn them off. Guards, and area pictures, however, always stay on.


Scroll Display:

If you have a Scroll, it by default shows on the combat menu. If you're afraid of using it before you want to, you can hide it until the time comes.


Accept Spell Display:

People can cast spells at you. You can either have Shilla ask you to accept their spells, automatically accept anybody's, or reject anybody's. I'd stick with Ask.


Rescue Me!:

Clicking this takes you to the fountain. But you lose half your exp, and gold on hand. It's a last chance measure to get back to town. People use this in places where spells do not work, mainly Maze, and Shrines. It doesn't work in Necropolis or Dwarven Stronghold however.


Log out:

Logs you out of Shilla, and back to the main page.


Score:


It's easier to copy/paste an example on here, with explanations in ( ).

Name: Bp (Your Character's name)
Race: Kobold (Your Race)
Sex: Male (Your Gender)
Align: Earth (Your Alignment)
Str: 3460 Your Character's Strength
Dex: 4630 Your Character's Dexterity
Con: 3340 Your Character's Constitution
Wis: 1000 Your Character's Wisdom
Int: 960 Your Character's Intelligence
Chr: 1340 Your Character's Charisma
Class: Warlord (Your Current Rank)
Wall Score: 12805 (Total of your base 6 Stats at the trainers, + Quest Points)
Exp: 153072429 (How much experience you have on hand)
Gold: 5584697 (Gold that isn't banked)
Bank: 3864256672 (Gold that is banked)
Quest Points: 195 (Points given after completing Shilla Quests)
Deaths: 17 (How many times you've died)
Encumbrance: None (see table below)
Guild: Fighter (Shows if you're in a guild, available after freeing the King)
Time Online: 14 Minutes (How long you've been currently playing online)

Life: 7465 / 11430 (Your character's current life next to your character's max life)
Mana: 1720 / 3300(Your character's current mana next to your character's max mana)
Fatigue: 3526 / 8970(Your character's current fatigue next to your character's max fatigue)


Encumbrance:

This is how much your character is weighted down. In the following table is explained how much you're weighted down. This means, how much of your total Strength you are using up by holding items. If you have 100 Strength, you can use up to 50 in order to get None Encumbrance. When you use all 100% of your STR, you will lose 1% of your maximum fatigue every step. That's quite a lot, so try to keep None, because at Light or above you'll increasingly start losing fatigue every step.


Encumbrance Table

Indication Strength usage Fatigue Loss Per Step
None 0%-50% 0%
Light 50%-65% 0%-0.3%
Medium 65%-80% 0.3%-0.6%
Heavy 80%-95% 0.6%-0.9%
Very Heavy 95%-100% 0.9%-1%

(Info taken from Shillatime, word by word, along with the table)


So, basically, you want to stay at none. Or light at the very worse. Otherwise, you're losing fat faster then you really want, and we want the fat to generate exp, not to be wasted walking.


Weapon:

Basically a drop down menu of current weapons you have on hand. You can equip one with the wield button, or unwield one to add to the list.


Armor:

Same thing as the Weapon Menu. Drop down lists showing what you have in each category. You can either wear one, or remove your current piece to add to the menu.


Amulet:

Same thing as the Weapon and Armor Menus. See Armor for how to use it.


Food:

Shows all the food you have on hand. You can select how to display it in the Option menu. Consume eats it.


Misc:

Shows what you have for Gems, Dusts, and Flowers. Flowers are rare holiday drops given at Christmas, Easter, Birthdays, Anniversaries. Also, if you have a compass, it tells you that you have one.


Spells:

Displays all the Defensive/Movement spells in a hyperlink list. If you have Offensive spells, they are shown further down. Clicking on that link opens up the group. From there, you can select which spells you want shown on the Combat Menu, and which ones you don't want shown(exactly like the Scroll Option from the Option menu).


Skills:

There are only 2 Skills in Shilla. One is Mining, and that has a link. If you click that, you attempt to mine. It only works in the Dwarven Mine Shafts. Treasure Hunting is the other one, it is a passive skill. It works when you are in the desert without a compass.


