Residences in Shilla
Table of Contents
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Introduction
Residences are a new feature in Shilla that offer various benefits to players.
List of Items needed and Location
Note: The exact skill levels aren't nailed down entirely, but using /info [name] in Shilla chat can help you. The maximum you will need is 500, however. Also, some of these items can be found in numerous locations, but for simplicity's sake, I listed the easiest place to obtain them.
Item Name | Locations | Obtain |
Aqua Crystal | Ocean | Mining |
Aqua Firework | Gnome Village | Cutting |
Black Pearl | Dwarven Stronghold | Mining |
Brick | Lower Volcano | Mining |
Clay | Lake Gala | Digging |
Construction Wood | Deep Dark Forest | Cutting |
Gravel | Beach | Digging |
Gold Nugget | Lower Volcano | Mining |
Green Pixie Dust | Deep Dark Forest | Cutting |
Green Trunk | Deep Dark Forest | Cutting |
Iron Ore | Dwarven Stronghold | Mining |
Kindling | Dark Forest | Cutting |
Lime | Lake Gala | Digging |
Marble | Dungeon of the Lost Souls | Mining |
Oak Wood | Werewolf Forest | Cutting |
Sand | Beach | Digging |
Solid Rock | Dwarven Stronghold | Mining |
Small Gold Nugget | Dwarven Stronghold | Mining |
Small Pearl | Dwarven Stronghold | Mining |
Tiny Gold Nugget | Dwarven Stronghold | Mining |
Topaz | Dwarven Stronghold | Mining |
White Pearl | Dwarven Stronghold | Mining |
Acquiring Land
Purchase
Purchased at the Real Estate Office in Shilla Town.
Location: West x4, North, then East from the town fountain.
Numerous land options available.
Listings refresh regularly throughout the day.
Land Types:
- Sand (lowest quality)
- Clay (medium quality)
- Rocks (highest quality) - Generally the most suitable for building.
Factors to consider
Acreage, Ground Type, Proximity to Resources (forest, sea, mountains), Road Access, Town Distance, Price.
Resource Discounts: Proximity to resources can reduce building material costs.
- Mountains: Reduce Solid Rock cost.
- Sea: Reduce Sand cost.
- Forest: Reduce Construction Wood cost.
House Types and Costs
House | Sand | Clay | Rocks | Price | Materials | Size | Rooms(Max) | Build(Exterior) |
Shed | Yes | Yes | Yes | 50,000 | 120 Solid Rock | 45 | 2 | Slide |
Cottage | Yes | Yes | Yes | 120,000 | 190 Construction Wood, 80 Solid Rock | 55 | 3 | Garden, Pool |
Houseboat | Yes | No | No | 200,000 | 350 Construction Wood | 90 | 4 | Pool |
Farm House | No | Yes | No | 350,000 | 520 Construction Wood, 130 Solid Rock, 90 Clay | 125 | 6 | Garden, Pool, Course, Yard |
Hunting Lodge | No | Yes | Yes | 500,000 | 820 Construction Wood, 230 Solid Rock, 210 Sand, 120 Lime | 155 | 8 | Garden, Pool, Course, Yard |
Mansion | No | Yes | Yes | 1,200,000 | 1140 Construction Wood, 200 Solid Rock, 120 Sand, 80 Iron Ore | 205 | 12 | Garden, Pool, Course, Yard |
Bunker | No | Yes | Yes | 2,000,000 | 1460 Solid Rock, 300 Gravel, 600 Iron Ore | 235 | 25 | Garden, Pool, Course, Yard |
Fort | No | No | Yes | 4,500,000 | 2150 Construction Wood, 800 Solid Rock, 300 Gravel, 300 Sand | 290 | 20 | Garden, Pool, Course, Yard |
Hotel | No | No | Yes | 18,000,000 | 3440 Contstruction Wood, 1100 Solid Rock, 500 Clay, 350 Sand | 355 | 30 | Garden, Pool, Course, Yard |
Castle | No | No | Yes | 40,000,000 | 4100 Construction Wood, 1100 Solid Rock, 500 Clay, 500 Gravel, 350 Sand | 405 | 40 | Garden, Pool, Course, Yard |
Exterior Rooms:
Name | Gold Cost | Min Room Size | Where | Mats |
Silo | 2500000 | 100 | HouseYard | 10 Green Trunk(s) (MISC) |
AirBase | 12000000 | 70 | HouseGarden, HouseYard | 13 Red Trunk(s) (MISC) |
Slide | 2500000 | 40 | HousePool | 5 Green Trunk(s) (MISC) |
Monument | 2500000 | 100 | HouseCourse | 8 Red Trunk(s) (MISC) |
Air Base
This allows you to take 1 Pixie Dust(Gold Excluded) and teleport here from your current location. The only drawback is that the area that you are in, must have some monster in it's group that drops an item(food, weapon, armor, etc…), since the only way to teleport back to the original location is to pay the cost of the item.
