Old News from AA:
1/1/25
Happy 2025!
This July the Wiki turns 18! It continues to evolve, just as the game has done, and I'm looking forward to seeing where both go in the next 365.
The main project I've been working on is the Bounty Rotation. Down to a few hourly areas and about 16 creatures in the huge bounty group to categorize.
After that the Training Progression Guide will need some work, then there are some areas that need looking at, and… and… and…
Plus there is a bunch of real life I'm going to be focusing on as well.
I have a boatload to be positive about, to plan for, to be excited about doing in the future. I hope you do too!
Happy hunting in the 2025 year!
12/2/24
Woke up this morning, did the bosses like normal, started grinding in Castle Ringstead, then stopped and stared at the screen for a bit. Logged off of Aa and onto Skarlethand to maybe do some wiki work, and stared at the screen for a bit.
I'm not sure what I need but I know it's not Shilla. Gonna walk away for awhile.
11/23/24 Massive amounts of new content added by Lord Buggy. New areas, new mechanics, new equipment, and for the first time ever a character has the ability to thwart the White Light and keep items when they die!
Cafe Au Lait was added with a dock where a player can "fly" their vessel up to the Open Air area. This was followed by Castle Ringstead and the ability to forge additional effects and attributes to a character's Divinity Bracelet. What I have dubbed the Elemental Lands, made up of the Enchanted Forest, Burning Lands, Depths of Gylmaron, and Elemental Chaos. I've only scratched the surface of Ringstead.
These new areas include another Tier of armor and weapons, new resistant rings, and of course new foods. Additional weapon enchantments have also been added for the new tiers of weapons.
A series of new Bosses have been added as well. You'll find Achilles via portal in the Maze dead ends. He drops T100 weapons and occasionally the sought after Gem 99s. One of the Warlock's pets, the Limbo Dragon, can found in Limbo on your way down to the Limbo Keeper. He drops T66 weapons and Gem 66s. The Spiritual Realm got a boss called The Ruler of Ascension that will drop random renowned, lordly, and commander ascension armor. In the Open Air you'll find the Moonglow Angel which drops random renowned, lordly, and commander moonglow armor. And Finally in Mean Town we find the Corrupt Town Guard which drops random renowned, lordly, and commander divine armor.
Another event Shilla Rallye was added as well. In this event players race through various beginning areas looking for a "flag" to click on, receiving a prize for doing so. Whoever completes all the flags in the event in the the quickest combined time, receives a unique and untradable prize.
I've made progress on some of the Underworld related areas and will continue to do so. I've picked at dozens of other projects, aspects and curiosities as well.
A shout out to DrSatan for the additions made to the wiki for some of the content I'm unable to currently access.
I'll keep poking at this and that, though I'm mindful that the post Warlock content needs to be cleaned up as we have players approaching that level.
Happy Thanksgiving and keep on grinding!
6/15/24 Its been six months and I've picked at wiki work here and there. Training Progression Guide is coming along nicely, but with the release of all the Underworld content my focus has shifted.
Beginner's Guide to Successful Undeading, while being a living document, will give you a good look at what melee life in the Underworld is like, aspiring Bp to look at the magic side. I've finally decided on how I'm going to chunk the various sections of this new side of Shilla, so area pages and maps will soon follow. Weapon placeholders have already been added to their respective pages, and are waiting for information. Creatures of the Night (CotN) and the Undead Specialty Guilds need to be written about. Lastly, all the miscellaneous will be added, like all the new foods.
The Underworld is the big change, but many smaller changes have occurred. WS restrictions on armors have been increased on the Aqua and Divine set. DrSatan and I hit enchanting weapons hard and got the issues with adding a 4th enchantment fixed. Go to Enchanting a Weapon Guide and look for the 4 in the Slot column for any enchantment we've managed to add.
There is always something to do on the wiki, guess that's why I enjoy it.
1/15/24 Happy 2024! I've been busy… Busy grinding, busy doing other things, and busy on the wiki!
I've completed all the page creation and associated revisions for both the Bottle Quests and Promised Island Quests. I'm satisfied that these quests and areas will seem a little less of a mystery and maybe a little more relevant. Also put together a quick page on the Captain of the Guard Wanted Letters quests.