Movement and Combat


Movement:


Here is an example of what you might see in the game. Explanation is again in ( )

The nightmarish void of terror and sorrow swallows
you as you travel further into the Cemetary.(description of area)
You can travel south(hyperlink to one direction)
You can travel east(hyperlink to another direction)
You can travel west(hyperlink to another direction as well)

You move in Shilla by clicking on hyperlinks that link directions. Also, you can find links that open doors, enter portals, and other assorted areas. Same concept though. When you click the link, you move to that space.


Combat:


You come across an enemy. What do you do? What can you do? Here's what each option does.

First off, you do not need to fight every monster if you can see navigational links. There are some places however, like the Castle, where no links are present. Then you do have to fight the monster, or teleport to another location. But if you have the option to move with a directional link you can do so without problems from the current monster.

If you decide to fight, your combat option are:

Single Attack:

You attack one time. You use the maximum attacks you have, and if the monster doesn't die, it attacks back with all the attacks it has. After a few seconds, of no other action on your part on that screen,
it does the same thing automatically. Can be useful if you want to strictly focus on healing and don't want to risk clicking attack right just after it refreshes, meaning you're going back to back rounds without healing period, which usually means death on your end.


All out Attack:

You attack until one of 3 things happens.

  1. You kill the monster.
  2. The monster kills you.
  3. You run out of fatigue.

It's mainly meant for a preventive way of cheating. But if you know it takes 2 rounds to kill something, or you're sure you can survive all the hits you'll take before you kill the monster, then it's worth selecting this.


Run Away:

Not recommended. You lose half the exp the monster would have given you if you had killed it. Does seem to work, however, in places like Clouds and Catacombs, where you need to make the monster leave certain spots so that you can do certain things in said spots. Also, if you're in a losing situation, this ends the fight faster then trying to run away, either by clicking a hyperlink or teleporting out.


Consider:

Tells you if you can survive the fight. It breaks it down by hits, so if the monster has 5 attacks, it may say you can survive 3 hits before you won't survive the 4th, basic rule is, if you can't survive them all, you won't survive period.


Combat Spells:

Your available combat spells. Clicking one casts the spell on the monster, see Single Attack for what happens next. Doing nothing will cause the spell to be recast if the monster is not killed.


Scrolls:

Clicking one uses a trained scroll on the monster. If you don't kill it, it'll try and automatically use another scroll if you don't do another action(spells or attack). If you don't have another scroll, you're in a bad situation in which running away is best.


After Combat/Defeating the Monster


If you kill a monster, sometimes it drops an item, like shown in the example below:

You notice a [Sparkling Silver] [(2)].

The first [] is a link, it picks up one of the item. The second [] is also a link, but it picks up all of the items, which in this case, is 2 items.

Sometimes you see a fellow player in your location, like shown below:

You notice [Balmung] standing about. The player's name is a link you can click on. This is what you will see when you click their name.

-Their Stats in a similar formation as your score menu.
-Their Spell levels, and the rank related to that.
-Their Kill totals, along with the rank given to their highest kill total.
-Any Active Spells they may be currently using.
-A link below where you can cast a spell on that person.
-Their Player profile(if they have written one, that is)
-Refresh link to update their stats.
-Return link to go back to the main screen.


General Explanation


Character Restoration:


If you played Shilla at anytime after about Spring 2003, you can e-mail the admins and ask for your old character back. You will need to email them with the name, and if possible, use the e-mail address you used with that name.


Death:


Death is a really bad thing. It means, you somehow, either, got hit for more life then you had, did something like drown without the means needed to swim, fell off the clouds without a means of flying, died from heat exhaustion, froze to death, or worse an item that was cursed and eventually died from
the curse. There are a few ways to die obviously. The effects are the same.

Here is what happens:

  1. You are teleported to the Fountain.
  2. You lose all the experience you had before the death.
  3. You lose all the gold on hand you had before the death.
  4. You lose all the equipment you had equipped before the death.
  5. You lose all the equipment you're carrying that you're not using.
  6. You lose 1 of each stat, for a total of 6 points.
  7. You feel like someone has punched you in the stomach.
  8. You find yourself staring at a page that is talking about white light wondering what happened.