Very helpful in later stages of the game where travelling to further away lands with lack of teleport options becomes an issue.
This should be permanently built as one of your rooms.
Monument
This allows you to speed up the timer to leave an alignment in game from 24 hours to 12. Helpful when fighting the 4 Elemental Guardians, also helpful in the later games when you need to jump between Good, Evil and Spirit reguarly.
Since this item takes Red Trunks and Red Trunks are extremely hard to make, this should stay permanently as one of your rooms.
Silo vs Slide
Both of these items require Green Trunks, which can be farmed in the DDF woodcutting spot as a rare drop, but much quicker than Red Trunks.
Silo
Silo is just useful in a general sense for housing enchanting stones, and construction materials. You'll end up with a lot of stones you'll want to use for enchanting later, or materials that you'll leave on the ground while looking for other things, and picking them up and storing them for a later date might save you some time in the long run.
As you get materials for rooms, and such, use them up when you have a plan. If you need to destroy the room for a Slide, we want to be able to carry what we've stored at least for the short term.
Note there is no restriction to a maximum room size for an exterior room, a silo can hold (room size * 8) items.
Slide
Slide: Mainly used for switching specialty weapon guilds in game.
Unless you really hate the spec guild you are in currently, you have no reason to switch until you have completed all the first guilds quests, and need to go start working on the 2nd guild to work towards an advanced guild(guild 1+2).
In that time, you could keep the Slide if you are constantly switching, or demo the slide and make a bigger Silo. At that point in game, the flexiblity to do either/or is very easy.
Don't sacrifice one of these for Monument or Trampoline. They take Red Trunks which take a lot more time to make, and therefore we aren't wanting to remove those rooms just for the simple sake of doing it.
Interior Rooms
Room Requirements
Room | Minimum Size Needed | Gold Cost | Material Needed | General Purpose | Upgrade(lvls) | Upgrade Costs |
Bath room | 10 | 100,000 | 10 Tiny Gold Nugget | Restore health, stamina, mana. | Y(1) | 2,000,000 |
Kitchen | 15 | 400,000 | 4 Green Emerald | Cook, bake, grill, mix food. | N | |
Living Room | 20 | 600,000 | 1 Green Trunk | Log off for Strength Buff. | Y(3) | 3,500,000 |
Dorm | 15 | 500,000 | 4 Green Pixie Dust | Log off for Intelligence Buff. | Y(3) | 3,500,000 |
Guest Room | 10 | 550,000 | 15 Small Pearl | Log off for Charisma Buff. | Y(3) | 3,500,000 |
Fitness Room | 25 | 1,400,000 | 6 Red Trunk | Hourly health buff. | Y(3) | 5,000,000 |
Music Hall | 15 | 1,500,000 | 8 Red Pixie Dust | Hourly stamina buff. | Y(3) | 5,000,000 |
Library | 30 | 1,600,000 | 8 Red Ruby | Hourly mana buff. | Y(3) | 5,000,000 |
Pantry | 40 | 2,300,000 | 5 Small Gold Nugget | Stores food. | N | |
Lab | 20 | 18,300,000 | 9 Black Pearl, 3 Aqua Crystals, 1 Aqua Firework | Get more info in "Consider." | N | |
Armor Cabinet | 50 | 50,000,000 | 7 Black Trunk | Stores armor. | Y(3) | 50000000, 1 Black Plank |
Weapon Storage | 20 | 25,000,000 | 5 Black Pixie Dust | Stores weapons. | Y(3) | 25000000 1 Smoke Bomb |
Jewelry Storage | 100 | 75,000,000 | 1 Black Crystal, 1 Black Plank, and 4 Black Trunk | Stores jewelry. | Y(3) | 75000000, 1 Black Crystal(s) (GEM) |
HomeBank | 25 | 22000000 | 5 Marble(s) (MISC), 40 Iron Ore(s) (MISC), 60 Oak Wood(s) (MISC) | Bank | N | |
ItemBank | 50 | 50000000 | 80 Iron Ore(s) (MISC), 40 Oak Wood(s) (MISC), 50 Brick(s) (MISC) | Item Storage | N | |
TrinketExchange | 60 | 100000000 | 10 Gold Nugget(s) (GEM), 50 White Pearl(s) (GEM), 10 Topaz(s) (GEM), 25 Marble(s) (MISC), 50 Oak Wood(s) (MISC) | Traders | N | |
TrainingCenter | 100 | 50000000 | 80 Iron Ore(s) (MISC), 40 Oak Wood(s) (MISC), 50 Brick(s) (MISC) | Training | N | |
ScrollTrainingCenter | 100 | 25000000 | 80 Iron Ore(s) (MISC), 40 Oak Wood(s) (MISC), 50 Brick(s) (MISC) | Scrolls | N | |
SkillTrainingCenter | 100 | 75000000 | 80 Iron Ore(s) (MISC), 40 Oak Wood(s) (MISC), 50 Brick(s) (MISC) | Skills | N | |
SongTrainingCenter | 100 | 25000000 | 80 Iron Ore(s) (MISC), 40 Oak Wood(s) (MISC), 50 Brick(s) (MISC) | Songs | N |
Room Functions
Bathroom:
Restores Life, Mana, and Fatigue.
