Introduction
The Great Pyramid is located in the south section of the Vast Desert. It requires an Intelligence of 711, 790, or 869 depending on your race to enter. It is a many leveled area with a multitude of creatures to train upon.
Finding the Pyramid
Your first trip to the Pyramid will probably be to complete the Earth Guardian portion of the Elemental Guardian quests. The first step to finding the Pyramid is to get a Compass. You may have never picked up one so that you could Treasure Hunt, but you will need one now. Kill some Green Nymph's in the Maze and get one.
The second step is to enter the Vast Desert and drink from all four Oases. Once you have done that go to the spot on the map where the Pyramid is located. There's a portal that you can click to enter the Pyramid area itself.
Entering the Pyramid (not valid anymore)
The spot that has the Pyramid can be an East and West spot or a North and South spot. Click on Consider until you get the North and South spot. Clicking North will result in one of the following happening.
- You will find yourself on a spot with East, West, South, and North directions. Just go North into the Pyramid.
- You will find yourself on a spot with only East, West, and South directions. Click on Consider until the North direction appears, then go North into the Pyramid.
- You will find yourself back in the Desert. You will need to the return to where the Pyramid is located.
The good news is that once you defeat the Earth Guardian you can teleport directly to the top of the Pyramid. The bad news is that it is still a major walk to the lower levels even from there. Probably easier than going through the above instructions though.
Inside the Pyramid
Starting Point
Once you enter the portal, you'll be randomly teleported to one of any 4 locations/spots in the outside perimeter of the Pyramid. They're located at the North, East, South and West sections of the area. You can enter the Pyramid from any of the spots but will end up at different spots inside the Pyramid.
If you want to enter the Pyramid from a particular section, you can just walk around the Pyramid perimeter or exit the area back to the portal and enter the portal again until you're teleported to the desired location. To exit the area, just go North, or East, or South, or West from the Northern, Eastern, Southern, or Western portal teleport locations respectively.
Traps
The Pyramid has random traps that cause damage to your character. Their frequency and amount of damage makes them nothing more than an annoyance, but can be dangerous if you still cannot 1-round the creatures there. Here is a table of the traps.
Trap | Damage Amount of Max Life | Location |
---|---|---|
Pit Full of Spikes | 10% | Every up/down spots and intersections |
Ceiling Falls | 3% | Every up/down spots and intersections |
Acid Sprays | 2% | All the rest of the area |
Spears | 1% | All the rest of the area |
Darts | 0.5% | All the rest of the area |
Training
The Pyramid is enormous and will be your training home for quite awhile. It is your stop after completing the Ocean and before heading to the cold Glacier. Depending on your alignment and guild, you will probably skip groups of creatures in this area. Moving through the Pyramid to get to training areas at the bottom is an exercise in patience, but you will soon learn patterns of movement that will get you where you need to go.
Having reached the Earth Guardian and gained the Top of the Pyramid teleport location is essential to training here. Going through all the mess above every time to get into the Pyramid would be a pain. To quickly access the lowest two floors of the pyramid, take the southeastern most down link from the pyramid top. This is a direct route to the bottom floor with no branches and a decent stretch of land on the 2nd floor for training. Other floors shouldn't be too hard to access by just wandering around.
Weapon choice also plays a factor in where you train. Click Here for the table of Creature Class vs Weapons.
Finding the CM
The teleport location for the Pyramid is at the very top, center. To get to the Cookie Monster, from teleport:
2n 2w d 2n 2w d 4e 5s 3w 4s d 2s 2w d 2s 2d 5s d 5n 5e 5n 2w
Quick Look
Name | Alignment | Armor/Resist | Attacks | Drops | Life | Max Hit | Location | Class | |
---|---|---|---|---|---|---|---|---|---|
Pyramid Guard | Fire | 25%/35% | 1 | Guard Snack | 5,900,000 | 18,750 | Level 1 Outer Perimeter | Humanoid | |
Giant Cat | Earth | 20%/45% | 2 | None | 6,300,000 | 19,400 | Level 1 Outer Perimeter | Animal | |
Behemoth | Earth | 30%/35% | 2 | None | 5,500,000 | 17,800 | Level 1 Outer Perimeter | Beast | |
Skeleton Horde | None | 25%/15% | 4 | None | 6,400,000 | 19,200 | Level 0 and Level 1 Inner Paths | Undead | |
Mummy | None | 30%/35% | 1 | None | 6,000,000 | 19,850 | Level 0 and Level 1 Inner Paths | Undead | |
Banshee | None | 35%/35% | 1 | Grog | 5,500,000 | 18,250 | Level 0 and Level 1 Inner Paths | Shapeless | |
Centaur | None | 30%/45% | 4 | None | 6,100,000 | 20,152 | Level 2 | Humanoid | |
Genie | Air | 35%/65% | 2 | None | 5,500,000 | 19,250 | Level 2 | Mythic | |
Cerberus | Fire | 25%/35% | 4 | Baklava | 6,500,000 | 20,652 | Level 2 | Beast | |
Liche | None | 45%/55% | 1 | None | 5,150,000 | 19,500 | Level 2 | Undead | |
Poltergeist | None | 45%/30% | 1 | None | 5,180,000 | 18,000 | Level 2 | Undead | |
Werewolf | Earth | 25%/35% | 2 | None | 7,000,000 | 21,000 | Level 2 | Beast | |
Royal Guard | None | 20%/15% | 1 | None | 7,900,000 | 22,500 | Level 3 | Humanoid | |
Fallen Avatar | Earth | 20%/35% | 1 | Baklava | 7,900,000 | 21,650 | Level 3 | Humanoid | |
Warrior Mage | Fire | 15%/40% | 2 | Ice Storm Scroll, Illusionary Equipment Hood, Pavise, Shoes | 8,450,000 | 23,800 | Level 3 | Humanoid | |
Young Witch | Fire | 10%/35% | 1 | Baklava | 8,100,000 | 23,700 | Level 4 | Humanoid | |
Green Sorceress | Fire | 10%/35% | 2 | None | 7,900,000 | 22,850 | Level 4 | Humanoid | |
Dark Sorceress | Fire | 15%/40% | 2 | Glittering Annulet | 8,400,000 | 24,250 | Level 4 | Other | |
High Priestess | Fire | 25%/30% | 2 | Shishkabob | 8,300,000 | 24,150 | Level 5 | Humanoid | |
Court Magician | Fire | 15%/30% | 2 | Illusionary Equipment Gambeson, Tasset | 8,500,000 | 24,800 | Level 5 | Humanoid | |
Mummy Wizard | Fire | 25%/35% | 2 | Feteer Bel Asaag | 7,900,000 | 25,450 | Level 5 | Undead | |
Anubis | Earth | 30%/30% | 1 | Oracle Equipment Hat, Mittens | 8,000,000 | 26,850 | Level 6 | Mythic | |
Horus | Earth | 30%/30% | 1 | Aqua Shellplate Equipment, Gorget, Cuirass, Shield | 8,100,000 | 25,250 | Level 6 | Mythic | |
Isis | Earth | 30%/30% | 1 | Oracle Equipment Slacks, Slippers | 7,900,000 | 25,850 | Level 6 | Mythic | |
Thoth | Earth | 40%/35% | 1 | None | 6,900,000 | 27,250 | Level 6 | Mythic | |
Earth Guardian | Earth | 50%/50% | 2 | None | Varies | Varies | Level 7/Top | Other |
Map
Pyramid Base

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Top Level