Sounds really bad. What can we do about this? Well… not die for one. But if it happens, make sure you bank a lot. Set yourself a limit or whatever you feel comfortable with, and then bank that amount. That way, when you die, you have some money to recover. Ask people in chat to send you things you may
need help getting on your own. But don't waste money on things you can get on your own(by means of killing monsters for items), because money is hard to come by in the early stages of the game. Later on, not so much. But then you'll be more mad about losing rare items to care about the money. So either way, it is a bad deal.


Trading Items:


There are 3 places in Shilla where you can trade items. Trader Jacks, Bob's, and the Trinket Exchange. Jack's is up on the Northeast corner of town. He deals with Weapons, and Armor. He can also store forged trunks you make. You can forge 3 different ones, which add 5 slots each, plus the 5 you originally start with, for a total of 20 slots. Bob's is down on the Southwest corner of town. He deals with Food, and flowers. You have 13 slots there. Trinket is in the Plains, which is accessible later on in the game. You get 3 slots to start with, and 3 more with a Jewelry Box Forge.

Jack's items cost 2/3rds of what a shop would sell them for, if a shop could sell them. Bob's items cost 1/2 of what the heal for.(Not entirely sure, but not a big deal either). Flowers are free. Trinket costs the same as a shop's. But most items here aren't able to be bought at a shop anyway.


Chat:


Chat takes up the bottom half of the Shilla screen. It's resizable, so you can move it up, or down as you see fit. Your default room is whatever your current rank is, and the room everyone uses, is on the top of the list. You are allowed to chat once you validate yourself, and in here you can basically, chat. Which means, asking for items, questions, or just talk about general things. There is a chatroom rule link on the right side, that you should read before you start talking, so that you don't do something stupid by accident like spam, or swear, etc…


Alignment:


There are 5 Alignments in Shilla. The first 4 are the base alignments, Fire, Air, Earth, Water. You have to pick one of them after cleaning the beach for the Mayor. If you want more information on them, take a look at this page I created just for this topic: www.angelfire.com/ego/leader/alignments.txt

Spirit is the 5th Alignment, only obtained after defeating the Spirit Guardian. It's the 2nd to last quest in the game. It is the ultimate alignment, strong against everything and weak to nothing.


Town Guards:


DO NOT ATTACK A TOWN GUARD! They will kill you, or if you kill one, you lose all the exp you have on hand. SO DO NOT ATTACK A TOWN GUARD!

Oh yeah…. DO NOT ATTACK A TOWN GUARD!

Actually, I don't really care. It is your character after all. You can do whatever you please. I just strongly advise it is all. It serves no purpose other then to screw you over(one way or another).


Stat Explanations


Strength:


Strength(Str): Adds towards your life total. Also determines how much you can carry, and adds to your attack power along with Constitution. Also, you need 60 Str to lift the manhole cover in Town. Also is the requirement needed to use Axes, and Swords.


Dexterity:


Dexterity(Dex): Adds towards your life, and fatigue totals. Determines how many attacks you can use in a round. You always start with 1, and get 2 at 10 Dex. After that, each 20 Dex gets you another attack.
So, 2 attacks = 10 Dex, 3 attacks = 30 Dex, 4 attacks = 50 Dex, and 5 attacks= 70 Dex, and so on. Also plays a major part in both the Ice and Fire Scroll formulas. Finally, you need 2000-3000 Base Dex to see Adira and Hestas' Sand Mansion. Also is the requirement needed to use Daggers, and Ranged weapons.


Constitution:


Constitution(Con): Adds towards your life, and fatigue totals. Also adds to your attack power with Strength. Also is the requirement needed to use Staves, and Clubs.


Wisdom:


Wisdom(Wis): Adds to your mana, and fatigue totals. Any quests you do, require a certain amount of Wis, before you can do them. Also the higher your Wis is, the stronger your trained spells will work. Also gives you more places you can teleport to. Finally, if you're using a mage weapon, their attack power works
the same way as Strength does for any other weapon. And if you're using a Fire Scroll, it is the other half of the formula to determine damage(along with Dex). Also, if you manage to use a Rubber Duckie,
or an Attack Rabbit, this is the requirement to use them.


