Ocean Introduction and Getting In/There
The Ocean is an area south of the Beach that requires you to have some way of underwater breathing to enter otherwise you will instantly die by drowning. The Ocean also requires an Intelligence of 621, 690, or 759, depending on your race to enter.
Two teleport locations can aid you in entering the Ocean area. From the Middle Beach teleport location go south, west, south then double check that you have some form of underwater breathing ready. The other teleport location appears at the entrance of Atlantis at the end of the 5th Fathom.
The Orc Outpost is in the surface level of the Ocean, while Atlantis can be found at the very end of the 5th Fathom. The 5th Fathom can only be accessed by the path to Atlantis.
Directions to Atlantis: From Ocean entrance; 3e, s, e, 4s, w, 4s, 3e, 3n (2s, e, 3n from Orc Outpost entrance). From here, just follow the path d and all the way to Atlantis.
Atlantis
Original maps for inside Atlantis can be found here:
http://www.shillatime.org/areas/atlantis

Quick Atlantis Directions through the Silver Tower: N, N, SW, W, N, E, NW, E, E, Up, S, NW, S, NW, S, S, E, E, Up, N, W, S, W, N, N, E, E, NE(x11)

Quick Atlantis Directions through the Golden Tower: E, NW, N, E, S, NE, S, S, Up, N, N, SW, S, W, N, N, E, Up, E, S, W, NW, S, S, E, E, SE(x11)

Quick Atlantis Directions through the Shimmering Red Tower: E, E, SW, E, S, W, W, N, Up, N, E, E, S, S, NW, SW, E, Up, W, N, N, E, E, SW, SE, N, E(x6), N(x4), Up to Water Guardian
Breathing Underwater
There are many accessories that a character can equip to breathe underwater.
- Lizardmen have this ability by default.
- Mermaid Scale which is gained by completing the Mermaid Hunter Quest, or bought in Dwarven Stronghold.
- Gaining a Phylactery of Breath, either sent by another player, or by defeating the Limbo Keeper in Necropolis.
- Renting a Shining Scale from the Shillatown Rental Shop.
- Being a Wandwielder and learning the underwater breathing spell.
- Defeating the Water Giant and getting a Band of Water.
- Gaining a Master Bracelet from completing the Thieves Guild quest.
As a Training Area?
Most people look forward to the Ocean area after a very long trek through the Lower Volcano. For those in the Fighter or Thief guilds, there will be no problem training in all Ocean Fathoms since they can beat the Whirlpool's quite easily all over the Ocean. But for Mages, the Whirlpools and Large Sea Serpent's will prevent them to train in the Ocean at all because of their huge Magical resistance. Mages will find themselves better training only on the River Monster's in the underground river part of the Ocean before moving on to the Great Pyramid.
Fathoms and Underground River
There are 6 levels of the ocean. You start at the Ocean Surface and go all the way down to the bottom or 5th fathom. This area is quite large, the first of many, but there is only one path down to the very bottom.
The Underground River runs from the 3rd fathom all the way up to Lake Gala. It moves only in one direction until you get to the top of the circular track. It is here that you can then travel up to Lake Gala. The Underground River is home to only River Monsters, and the best training ground found in the Ocean for Mages because of the lack of a Whirlpool.
Getting to the Underground River entrance can be down by following these directions. From the Middle Beach teleport location go South, West, South, East six times, South six times, Down three times, then West five times.
Whirlpools
The Whirlpool is an Ocean "creature" that has relatively lower Life but higher Physical/Armor defense and even more Magical resistance. The only other difference is once you encounter one of these, you won't be able to move around until you fight and defeat it. They randomly appear (but seldom) at all Ocean Fathoms except the Underground river part.
Water Giant
The Water Giant is a quest creature seen by members of the Wandwielders guild doing their 6th quest, or by having the Temple quest.
Quick Look
Name | Align | Armor/Resist | Attacks | Drop | Life | Max Hit | Location |
---|---|---|---|---|---|---|---|
Whirlpool | Water | 50%/75% | 4 | Lost Amulet, Lost Bracelet | 2,500,000 | 22,000 | All Fathoms |
Sea Horse | Water | 35%/25% | 2 | None | 3,500,000 | 16,850 | Surface |
Jelly Fish | Water | 35%/25% | 4 | None | 3,250,000 | 16,052 | Surface |
Sea Snake | Water | 20%/15% | 1 | Oyster | 4,000,000 | 17,500 | Surface |
Sea Turtle | Water | 50%/25% | 4 | None | 2,650,000 | 17,452 | 1st Fathom |
Man-o-War | Water | 40%/25% | 5 | None | 3,200,000 | 18,150 | 1st Fathom |
Killer Whale | Water | 20%/25% | 2 | 2 Whale Meat | 4,000,000 | 18,850 | 1st Fathom |
Eel | Water | 20%/25% | 1 | None | 4,500,000 | 20,300 | 2nd Fathom |
Great White Shark | Water | 30%/25% | 2 | 2 Shark Meat | 4,030,000 | 19,500 | 2nd Fathom |
Blue Whale | Water | 40%/25% | 2 | 2 Whale Meat | 3,450,000 | 18,700 | 2nd Fathom |
Octopus | Water | 30%/25% | 8 | None | 4,300,000 | 21,000 | 3rd Fathom |
Hammerhead Shark | Water | 25%/25% | 2 | 2 Shark Meat | 4,600,000 | 21,600 | 3rd Fathom |
Large Sea Serpent | Water | 35%/100% | 1 | None | 4,000,000 | 20,000 | 3rd Fathom |
River Monster | Water | 45%/35% | 4 | None | 3,750,000 | 23,052 | Underground River |
Giant Squid | Water | 40%/25% | 8 | None | 3,900,000 | 21,152 | 4th Fathom |
Sea Serpent Rider | Water | 40%/35% | 2 | None | 3,870,000 | 21,400 | 4th Fathom |
Sea Wolf | Water | 25%/20% | 4 | Aqua Shellplate Equipment gauntlets, sabatons | 4,850,000 | 22,252 | 4th Fathom |
Black Fathom | Water | 40%/25% | 2 | Aqua Shellplate Equipment bascinet, chausses | 3,940,000 | 21,600 | 4th Fathom |
Mermaid | Water | 30%/35% | 2 | Illusionary Equipment Neckband, handguards | 4,500,000 | 24,250 | 5th Fathom |
Sylph | Water | 40%/45% | 2 | 2 Nanners | 4,200,000 | 23,450 | 5th Fathom |
Seahorse Rider | Water | 40%/35% | 3 | Oracle Equipment Pendant, Robe, Barrier | 4,300,000 | 22,650 | 5th Fathom |
Water Giant | Water | ?? | ? | Band of Water | ?? | ?? | NW corner of 1st Fathom |
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