Training Progression Guide is starting to evolve into its final form. I've eliminated the fluff from the table, averages and percentage gains are interesting, but hardly necessary. After several experiments and some data collection, I've also settled on how many kills a "5 Minute Test" constitutes. This will eliminate the lag factor and make comparing training locations comparing apples to apples. Its 225 kills at no lag, if you were wondering.
All the missing forge combos have also become a focus of my attention. I tried channeling my inner DrSatan and figuring out a couple, but with the revisions of this round's forge rules the number of possible combinations starting at T7 become prohibitive. The forge hints continue to be relevant to missing combos so that's positive.
Notes are looking good for the quick start guide. Not ready for publication, but it will be in a month or so.
12/11/23 Over a month and I've picked at this and that. I've really enjoyed just playing again, not having to worry about this or that area of incompleteness because I don't have a character high enough to get to it anyway. I've also enjoyed all the extra sets of hands that have added information and made corrections as they found them through play. Thanks to all of you for making this a Player Run Wiki.
I'll continue to dabble with my little Training Progression Guide project, the Enchanted Weapon Guide, and getting the Specialty Guilds for Bard corrected and one created for the Hunter. Bored Guard and Dark Traveller pages might get some work as well. I'll also be running my first alt through the game here pretty soon for a couple of reasons. The first is data gathering for a rewrite of start through getting to the Vast Valley. I'll then drop it into the Beginners Guide. The second reason is I'm curious about NOT joining a specialty guild and going only Fighter Guild. Will the weapon flexibility be advantageous vs the bonuses of weapon specialty? Anecdotal evidence before Rescuing the King would suggest that it would be better to forego being stuck with just one weapon choice. We shall see.
10/31/23 If you can't get excited about the game you love going into its 5th incarnation, you ain't trying hard enough! Lord Buggy put out the changes for this next version on Discord today, and I'll write those up for the Shilla History page tomorrow for posterity. The final WoF has been added to the Wall of Flames page and I've moved all of this version's WoFs to the "Old Wall of Flames" section found on the same page. Bp has been on a terror of revisions, so I've tiptoed around making sure I didn't scare him off. :-P
I'm very proud of what Bp and I have done to positively contribute to this game. Not only to the information found on this wiki, but using our skills to making it better game. He chose the Admin route, I chose to test a couple things for Buggy and chase answers to question no one should care about. Shout out again to DrSatan316 for his work on forges. I know they are changing in this next version, but that doesn't diminish the work he did in the last version. Congrats to both him and Julian for achieving such monster of a ws score, as well. A Nice Job! to SourPeach for reaching #84 in the short time she had playing this version. We are expecting great things from her in the next version.
For 16 years our wiki has been the active helpsite for the game of Shilla, and will continue to be so till its just me playing as far as I am concerned.
I've already got my main planned out and tested, so calling dibs on a Wolfgirl names _A_a_. :-P
10/23/23 Well, it's official! The next version of Shilla is on its way with a complete reset on November 1st, 2023. I've been busting my butt trying to get some maps done, and most are at least on paper through Hell Pit. I have one last to do list for this version to finish, and on Halloween we'll do the last WoF. So what will your first character in the new version be?
10/1/23 Been picking at wiki information consistently since getting back from summer vacation. Maps have been added through Catacombs. Bored Guard and Cookie Monster both have more information now. Still picking at the Enchanting a Weapon Guide, though it still has a lot of holes. Lord Buggy has been adding a lot of content lately. Shilla will have three more islands areas, as well as a game event: Challenges. I'll post additional information on them once they are more solid.
6/23/23 Ocean and Pyramid both have maps. The Pyramids was probably the most difficult map to complete to date, and I'm sure it still has some inconsistencies. Did get some more data for the Training Progression Guide that I'll post eventually. I'm hoping that this resource will answer the question players have about "Where should I be training?", though I believe that the answer is based on a lot of factors and not just the greatest of them, max hit.
I'll become scarce starting today as Shar, and I head south for six weeks on the road. I've created a blog of our journey for posterity and for friends and family to follow our journey. If you're interested you can read about the fun at The Continuing Adventures of Jeff and Shar
Happy Hunting and have a great summer!
