Race Abilities And Bonuses

Race Bonuses and Abilities

Race Enc Entry Armor Hits Power Heat Cold Shop WS Acc Grope Abil
Arachnid +50% -33% +30% -3% Nightvision
Avian +10% +20% -50% -30% Flying
Centaur +50% -33% +10% +20% +50%
Drac +33% -50% +50% +10% +10% -10% Fatigue Usage, +5% Extra Damage on Whirlpools
Dwarf +50% +10% +33% -20% +10% +10% -30% -10% Fatigue Usage, +5% Extra Damage on Whirlpools, and Nightvision
Elf +10% +20% +50% +50% +30% Nightvision
Gnome -50% -10% +33% -20% -50% -50%
Halfling -50% +33% -50% +50%
Human
Kobold +10% -33% -20% -50% +50% +10% +30% Nightvision
Lizard +10% -50% +50% +3% Swimming
Ogre -20% +50% -50% +10% +10% +3% -10% Fatigue Usage, +5% Extra Damage on Whirlpools
Orc +10% +33% -20% -50% +50% Nightvision
Pixie -50% +10% +20% -3% Flying and Invisibility
Satyr +10% +20% -50% +50%
Wolf -10% -20% +50% -50% Nightvision
Wraith +33% +50% -50% -3%

Legend

Encumbrance — The % increase or decrease to your character's Encumbrance.

Area Entry— How much more or less Intelligence your character will need to get into an area

Armor Bonus — % increase or decrease to your character's armor.

Creature Hit — How much more creatures will hit your character.

Spells Power — How much more or less effective spells are for your character, both in effect and duration.

Heat Dmg — How much more or less damage your character takes from heat, either in the Volcano or the Vast Desert.

Cold Dmg — How much more or less damage your character takes from the cold in the Vast Desert.

Shop Prices — How much more it costs your character to buy items from shops, Trader Jack's, and Trader Bob's.

WS Penalty — % increase to your character's Wall Score to be able to receive items through Trader Jack's or Trinket Exchange.

Accuracy — % increase or decrease to your character's accuracy with their weapon.

Grope — % increase or decrease to your character's Grope. (Strength + Constitution)

Abilities — The special abilities that your character may have based on their race.

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