shilla bay

Shilla Bay is a series of areas introducing several new creatures and a line of optional quests to Shilla.

The areas

Shillatown Docks

While I have included it here as its own map, Shilladown Docks isn't anything more than a southern section of Shillatown and can also be found on its map. This area is comprised of the Vessel Stuff shop, Seaman's Tavern, three Docks, two Shipyards and the spots in between or surrounding them. The spot east of the Vessel Shop indicates that it is a quest activation location.

Shillatown Docks Map

Shillatown%20Docks.jpg

Shilla Bay and Shilla Island

This area contains several mysteries I've yet to solve. It's comprised of spots that have restricted movement depending on certain conditions. See Movement below for more information. Two Red Buoys can be found at the northern section of the map, while the Yellow Buoy and Green Buoy are located west and east of Shilla Island respectively. The southwestern and southeastern corners contain a grey "open sea'' spot, while the grey spot directly south of Shilla Island indicates its north of the 0,0 location in the Endless Open Sea. Moving in this area requires boarding a Vessel of some kind and having the necessary components for that vessel to operate. More on that aspect can be found below.

The island contains a Dock for leaving and boarding your vessel, and the Bigger Vessel Stuff for purchasing more powerful vessels, other items, and completing quests. The Island is home to all the creatures found in the Bay, including the elite creatures Captain Skullhat and Henry the Hellish.

Shilla Bay Map

Shilla%20Bay%20-%20water.jpg

Movement

Moving around Shillatown Docks is like moving in most areas in Shilla. An amount of fatigue is used depending on you encumbrance level. To leave the Docks or enter the Shipyards, your character must own a vessel that they can board.

As mentioned above, moving around Shilla Bay requires being onboard a vessel. Your character does not use fatigue for movement, but Provisions are used. Each movement of your vessel consumes one provision per crew member, not including yourself. Wind direction and speed are also a factor that restricts movement in Shilla Bay. While sailing any vessels, number of sails hoisted does not affect this restriction, you will frequently see a line of red text that says The wind makes it impossible to sail in this direction.

Moving around Shilla Island is similar to movement of that in Drakmor Castle or the Druid Keep. To move off of the spot at the center of the Island you must defeat the creature. Moving off of any of the other spots does not have this requirement. Like the Docks found at the Shillatown Dock location, leaving the Dock on Shilla Island requires boarding a vessel. While on the Island your character can teleport back to the Fountain.

Creatures

These areas introduce several new creatures and items to the world of Shilla. I'll add for detailed information as I, or others, encounter and research them. Any specific data listed, especially max hit data, is the most accurate information seen. Use the Consider button if you are unsure on your character's survival chances. The armor, life, and hit ranges shown below are from the areas and creatures page found through the game's link.

Quick Look

Name Alignment Armor/Resist Attacks Drop Life Max Hit Location
Sailor None 10% - 25%/0% - 30% 2 None 100,000 2,000 Random vessel crew/North spot of Shilla Island
Captain None 10% - 25%/0% - 30%?% 2 Bottle of Rum, Tiny Gold Nugget 100,000 - 2,500,000 <3200 Random Vessel Crew/Yellow Buoy
Buccaneer None 10%-25%/0%-30% 2 Salt Pork 100,000 - 2,500,000 3200 Random vessel crew/Southern spot of Shilla Island
Admiral None 10% - 25%/0% - 30% 3 Pieces of Eight, Small Gold Nugget 100,000 - 2,500,000 < 3200 Random vessel crew/Yellow Buoy
Pirate Crew None 6%/0% - 30% 2 2 Iron Balls 130,000 2,250 Random vessel crew/Green Buoy/middle spot of Shilla Island
Ship Dog Earth 6%/0% - 30% 3 Ship's Biscuit 145,000 2,235 Random vessel crew/Green Buoy/middle spot of Shilla Island
Lady Pirate None 10% - 25%/0% - 30% 2 Burgoo 100,000 - 2,500,000 < 3200 Random vessel crew/Basement spot of Shilla Island
Privateer None 10% - 25%/0% - 30% 3 ? ? 100,000 - 2,500,000 < 3200 Random vessel crew/Basement spot of Shilla Island
Henry the Hellish Fire 10% - 25%/0% - 30% 1 Tier 8 Elite Weapons 100,000 - 2,500,000 4,300 Eastern Elite location of Shilla Bay

Vessel to Vessel Combat

Introduction

Once you have a vessel that can carry cannons you can begin attacking other vessels. All types of vessels can be found in the Bay, but you can only attack those under pirate flag. Light Cannons can be bought at the Vessel Stuff shop, Heavy Cannons can be bought from the dwarves in the Dwarven Stronghold.