6/11/23 Got the max hit data for all the new Farm Lands and Arena creatures done and into their respective pages. All the new foods have been added as well. The Training Progression Guide is updated for all the different creature groups, so you should be able to see a clearer picture of what Lord Buggy had in mind when creating all this alternative beginning. New characters truly do have some choices now. I'll be having Salacious B. Crumb be reborn and walk through new beginning for the third time. Still need to get info on all the quests and check Bp's changes to the Beginner's Guide.
6/5/23 Spend the HS subbing day working on maps and getting them posted. Maps should be fairly accurate up to the Ocean. All the villages except Orc Outpost are updated now as well. Some of those were Old Shilla ones I made on the Paint program 1.3 gazillion years ago. LOL A lot of Farm Lands is on a page now. Got the maps up, creatures listed, and information copied from the Areas and Creatures page. No firm numbers for max hits yet, but that will come. I'll get all the new quests on the quest page eventually as well. Still need to run the third incarnation of Salacious through the new beginning. :-)
5/23/23 Spend a day subbing at a HS so I was actually productive and got some work done on the wiki. LB and Bp have been doing some work on spicing up the beginning of the game, and so there are plenty of pages that need updating. I got most of the maps revised/created but I'll hold on on posting them until the construction dust has settled and I know they're firm. The Farm Lands aren't hard to navigate anyway. New creature data will be posted as soon as I have it. At 100 life I wasn't being one shotted by anything other than Arena creatures, but I may have forgot to heal between rounds. Got the new quests written up and posted, so it's a good time to make a new character and try a new beginning to the ol' game. I've even heard whispers of a new race…
2/22/23 Saw that BP had made an update and thought I would follow suit.
BnB, thanks for everything you did for the site and the laughs and laughs and laughs. Hopefully someday I'll see ya again. Unfortunately, my Shilla career is finished. I haven't found a way to play the game that doesn't aggravate an old Navy injury. It's true I am busy with other things, but eventually I'll get back to doing maps and such.
Congrats to one of my oldest friends in finally getting to be an Admin. You look good in blue, buddy!
Happy hunting to all those who still play the game and keep the memories alive by doing so.
7/21/22 AA/Jeff|| Happy Half Birthday to me! It's been six month of being back, grinding, researching, typing, bothering Bp. Ah… the memories… Took some time off of wiki working and just played a bit with Aa and Skarlethand. Tried to ignore the unanswered questions that pop up so very frequently, and was mostly successful. Getting back to the researching fun. The Bards page is mostly done now and I've picked at several other things here and there. I'll be focusing on maps and Elites for a bit, along with the plethora of minutia that always appears to distract me like a butterfly. See ya in chat, and Happy Hunting!
*6/26/22** AA/Jeff|| Footface Island and the Bards pages are looking good and getting close to being complete. I've gotten to where I have accurate max hit data for most of the creatures though Captain Skullhat. You'll find the Hoop Ring in its proper place on the Jewelry page. It's a great upgrade to the Green Ring, especially for mage characters. The Mid Year Classic 2022 goes active on the 27th of June at 8am your local time. Good luck to all those who step up to the challenges! I'll take a few days off to complete my own challenges and to hang out with family and friends on July 4th, but after that I'll return to continue working on getting Shilla Bay and FF into the Intermediate guide and training progression guide. See ya in chat, and Happy Hunting!
6/17/22 AA/Jeff|| Shilla Bay's place in Shilla is becoming clearer, as is the Bards specialty. Both of these game aspects are far from complete, but that will change as I continue to work on them. Specifically, I have separated Shilla Bay in to four areas, as this part of Shilla has continued to be developed by Lord Buggy. You'll find them in the area drop down menus under Shilla Bay, Footface Island, Open Sea, and the latest area, the Haunted Islands. I continue to pick at the Training Progression Guide, and make minor changes to the Intermediate Guide as I explore the thief side of things through my Bard. A new reoccurring quest, the Dark Traveler has been added, and information about that can be found on the quest page. This new quest changed some of the maps already uploaded on the wiki, so I'll get to revising them soon enough. And the last big news is we're going to have another contest, well, challenge actually. I've dubbed it the Mid Year Classic 2022 and information about it can be found on that page. So clear your schedule for a few days starting on the 27th of June, and until next time, Happy Hunting!
