Outskirts

The Outskirts are one of the first areas a new character trains in, just after the Beach and prior to moving on to the Sewers. If you take the correct steps during character creation it is possible to skip training on the Beach and go directly to the Outskirts.

Two requirements also exist to be able to enter the Outskirts. First, the character must have gotten and completed the Clean up the Beach quest by getting the intelligence requirement for the Outskirts, 36, 40, or 44 depending on your race, then returning to the Mayor. The second requirement is that the character have received the Rescue the King quest.

This is one place that the Dark Traveler can be found.

The Outskirts has entrances to five different areas, counting returning to Shillatown. They are Lake Gala, Vast Valley, Maze, and Druid Valley.

A Village Armor Quest activation location is also in the Outskirts. Not currently in game.

Five creatures, some of the first created for the game of Shilla, call the Outskirts home. They are the Bat, Goblin, Gypsy, Convict, and Outlaw No.1. Outlaw No.1 is a new Group Kill creature in new Shilla. Click Here for the table of Creature Class vs Weapons.

The Goblin drops a rare item called Woodcutting. It is a skill that can be trained to cut wood.

Quick Look

Name Alignment Armor/Resist Attacks Drop Life Max Hit Class
Bat Air 0%/0% 1 Spicy Bat Wings 150 40 Air
Goblin Earth 2%/0% 1 Woodcutting 175 55 Humanoid
Gypsy None 1%/0% 1 None 200 70 Humanoid
Convict None 2%/0% 1 None 300 90 Humanoid
Outlaw No.1 None 50%/50% 3 Customs Duty 5,000,000 450 Unknown

Map


Outskirts%281%29.jpg
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License