Intelligence:


Intelligence(Int): Adds to your mana. Also determines where you can travel to in Shilla. Higher areas require more Int. If you were using a mage weapon, this stat would work the same as Dexterity for any other weapon. And if you're using an Ice scroll, this is the other half of the formula to determine damage (along with Dex).


Charisma:


Charisma(Chr): Adds to your mana. Makes prices cheaper at town shops and Trader shops(where other people send you things). If your using a mage weapon, this stat would work the same as Constitution for any other weapon. Also, the higher your Chr is, the easier it will be to get into Elven Village.


Walkthrough


Now… on to the guide itself:


Meeting with the Mayor:


You probably got here from asking in Shilla Chat about a helpsite, or advice on just what to do. Therefore, the information will be given from that point on. But, the beginning may not have been very clear for you, the player. So I will describe things that happened when you created your character.

First, you created a name, made a password, choose a gender, race, and had the option to add 5 extra points to any stat(for a total of 30). If you forgot what the stats do, see section 4 for info.

So what now? Lets examine your character. You should have been through the Wise Mage's Tutorial. He told you where to validate yourself, how to move, how to pick up items, and how to fight. You should have also gotten a Knife from him. It's a weak weapon, but It's free, and it probably doubles your attack power(which is a good thing).

Make your way back to the fountain. If you need to, use the town map with the link provided in the above section. If your truly lost, you can click "Rescue Me!" under options. However, you LOSE HALF YOUR GOLD and EXP ON HAND! At this level, its not so bad, but if you get to higher levels, with more Exp, and more Gold, the effect hurts more. It's mainly used in places where you can't use spells, or well… here. Use it if you need to.

Go 1 east, 1 north, and 1 east, to visit the Mayor's Office. He gives you the very 1st quest. Clean the Beach. It's vaguely worded, but what he means to say is, get 40 int(some races need 36, or 44). That allows you to visit the next area in the game, the Outskirts. If you by chance already have it from when you trained your bonus points at the beginning, just leave and come back. Then you passed. The reward is: 1 Million Experience, 2000 Gold, 5 Quest Points. Then you can skip this part, and move on to the next part.


Beach:


If you don't have it, you're going to need to train and get it. And where do we train? The beach. It's south of town, and the map directions show you the way there. Once you're there, you put your fighting skills to use.

There are 3 types of Crabs in the Beach. There are Hermit Crabs, Crabs, and Stone Crabs. The 1st 2 are the weakest and easiest to kill, and drop Crab Legs that heal for 9 points(when you heal, it heals your life, mana, and fatigue altogether). Stone Crabs are harder, give more exp, but generally hit you right from the start, so avoid them at this moment(though with 30 Dex, you probably have a decent shot of killing them in 1-round). But keep doing this for a little while, and go back to town every 20k exp(to be safe). You can go back to the fountain, and sleep, if you need to(if you run low on life and have no Crab Legs to heal with).

When you train, it might be easier to train Str, Dex, and Con 1st, so that you can kill the Stone Crab easier. You see more of them then the other 2 types of Crabs, they give more exp, and speed up the process a little more. The stats you probably need to kill one would be about: 30 Dex, 50 Grope(Str + Con adding up to 50) and the Knife. If you don't have the Knife, add 10-15 more Grope(or ask for a Knife to be sent, but it costs gold we don't really need to spend here).

Make sure, that every time you head either to or from the beach, you stop by the bank and bank the gold you have earned. If you die, you lose whatever is not in the bank, and even though I'm writing this with the intent of you not dying, mistakes can happen, and It's just better safe then sorry.

Finally, once you get the 40 Int(that was hard earned, I'm sure), visit the Mayor's office again. He'll give you the Quest Reward mentioned already (1m exp, 2k gold, 5 QP). Congrats!


Outskirts:


At this point, you can visit the Outskirts, that are north of town. However, 1st, you need to visit an alignment temple. There are 4 different kinds of alignments in Shilla, and they are: Fire, Earth, Air, and Water. They each have their own strengths, and weaknesses, relative to the monsters in the game that have their own alignment. If you want to know just about them, look at the above section on alignments. If you want to get a good start in the game, pick Fire. It's not a bad choice, and you won't run into anything you're real weak against for a long time. If you need directions, they are on the Town Map page.