5/31/22 AA/Jeff|| Shilla Bay has dominated my last few weeks, though I have picked at updating the Weapons Guide and Training Progression Guide as well. The Bay has maps, quests, and detailed information on the basics of the areas. Still a lot of dead links, and vague information about the creatures to complete and research. I'll also be narrowing its place in the Shilla world as I take other characters through it. Right now I can tell you that, other than the two Endless Ocean/Open Sea creatures, I haven't seen hits much over 5K and that is from Captain Skullhat. Parts of it can be done if you are training in the Dungeon, though the large charisma needed for the best Vessels might be a restrictive factor. I'll be focusing on my Bards character for a bit, so until next time, Happy Hunting!
5/8/22 AA/Jeff|| The scouring of the Shillatime helpsite is complete. I have copied everything I deemed irreplaceable, and pasted the information in appropriate places. The Shilla History page found in the sidebar is probably the largest collection of such data. Thanks to Bp for speeding up my learning process on Wall of Flames transfers. Copy and pasting html code is much faster and produces a considerably cleaner result. My second character run of the Intermediate Guide is nearly complete, and I've added and edited information as needed. I'm currently testing the charisma to elf kill ratio. Next on the horizon will be another race contest and a list of Shilla Challenges to provide a diversion from grinding. Until next time, Happy Hunting!
5/1/22 AA/Jeff|| The Naked Groping of the King contest was a resounding success by those who participated and you can check out the results Here. Other contests/challenges are forthcoming. Maps and areas through Great Plains have been updated, including the Halfling Shire. I'm still working on the second run through of the Intermediate Guide. Becca's Beginner's Mage Guide is up and ready for testing as well. She's also started playing with Shillatime's old stat calculator, which would be a useful addition to the wiki. Lastly, I managed to find archived versions of some Old Shilla clan and helpsite pages. That will probably be my next to do, since recording history is my other passion. Happy Hunting!
4/15/22 AA/Jeff|| Happy Naked Groping to the King Day, Everyone! You can find the rules Here and the race will begin promptly at 5 pm Pacific time. I'm looking forward to a spirited time of endless grinding! Maps through the Druid Keep have been updated. Along with maps, I continue to fix/clarify pages as I come across errors as my characters progress through the game. Biggest chunk of wiki work is the Intermediate Guide. This guide will take a fighter through rescuing the master druid. Thanks to folks already for edits both great and small. The race, and a three week long term substitution position I've accepted, will be taking up most of my time in the nearer future. After that I'll have my secondary character continue to check the intermediate guide before moving on to something else. Happy Hunting!
4/6/22 AA/Jeff||Maps through the Dungeon, including Dwarven Stronghold and Elven Village have been updated. I will note that I have not included anything about the new use of skills to obtain residence construction materials on these maps. That will be a separate page, probably a whole guide, all unto itself. Along with maps, I continue to fix/clarify pages as I come across errors as my characters progress through the game. Currently I'm deciding where I want the Intermediate Guide to end, but leaning towards being able to complete the Death Reaper Quest.
3/28/22 AA/Jeff "Impressive… most impressive. Obiwan has taught you well.." -Darth Vader, Empire Strikes Back
It's been a great week on the wiki. A metric ton of weapon updates, a few boxes worth of minor page edits, and maps through the DDf/Pit are done as well. I'm loving the ease of which Inkarnate allows me to create and edit maps and have added a world map to my todo list. I'll finish the Dungeon and Reaper's Walkway maps tomorrow more than like, before hitting the beach for some waves. Not Shilla's Beach, but Cape Arago. Bonsai, you MF'ers!
3/18/22 AA/Jeff - Nice chunk of work done on the site. Shout outs to DrSatan, Becca, Zee, and WarWax for their help on the wiki! Lots of content has been added, especially to the weapons section. I've gotten a few pages added, but the biggest addition is Bp's Beginner's Guide. Finished up a revamp of the sidebar area, moving the great guide videos to their own page and creating links for future guides. Pages have been added about Badges and Creature Class's. I'll post screen shots of March's Wall of Flames today before heading off to do some real life. Shine on you crazy diamonds! 3/9 Update - WofF is posted, as well as a new map for the Beach! Check em out! 3/21/22 Outskirts and Shillatown maps updated and posted!