Button Choices

The buttons do the following after encountering a vessel under pirate flag.

  1. Fire Cannon - Fires your cannon(s) and initiates combat. Enemy vessel will either fire its cannon(s) or Manoeuvre.
  2. Manoeuvre - Moves your vessel trying to improve your tactical position and initiates combat. Enemy vessel will either fire its cannon(s) or Manoeuvre.

After the first round your tactical position will either improve or worsen and a third option will appear.

  1. Turn Around - Runs from the combat. Enemy vessel will fire its cannon(s) one final time at you.

Tactical Position

Sea battles are all about what position your vessel is compared to your enemy's vessel.

  1. Very Poor - Enemy vessel will do a higher range of damage, you will do a much lower range or none.
  2. Bad - Enemy vessel will do a mid to high range of damage, you will do a lower range.
  3. Balance - Both vessels can do mid range of damage.
  4. Good - You can do a mid to high range of damage, the enemy vessel will only try to manoeuvre.
  5. # Excellent - You can do higher range of damage, the enemy vessel will only try to manoeuvre.

To increase your tactical position you must manoeuvre while the enemy vessel is firing their cannon(s).
Firing your cannon(s) while the enemy vessel is manoeuvring decreases your tactical position.
No change occurs if you both do the same thing, either firing cannon(s) or manoeuvring, though occasionally you'll gain tactical position if both of you manoeuvre.

Reward for Victory i.e. Plunder

When the enemy vessel reaches around 60% of its health an Enter Enemy Vessel button will appear. It does no good to continue the fight at that point, because destroying the enemy vessel completely get you nothing. When you board the following can happen.

  1. You'll get a random amount of gold.
  2. The crew will surrender and you might recruit some crew members and get some gold. The number of recruited crew members is based on charisma. At 1050 charisma and on a Brig I was recruiting an average of 5 crew each time.
  3. A random number of crew, either in the form of Sailor/Captain pair, Buccaneer/Admiral pair, or Pirate Crew/Sea Dog pair, will initiate combat with you. Exactly like attacking the creatures at the Yellow or Green Buoy, eventually the combat just stops.

Tips and Tricks

Always Manoeuvre as your first choice, otherwise you'll begin in Balanced or Bad tactical position.

  1. If you start off in a Bad tactical position after initiating combat, Turn Around immediately. The enemy will then only get one shot at you vs the two it will take for you to get to a Good tactical position.
  2. Fire Cannons on Excellent or Good, Manoeuvre on Balanced until enemy vessel fires cannons. This will increase the amount of damage you cause and decrease the amount of damage you take.
  3. Every fifteen minutes visit the Yellow Buoy and click Rescue Them to get more crew. Your crew can and will die during combat. The Yellow Buoy is an excellent way to avoid having to use Quest Points to replenish your crew.
  4. Visit the Red Buoys or the Elven/Orc Buoys to get free repairs to your vessel. Even after five minutes the Buoys repairs begin to refresh and at fifteen minutes they are at full repair capacity.
  5. If your boat gets too damaged, less than 70% of full health, you're unable to repair in the shipyards. Use the Red Buoys to get you up over that mark. Unless you have very low dex, you should be making more than enough fighting pirate ships to cover any needed repairs.
  6. When you are out, or nearly out, of Iron Balls grind on the Green Buoy to get the ammo, experience, food, and gold to continue to fight.

Shilla Bay/Docks Quests

You are introduced to workings of these new areas through a line of quests. While currently optional to do in the main storyline of Shilla, they do provide an interesting diversion to grinding, a use for gold, and as future research is completed, alternative training locations.

