The Outskirts are one of the first areas a new character trains in, just after the Beach and prior to moving on to the Sewers. If you take the correct steps during character creation it is possible to skip training on the Beach and go directly to the Outskirts.
Two requirements also exist to be able to enter the Outskirts. First, the character must have gotten and completed the Clean up the Beach quest by getting the intelligence requirement for the Outskirts, 36, 40, or 44 depending on your race, then returning to the Mayor. The second requirement is that the character have received the Rescue the King quest.
The Outskirts has entrances to five different areas, counting returning to Shillatown. They are Lake Gala, Vast Valley, Maze, and Druid Valley.
Five creatures, some of the first created for the game of Shilla, call the Outskirts home. They are the Bat, Goblin, Gypsy, Convict, and Outlaw No.1. Outlaw No.1 is a new Group Kill creature in new Shilla. Click Here for the table of Creature Class vs Weapons.
The Goblin drops a rare item called Woodcutting. It is a skill that can be trained to cut wood.
Quick Look
Name | Alignment | Armor/Resist | Attacks | Drop | Life | Max Hit | Class |
---|---|---|---|---|---|---|---|
Bat | Air | 0%/0% | 1 | Spicy Bat Wings | 150 | 40 | Air |
Goblin | Earth | 2%/0% | 1 | Woodcutting | 175 | 55 | Humanoid |
Gypsy | None | 1%/0% | 1 | None | 200 | 70 | Humanoid |
Convict | None | 2%/0% | 1 | None | 300 | 90 | Humanoid |
Outlaw No.1 | None | 50%/50% | 3 | Customs Duty | 5,000,000 | 450 | Unknown |
Map
Click on image to enlarge.