2/21/22 AA/Jeff - Did a random google search today and found out that for almost the last three years Shilla was back! I haven't decided how much I'll be involved in getting information and posting it here, I'm coming late to the party after all, but I'm loving what I've seen already. Coming late isn't always a bad thing, and one glaring omission to the helpsite is a honest to goodness walkthrough. We never needed one for the pre2008 Shilla, thanks to others already writing them. So that might be where I'll start. I don't have as many commitments as I once did, and after beating up on crabs for a few hours I already feel myself reaching for a notepad. A huge shout-out to BP for his superb work over the last few years and the foreknowledge to maintain this wiki that would eventually help resurrect a great game in a new age! Props, buddy! Hmmm…. where to start… "In a hole in the ground there lived a hobbit." -JRRT
Old News from AA:
8/18/08 - VooDoo created a ring drop in honor of the Olympics, so I added that, though it's still missing some details. Added the Wedding Ring as an afterthought… go here to check them out.
Thanks goes out to Melkor, Hestas and anyone else who had a part in getting the errors cleared up. I haven't seen them poke their ugly heads up for some time.
On a side note school will start in a week so my time online will drop dramatically. Lots of things I wanted to get done didn't, but I did manage to kill the Warlock which is something. Thanks to all the people who have kept chat moving a little faster as well.
AA
7/30/08 - Reworked the Olde Towne page created by Napp and modified by Bp so that it fit with the theme of the other pages. Added a map and the first three creatures, Gatekeeper, Mudbug, and Swamp Monster, as well. The other two creatures will have to wait until someone is high enough level to take them on. Aizen might have enough life/ms if he gets around to beating the Warlock. Props go out to Powerboss who has managed to find time to get a lot of the mage side of this game done while still "playing" in Iraq. I appreciate all the work, Pb, so many thank.
VooDoo also made an addition to Olde Towne, having the Swamp Monster drop three Marsh Mellows. The big news of the day was the release of the Warlock Chaos Ring, so check them out and drool you non-Warlock defeaters.
Tomorrow will be exactly one year since I started working on this wiki, stepping up with Bp to fill the whole left by Shillatime. During that time we have seen some changes to the game, some great (two new areas, monthly group monster, several people defeating the Warlock including me) and some annoying (the server errors). I will continue to work on the wiki as long as there is a Shilla to play. It has been a part of my life too long to just simply walk away. There are too many aspects of this game I want to explore and figure out how they work and why. I have really enjoyed the increases in chat I have seen lately and a lot of that credit goes to Always_Never, Icey, and Napp who really need to get a life. :-) Even with the problems with error messages and lag every hour at the 20 minute mark there are still people willing to show up. So if you read this, Hestas, there is a small band of dedicated shillians hoping things get fixed.
AA
5/2/08 - Copy and pasted Bp's Newbie Guide and revamped the formate to fit the wiki. I left a link to the gamefaq version which is a lot better for printing purposes. Hope that helps those newbs that show up.
4/28/08 - Added a couple of things to the wiki, including fixing a couple of maps that had problems. The biggest change was the addition of a page that shows who sells what food. Go here to check it out, but you can also find it in the foods/Items drop down menu. A funny change came on Saturday afternoon when several of us in chat had been drinking. Being inebriated and training in the Swamp can be hazardous, so I thought I would work on the wiki. With a combined effort of four we managed to confirm the changes you can find concerning the Ice Palace. A good time was had by all.
10,000 visits! Woo Hoo!
Continue chatting!
AA
4/20/08 - A few additions to the wiki. I managed to get April's Ice Ooze kill, which I'm pretty stoked about. Aizen did the most damage though. But mostly I wanted to write about something.
Shilla's popularity stems from many reasons, different for many people. What has held the game up to this point is the community that existed. In the early days this community was tremendously larger than it is now. Now as a realist I don't expect Shilla to reach the numbers it once had, but something must be done.
Shilla is slowly fading. The number of times I see 1, 2, or even zero people online has increased over the last two years. Part of this was the fact the Warlock was released. Once completing the game all of the "older generation" has moved on, it's hard to find motivation to continue training once there isn't any black and white reason to do so. I find it disheartening, but that is the way of things.