Level 2 upgrade provides a +5% buff for 5 minutes.
Basically, the base version is a Fountain resting spot. Upgrading it is a must, since it provides
a healing buff that can counteract many zone damaging areas, such as Volcano, Pyramid, Vast Desert, etc…
The mana and fatigue ones can help end game with some builds as they do damage off of current stat,
so the buff keeps it at maximal level.
Kitchen:
Crafting recipes for other rooms.
Cooking boosts Mana, Grilling boosts Life, Baking boosts Fatigue.
Not much else to add to this, since most recipes are garbage, but you will need to learn how to do
some of them for other rooms in your residence. Click here for a tutorial and quests related to the kitchen.
Dorm(Int), Living Room(Str) & Guest Room(Chr):
These rooms allow you to log off, and when you log back in gain a small temporary increase to a stat.
Formula:
X is the amount you will gain. Level is the current level of your room.
Time for each buff:
(2)X will only reach a max of 120 minutes, so 24 hours of rest is the max.
Room size doesn't matter in any way on these rooms, so just build the smallest room.
These rooms are good for a temporary boost to your stats, Mages get the most out of it since Int = attacks,
but Chr = Elite hunting and Str = Life so all of them could be useful in some respect.
Items needed for each room
Living Room:
Level 0(Starter): Goat Milk Soup
Level 1: Grilled Dragon Ribs
Level 2 & 3: Guard Snack Pie
Dorm:
Level 0(Starter): Whey Bread Pie
Level 1: Grilled Pegasus Wing
Level 2 & 3: Shark Meat Soup
Guest Room:
Level 0(Starter): Spicy Bat Wings Soup
Level 1: Troll Nogg Pie
Level 2 & 3: Grilled Baklava
Fitness Room, Library, & Music Room
Fitness Room adds a % life boost, Library adds a % mana boost, Music Room adds a % fatigue boost.
Initial buffs start at 5%, and increase 5% with each upgrade for a maximum of 20%
Size of the room does increase the time of each boost, with a range of somewhere between 4-8 minutes.
Recommended to save up to room size 100 before building each room.
Foods for each room:
Library: Crab Legs Salad (Level 0), Troll Nogg Ragout (Level 1), BBQ Rat Toes Juice (Levels 2-3)
Music Room: Peezza Juice (Level 0), Dragon Ribs Salad (Level 1), Shark Meat Ragout (Levels 2-3)
Fitness Room: Red Wine Juice (Level 0), Rhino Horn Salad (Level 1), Raw Imp Ragout (Levels 2-3)
Pantry:
Stores food.
Minimum size is 40 (holds 4000 food items) with a max of 100(10000 food items.
While most food in Shilla is easy to come by, having a supply of mixed items for your other residence rooms
is the best use for the Pantry, in case you die and lose all of those items.
Lab:
Runs battle simulations to predict combat outcomes. If you're not sure about something, having this can help.
Every time you click consider it saves the battle data and then when you visit here, it'll give you a % chance
of 1-rounding the monster.
Highly valuable for Mages.
Armor Cabinet, Weapon Storage & Jewelry Storage
These rooms provide storage for weapons, armor and jewelry. As you are traveling in the game, you'll come across
things you'd wish to keep extras of, whether it's a new weapon you wish to enchant later, some armor for enchanting, or some rare piece of jewelry that's hard to come by. These can be upgraded 3 times each, so at full size, max upgrade you are looking at:
Armor Cabinet: 8,16,24,32 items
Weapon Storage: 3,6,9,12 items
Jewelry: 5,10,15,20 items
These rooms can be built as much as you have space for in your estate, so you can store things in multiple rooms and they all count as their own room for capacity.
Office Items:
HomeBank, ItemBank, TrinketExchange, TrainingCenter, ScrollTrainingCenter, SkillTrainingCenter, SongTrainingCenter
These rooms are the same rooms as what are in Shilla town and New Shilla Town. They can be built for convenience, but they don't need much extra description since they do the exact same thing.
Note: These rooms are classified under "Office" for building.