After you pick your alignment, lets train the Experience you have. We want to get our Str up to 50. Dex should be at 70. Con to 50. Chr to 30. Save the rest of the exp for now. Go to the Amulet shop. Buy 2 Glowing Rings. Now go into chat, and see if someone can send you a Battle Axe. If nobody can, you may need to buy it from the shop. Though getting items sent saves you 1/3rd of the shop price, and we really want to save money here, and it shouldn't be hard for anyone paying attention to chat to get one for you. Equip the Battle Axe, and head out to the Outskirts. Our goal for now is 600k exp. You should be able to kill everything out here, and pick up the Spicey Bat Wings from the Bats. They heal for 18 points.

Once you get the 600k exp, go into town and bank the gold. Go train the exp on Dex. It should be enough for one attack. Now we should be ready to try the Sewers. Go to the manhole cover, and lift it up. We should able to do that easily with the 60 Str we have(with Glowing Rings equipped). If you don't have it, train a little more until you do.


Sewers:


You're attacking 2 creatures here. Sewer Rats and Warriors. Warriors are the harder of the two. If you miss twice, you'll get hit. This shouldn't happen a lot, but beware for it happening. If your life drops under 100, heal up to full life. Keep picking up the Whey Bread Warriors drop, it heals for 27. And eat up all your Bat Wings. If you need to sleep, then head to the fountain. Our goal for this area is 1 million exp. Once you get that, go train it, and bank your gold. Train your Dex to 110. If you have any leftover exp, train it on Str or Con. Right now, my stats are around 70 Str, 60 Con, 110 Dex. This should be good enough to kill Warriors and Bats a good 95% of the time. Our next goal is to get another million exp. This time, I trained 20 Int to see the next area (Vast Valley), and 10 Str and Con.

Now, It's time to go train some spells. Go to the Spell Hut, and train Teleport and Town Portal to 20. You may need more exp, so go get that in the Sewers. Also get your Wisdom to 40, and that lets you see the Outskirts Entrance Teleport. Now, the spells may fail a lot, but keep casting it until they work. Eventually Town Portal will work all the time, and Teleport will work well at level 35. That will be the next goal, back in the Sewers(again). If you want though, you can visit the Vast Valley and kill the Old Wizard until it drops a Shimmering Cloak. It's the 1st piece of armor you can wear. And some armor is better then nothing. Now Town Portal, bank your gold, and go for about 1 to 1.5 mil exp. Enough to get your Dex to 130.

Once that is done, bank your gold. Should have a moderate amount now if you haven't died. That's good. We'll keep it there for now. We'll have to go back to the Sewers yet again. I know, this place is really annoying. But we are getting close to leaving there. Right now, we are probably 2 attacks to safely kill an Old Wizard. And 1 for a Drunken Monk. So this time, we are going to train for a long time in the Sewers. I'm going to say about 3.5-4 million exp. This may seem like a lot, but we are really going to need every bit of it we can get for 2 attacks. Once you get the exp, train your Dex up to 170.


Vast Valley:


So right now, my stats are at 80 Str, 170 Dex, 70 Con, 40 Wis, 60 Int, 30 Chr. Don't worry if your Wis or Chr is too high or too low. It's mainly the Life stats we are most concerned with. The Int should be at 60 already if you got the Cloak from the Wizard. But now, It's time to go ahead and start training in the Vast Valley. We should be safe from the Drunken Monk, and should be able to get by on the Old Wizard. If you life drops below 150, heal immediately. Our exp goal is going to be 4 mil exp. Make sure to pick up the Peeza's, they heal for 45. And you may need all the food you can get. But, don't worry about the Shimmering Cloaks. They aren't worth much to sell, in fact, you're going to get more gold per monster kill then selling, so don't waste your time.

Now, with the 4 million exp, go to the spell hut and train your teleport to 35. Town Portal should be at 20 already. Now time to train, get your Wis up to 60. This should let us teleport to Vast Valley. Finally, I trained my Str and Con up to a total of 110 each. So my stats are 110 Str, 170 Dex, 110 Con, 60 Wis, 60 Int, and 30 Chr. Chr isn't a stat we want to train yet. It doesn't do anything but lower shop prices, and unless your dying a lot and need to save money this way, don't bother training it yet.