So I ask, no I beg, that each and every one of you who come to this helpsite and read this make an effort to connect with each other through chat. The game is only one reason why we play. As we become comrades, or even friends, it will draw other into the game for longer. If you see a name you don't recognize say "Hello, I'm (insert your character's name here). How ya doing?" I want to start seeing 5 to 7 people online and chat moving, not 5 to 7 people online and an hour between posts. Start a topic of conversation. Pick out something in the news and holler about it. If you want to get Lj going bash on hockey. Anything… but together we can make a difference.
Thanks for reading and lets see what the our generation can do to make Shilla a more energetic game.
"Never doubt that a small group of dedicated people can change the world because it is the only thing that ever has" -M. Mead
Old News from Bp:
Sept 21st, 2008
Nothing much to report here. Really. Shilla still isn't up. Shilla may never be up. Reality may set in eventually.
I'll miss the game, obviously, but to me, there isn't a whole lot that can be done with it. For it's time, it was an awesome game. Hell, if I ran into it today without all the history behind it, I could possibly play the hell out of it too.
But from this day forward I'm probably not even going to log in, though I'll visit it one last time if the chance is given to me. Otherwise, so long Shilla.
July 25th, 2008
I haven't worked on the helpsite again. For those who know me, they aren't surprised.
I have been intrigued by VooDoo, the newest admin, and his creation of a new area, which I will go into detail in a page later.
However, it is overshadowed by the fact Shilla at times, has become very unstable, and unplayable to be honest about this.
I understand if Hestas has no time to work on the issue at hand, but I feel Shilla players, or whatever is left, deserve better.
So I hope he can fix it, but if he has no time anymore to deal with these issues, he needs to close the game, move servers, give the game to Melkor and VooDoo for them to do what they can with it, etc…
This is in no way an attack on Hestas, as he has done a lot with the game on his own with the help of people he has acquired around him, to make Shilla probably the most enjoyable thing I've done. But sometimes you have to let things run their natural course and step aside.
I've stepped aside on this Wiki for Alyssa, and Powerboss has made some pages lately. Thanks go out to him. But yeah, I'm pretty much out of the picture for the most part. But Shilla will have a soft spot in my heart, and I'll always want it to succeed in the best way possible.
There are my 2 cents.
BP
May 22nd, 2008
I have been thinking. About the helpsite. It is after all, mine.
I haven't worked on it in forever. I really should. It's lacking in some areas. Some areas, more so then others.
First, I like to give you an idea of how I originally wanted this to work.
The search bar. Top right corner. I wanted to have it so that if you had a question on whatever(item, quest, monster, etc…) to type it in, and bam. Instant results. However, the monster part of that, takes forever. And it's not worth it, in my opinion.
I had this really crazy idea, where I would make a complete monster table, from monsters going from weakest to strongest. In terms of how easy it was to 1-round with armor% and whatnot. But it's impossible for me to test, takes too long, and a waste of time probably. But it was cool. If it was ever done it'd be great.
People probably want a forge table. At some point, it'll get done.
The guild info probably still isn't right. At some day, I'll fix that.
When the day comes I'm satisified with all this, I'll turn it over to AA.
As for his philosophies, he's got a point. I don't visit Shilla to play Shilla. I've done that. It's turned into a chatroom of sorts for me.
I will say this though. The day Shilla dies, there will probably be a part of me inside that will die as well. Not a big part, but still one.
I'll get over it though. But yeah… enjoy Shilla for the game, the chat, whatever you find interesting about it. Games like this won't be around forever.
BP
April 11th, 2008
I have at this time, decided, that I am not going to work on this site, until May, at the very earliest, assuming I even want to do this anymore.
My heart isn't in this anymore, and I can't really go on, since I don't have the time to put in the effort, and the fact that I've beaten the game, and it's been an entire year since that, and so, I feel like it really is time to possibly move on.
I'll take the time, and stay away from Shilla, unless it's a brief chat visit here or there, and re-evaluate my situation in May.
I'll obviously leave the site to AA, as it is in good hands with him, and to any people who want to contribute in any way to the growth of this awesome site that has grown leaps and bounds since I started this whole project in July.
BP