The Pyramid

Pyramid Introduction

The Pyramid is located in the middle of the Vast Desert. It requires an Intelligence of 711, 790, or 869 depending on your race to enter. It is a many leveled area with a multitude of creatures to train upon.

Finding the Pyramid

Your first trip to the Pyramid will probably be to complete the Earth Guardian portion of the Elemental Guardian quests. The first step to finding the Pyramid is to get a Compass. You may have never picked up one so that you could Treasure Hunt, but you will need one now. Go to the center of the Maze and get one. The second step is to enter the Vast Desert and drink from all four Oasis. Once you have done that go to the spot on the map where the Pyramid is located.

The easy part is over, now for the more complicated section… getting into the Pyramid.

Entering the Pyramid

The spot that has the Pyramid can be an East and West spot or a North and South spot. Click on Consider until you get the North and South spot. Clicking North will result in one of the following happening.

  1. You will find yourself on a spot with East, West, South, and North directions. Just go North into the Pyramid.
  2. You will find yourself on a spot with only East, West, and South directions. Click on Consider until the North direction appears, then go North into the Pyramid.
  3. You will find yourself back in the Desert. You will need to the return to where the Pyramid is located.

The good news is that once you defeat the Earth Guardian you can teleport directly to the top of the Pyramid. The bad news is that it is still a major walk to the lower levels even from there. Probably easier than going through the above instructions though.

Inside the Pyramid

Starting Point

Once inside the background will change and you will head north several times, then down, then north two more times. At this point a door will shut preventing you from returning to the Vast Desert. Your present location is marked on the map.


The Pyramid has random traps that cause damage to your character. Their frequency and amount of damage makes them nothing more than an annoyance. Here is a table of the traps.

Trap Damage Amount of Max Life
Pit Full of Spikes 10%
Acid Sprays 2%
Spears 1%
Darts 1/2%
Ceiling Falls 2/3%


The Pyramid is enormous and will be your training home for quite awhile. It is your stop after completing the Ocean and before heading to the cold Glacier. Depending on your alignment you will probably skip groups of creatures in this area. At this point in your Shilla career money isn't an issue, but if you do want to make some gold numerous creatures here drop weapons. Moving through the Pyramid to get to training areas at the bottom are an exercise in patience, but you will soon learn patterns of movement that will get you where you need to go. Having defeated the Earth Guardian and gained the Upper Pyramid teleport location is essential to training here. Going through all the mess above every time to get into the Pyramid would be a pain. To quickly access the lowest two floors of the pyramid, take the south eastern most down link from the pyramid top. This is a direct route to the bottom floor with no branches and a decent stretch of land on the 2nd floor for training. Other floors shouldn't be too hard to acccess by just wandering around.

There are a couple of holes in the Quick Look table, but those will be filled soon.

Quick Look

Name Alignment Armor Attacks Drops Life Max Hit Location
Pyramid Guard Fire(?) 25% 1 Guard's Snack 5,900,000 18,750 Level 1 Outer Path
Giant Cat Earth 20% 2 None 6,300,000 19,400 Level 1 Outer Path
Behemoth Earth 30% 2 None 5,500,000 17,800 Level 1 Outer Path
Skeleton Horde ? 25% 4 None 6,400,000 19,200 Level 0 and Level 1 Center Paths
Mummy ? 30% 1 None 6,000,000 19,850 Level 0 and Level 1 Center Paths
Banshee ? 35% 1 None 5,500,000 18,250 Level 0 and Level 1 Center Paths
Centaur ? 30% 4 Double Ball Flail 6,100,000 20,150 Level 2
Genie Air 35% 2 Ruby Mace 5,500,000 19,250 Level 2
Cerberus Fire 25% 4 Baklava 6,500,000 20,650 Level 2
Liche ? 45% 1 Fired Stiletto 5,150,000 ? Level 2
Poltergeist ? 45% 1 None 5,180,000 ? Level 2
Werewolf Earth 25% 2 Silver Throwing Daggers 7,000,000 ? Level 2
Royal Guard ? 20% 1 Flaming Scimitar 7,900,000 22,500 Level 3
Fallen Avatar Earth 20% 1 Baklava 7,900,000 21,650 Level 3
Warrior Mage Fire 15% 2 Ice Storm Scroll 8,450,000 23,800 Level 3
Young Witch Fire 10% 1 Baklava 8,100,000 23,700 Level 4
Green Sorceress Fire 10% 2 None 7,900,000 22,850 Level 4
Dark Sorceress Fire 15% 2 Glittering Annulet 8,400,000 24,250 Level 4
High Priestess Fire 25% 2 Shish Kabob 8,300,000 24,150 Level 5
Court Magician Fire 15% 2 Magi Staff 8,500,000 24,800 Level 5
Mummy Wizard Fire 25% 2 Feteer Bel Asaag 7,900,000 25,450 Level 5
Anubis Earth 30% 1 Aqua Sapphire Shell Visage 8,000,000 26,850 Level 6
Horus Earth 30% 1 Aqua Sapphire Scarab Husk 8,100,000 25,250 Level 6
Isis Earth 30% 1 Aqua Sapphire Ancient Shield 7,900,000 25,850 Level 6
Thoth Earth 40% 1 Triumphant Jeweled Battle Axe 6,900,000 27,250 Level 6


This HUGE map is gonna have to wait for summer more than likely.

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