Bank your gold, and teleport to the Vast Valley. Now we are going for another 4 million exp. That should get us one attack, and also 20 Int to see the next area, the Cemetery/Druid Valley. With the leftover exp, we can go ahead and use it on Chr. I got it up to 65, and raised my Wis to 70. So, my stats now are: 110 Str, 190 Dex, 110 Con, 70 Wis, 80 Int, 65 Chr.

At this point, we can sort of train in the Cemetary. It's kind of risky. Zombies will fall with 2 misses. Everything else is 1 miss. Safe amount to train anywhere right now is 2. So back to the Vast Valley for another attack. We'll train 4 mil more exp. That gets us one attack, and if we are lucky, 10 Wisdom. That will open up the Druid Valley Teleport, which is right next to the Cemetery.


Cemetary:


So now we can train here in the Cemetary. Sometimes you'll get hit, keep your life above 200. Our goal now is 6 mil exp. Keep picking up the Zombie Punch that drops here, and eat the Peeza's you stockpiled from the last area. You'll need to get all the food you can get, as getting hit seems to happen a lot with these stats. But the exp is better, so we are here. If you really need to, Town Portal, sleep, teleport back. Or dedicate a few fat rounds on Zombies only. They are the weakest of this creature group area, so you should never get hit by one now(or very rarely). DO NOT ATTACK A EMERALD GOLEM OR GREEN SLIME PERIOD!! YOU WILL DIE INSTANTLY!. Also, DO NOT VENTURE INTO NECROPOLIS! YOU WILL DIE INSTANTLY AS WELL!

With the 6 mil, for sure get another attack. That should take most of the exp. The rest should be split equal between Str and Con. I got my stats at: 120 Str, 230 Dex, 120 Con. At this point, I can kill Druids in 1-round(up to 3 misses), and if you went the route of Fire align, Avarials (up to 2 misses). If you wish to fight here, then go ahead and do so. Otherwise, I'd stick to Cemetery until you gather up more food from Zombies. Druids give slightly more exp, Avarials drop Dehydrated Druids, but Zombie Punch probably appears more(plus you won't get hit as much, meaning less healing). Our goal now this time is 8 mil exp.


Druid Valley:


With the 8 mil exp, get another attack. With the rest, we are going ahead and putting it all on Chr. I got it up to 125, which puts the cost of a Lightening Ring at 40k gold. If you have been training and banking like I've been telling you, you should have barely enough to get it. If so, buy one. It's 20 Dex. So my stats now are: 125 Str, 270 Dex, 120 Con, 80 Wis, 80 Int, 125 Chr. It's enough to safely 1-round a Druid and an Avarial, but not really a Kreen yet, you need another 1-2 attacks probably to kill one of them. Again, our goal is 8 mil exp.

With the next 8 mil exp, get 20 Int for 100, so we can see the Castle. That should take less then a mil exp. With the rest, we are going to train just Str and Con equally. I got my stats at: 165 Str, 270 Dex, 160 Con, 80 Wis, 100 Int, 125 Chr. Now we are going to go to the Castle, not to beat it just yet, but to get some armor, and a Blue Amulet. It's for the shopkeeper in Town. You may have seen him asking for one when you got the Lightening Ring earlier.


Castle:


Teleport to the Druid Valley, and walk around the East side all the way down to the Castle. MAKE SURE YOU DO NOT ATTACK A GREEN SLIME!! YOU WILL DIE!! Now here, we have to kill the current monster to move spaces. So we have 6 Rookie Guards to kill on the way to Castle Guards, and ditto to see Elites. Rookie Guards take 2 rounds always, so you can just hit All-out on them, pick up the items, heal, move to next spot. Don't bother picking up extra armor, just the Cooked Meat. It heals more then Dehydrated Druids. Now to Castle Guards, same thing. Pick up the 3 pieces of armor you need, and the food, and move on to the Elite Level. Now, here we are only doing single attacks. Heal after every round to max life. Should take 4 to 5 rounds. Pick up whatever it drops, and move to the next. We need the Silver Boots, and Blue Amulet. If you see Mail, grab it, but It's the same defense as the Shim Cloak we got earlier. Once you got everything, Town Portal out.

We take the Blue Amulet to the Amulet Shop. He gives you 30 MILLION exp, and 10k gold. Bank the gold, and train our exp. I trained 2 attacks(40 Dex), 20 Wis, and the rest on Str/Con. I got it up to 210 Each. So my stats are: 215 Str, 310 Dex, 210 Con, 100 Wis, 100 Int, 125 Chr. My life is at 735, which is enough to survive all the Castle Max Hits. But, we need to make sure we have enough food to go through this whole thing, so back to the Druid Valley via Vast Valley Teleport.

Our goal simply is to get about 200-250 Dehydrated Druids. Kreens drop 3, and we can easily kill them now, so stay along the east side of the Druid Valley. Really shouldn't take too long, if you focus on just them and not Druids. If you run out of fat, sleep in town, and come back. It's not that far, and we want to keep our hard earned food. Now to teleport back to the Castle, but we can speed it up a little by teleporting to the East Cemetary Crossroads, and walking to the Castle.

I'm able to 1-round Rookie Guards, so that part is easy. Pick up the food. Move up to Castles. Easy 2-round. Maybe one if you don't miss. Pick up the food, move on. Elite Guards, same idea as before, Single Attack, heal between rounds, kill, move, repeat. Should take 3, maybe 4 rounds. Pick up the food always, here, you get 2 Cooked Meat. Double Bonus. Finally, you'll get to the top level, the Drakmor Dragons. Max hit is 715, so keep your life to full after every round. Once you get to the end, click the link to free the King. Now you get 60 MIL exp. Town Portal back. I'm going to spend this only on Dex, which got me 120 points. Now, time to have a little fun. My stats now are: 225 Str, 430 Dex, 210 Con, 100 Wis, 100 Int, 125 Chr.


After Castle:


We are going to kill the Green Slime, and Emerald Golem for the Green Pixie Dust and Green Emerald. Those are used in forges for the Eagle Talisman (amulet, +100 Dex, +50 Str), Green Bracelet(+20 Str, Dex, Wis, Chr), Green Trunk (+5 slots at Trader Jacks), and the next weapon upgrades. Namely, our goal is the Elven Bow, because it doesn't miss. So, before we try killing these monsters, we need to load up on food again. So back to Kreens. We want about 300 Dehydrated Druids. Might need more, but if we are lucky and get the drops the 1st time around, we don't need to repeat the steps. Go after the Slime 1st. He's the hardest one of the two, but if we can get his dust, then we don't need so much food the next time around.

Go to the East Cemetary Crossroad Teleport again, and walk towards the Castle. They appear on the path going North/South before the Castle. Once you see one, go ahead and start fighting. The max hit is 750, so keep your life at that point. You'll end up using 100+ Druids per kill, so if you don't get one after
2 kills, then you need more food. Once you get one, move on to the Emerald Golem.

Go to the Cemetary Crossroads Teleport, and walk west until you can go down. MAKE SURE YOU DON'T GO WEST INTO NECROPOLIS! IT IS INSTANT DEATH! Go down, and east, then north to the dead end up top. That spot, and the one before it are where you can find the Emerald Golem. Same max hit, 750 life, so keep your life up. The Golem has less armor, so you'll do more damage and it'll take less rounds. I used about 60+ Dehydrated Druids, so if you run out, get 120 or so and try again. Once we got the hard earned Green Dust and Emerald, get a Peeza from the Drunken Monk in Vast Valley, buy a Wooden Shield from the Armor shop, and Throwing Daggers from the Weapon Shop. Take those to the Forge, and mix them together to get an Elven Bow. This thing is a major upgrade. Never misses, and does like 250 more points of damage per attack. You'll notice a difference quickly. Now, we need more food. Back to Kreens again. on't worry, it'll be the last time we need to be here. Pick up about 200 Druids or so. But you'll need to use your Battle Axe to kill them. Why? Your Elven Bow needs 550 Dex to use 1 fat per attack. Since we don't have it yet, it drains more. a lot more. So It's not a training weapon yet. But it will soon be after making the Talisman and Bracelet. It takes about 50-60 Druids to kill a Slime now. Get the Dust when it drops. Walk back and kill the Golem til that drops. That takes about 35-40 Druids. Get the Emerald. Now, buy a Wooden Shield from the Armor Shop, and also a Staff from the Weapon Shop. Now, we need to ask in chat to have a Pegasus Wing (P wing) sent to us. This shouldn't be too hard, It's pretty easy to get one for most people. If you don't get one sent, then you'll need to train 60 Int to get into the Mountains, kill the Park Ranger, and kill the Pegasus Scout on the Mountain Top. After you get one sent, buy it out from Trader Bob's, and head to the forge to make the Eagle Talisman. That's another 150 life more for you. You're moving on up.

And in fact, thats where this guide will end. Eventually, you will want to make a Green Bracelet, but It's a lot of work. And the reward is very little right now. It requires you to get 2 Golem Drops, 2 Slime Drops, one set for the bracelet, one set for the War Hammer needed to forge the bracelet. Plus a Hydra Flank that you'll have to either ask for, or get yourself. And the max hit is 1675 for a Hydra. And the EFS is dropped by the Dead Knight, who you may need to kill several times before you get the drop. But you want to get a second Lightening Ring, so your Dex is 550, which is what is needed to achieve 1 fat per attack with the Elven Bow.


Final Advice


How to train properly:


If you're looking for advice on how to train on your own, here is kind of a general idea. Dex needs to be your highest stat. Now, for every 3 Dex you have, you should have 2 Str and 2 Con to match that. So for 300 Dex, you want 200 Str, and Con. It doesn't have to be perfect, and there will be times you will raise your Str and Con for easy life in order to kill things, or use weapons, and thats okay. As for the bottom 3, I'll leave that up to you. They aren't as important, but will eventually need attention in their own right.


Moving from Area to Area


Eventually, you will want to move up to the next strongest area to train. First off, make sure you can survive all the hits in the area. Use Shillatime's monster pages to determine that, or use Consider. Now, attack a few, and get an estimate on how many attacks you need in order to 1-round the creature(to not get hit back). From there, go back down to the area you are training on, and get the exp needed for those attacks. If you feel your ready, go ahead and train up on the next highest area. There will be times, where you will still get hit. Just make sure you heal yourself to full life, and train enough exp for 2-3 attacks at a time. Eventually, you'll be able to train without any problems.

Also beware in places like the Volcano, and Desert, where you take damage from the elements. Desert damage mainly can creep up on you and suddenly, before you know it, you got the death screen.


Where to train next:


So, where to train? I'd avoid the Lake. If you're Fire align, It's near suicidal. Stick with Elite Guards for food, Drakmors for exp. Eventually you want to tackle the Mountain, which is probably about 12-15 attacks away. But you're making nice exp, so it shouldn't take that long. And now that you're getting decent exp, the game should progress faster, and you'll hopefully enjoy it for what you make it out to be. And with that, you don't need to call yourself a "newbie" anymore.


Credits


Hestas: For keeping Shilla running, even though you're never around. And for eventually pushing the Monster Update through.

Melkor: For turning Shilla from a joke to a great game. There probably wouldn't still be a Shilla without your ideas and effort. Also thanks for the major proofread job you did for me on this guide.

Alphablast: For making Shillatime a great helpsite. Even if we have our differences, you did a lot of good for Shilla.

Nappavas: For hosting this when nobody else could for me.

MG: For eating me all those times, making me a better person inside. You're the greatest.

The entire organization of ~MAD~ for actually representing Shilla.

TwoD: For helping me with my spam problems on the PHPBB boards. And also for the stuff you helped me with when I was in Shillatime.

All the people who hate me: Without you, I'd probably not have such a good time here.

All the people who like me: Without you, I'd just hate everybody. And still have a good time.

BP: For writing this when nobody else wanted to.

You: For reading this, and bearing with a hard to read text file.


Copyright


This Guide is Copyright (c) 2007 Kyle Frith, aka "BP". Any attempt to reproduce, or copy this guide thats not for personal or private use without permission given by the author, is strictly prohibited, and violation of Copyright. If you wish to contact me, you may do so at moc.liamtoh|allihSfoPB#moc.liamtoh|allihSfoPB.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License