Sailor Recruitment

This is the start of your exploration of the Shilla Bay area. You obtain the quest from Roger at the Vessel Stuff shop. You're told about the basics, in a story form, then are sent to Elven Village's armor and sail shop. You don't need to buy the sails, and nothing happens at the shop once you are there, but a link will appears to complete the quest once you return to the Vessel Stuff shop.

Sailor Recruitment II

This quest starts in the Vessel Stuff shop upon completion of the Sailor Recruitment quest. Roger mentions something about the sails in the EV being too expensive and then sends you to the Seaman's Tavern on a hiring of crew practice run. Again you don't need to actually charm/recruit some men into joining you and nothing will happen at the tavern, so return to Roger at the Vessel Stuff to click on the link to complete the quest.

Sailor's First Journey

This quest starts in the Vessel Stuff shop upon completion of the Sailor Recruitment II quest. Roger directs you to get a vessel and go find the Yellow Buoy. The only vessel available to you is the Brig, which has a value of 100m gold. You will also need a Used Sail, which has a value of 20m gold. Each type of vessel has a minimum number of needed crew to operate the vessel. Getting these crew members requires using Quest Points in the Seaman’s Tavern. The higher your base charisma and choosing the higher QP donation amount increases your chances of recruiting crew members and the number of crew members recruited. At 600 charisma I was successful at the 5 QP option. When you’re unsuccessful at recruiting crew any quest points used are lost and you will be told you don't have the required charisma. So don’t be mindless and tell bad stories to the tavern sailors, wasting all your Quest Points.The brigantine will cost you 200,000 gold at that charisma as well. .

Once you have a vessel, sail, and crew you can board your Brig and move from one the Docks to one of the Shipyards. It is here that you can inspect the currently boarded vessel and make changes. To complete the quest you will need to select Used Sail from the drop down menu near the bottom of the page and click the "A Sail" button. You can't add a cannon to the Brig, so ignore that section. The next line is where you add Provisions. Select any type of food you want, the higher healing value the higher number of provisions it provides, input a number into the box, and click the "Some Food" button. Head east to the Docks, then south to enter Shilla Bay. The first thing you will need to do prior to moving is hoist you sail by clicking on the blue "hoisted" link near the top of the page. At that point you can make your way to the Yellow Buoy located west of Shilla Island. You don't have to kill anything on the buoy, just sail to it, return to one of the docks, disembark, and then return to the Vessel Stuff shop.

Sailor's Navigation Proficiency

This quest starts in the Vessel Stuff shop upon completion of the Sailor's First Journey quest. Roger will then send you back to the Bay to raise your Navigation Proficiency to at least 100. This is done simply by sailing around and checking your quest log until you've reached the requirement. Roger warns you not to "sail too far", but short of leaving the Bay, which you can't at this point anyway, I'm not sure what he is referencing. Return to the Vessel Stuff shop to complete the quest.

Sailor Exploring Island

This quest starts in the Vessel Stuff shop upon completion of the Sailor's Navigation Proficiency quest. Roger will send you out to visit Mercury at the Bigger Vessel Stuff shop located on Shilla Island. You don't have to kill the creature on the Green Buoy to access the Docks and disembark, but getting through and off the one spot separating you from the shop does require killing the creature there. If you have the 600 charisma needed to recruit Brig crew, have gotten at least to the Deep Dark Forest, or the Dungeon, you should be fine. Visit the shop, again you don't have to buy anything but Mercury will mention they don't have a Shipyard on the island and that you'll need add a cannon to manoeuvre. Click on the link at the bottom of the page to complete the quest and gain the next quest.

Sailor's First Manoeuvres

This quest starts in the Bigger Vessel Stuff shop upon completion of the Sailor Exploring Island quest. Mercury will send you out to raise your Manoeuvring Proficiency to 50. While he does mention cannons, you don't need one to get your proficiency to 50. You can't equip one to your Brig anyway. So sail around until you find a ship under neutral flags so it won't attack you, then click on the Manoeuvre button until you reach at least 50 in your quest log. Manoeuvring doesn't consume Provisions. Once done click on "Turn Around" to run away and return to Mercury. He'll tell you to keep watching for buoys.

Sailor's First Battle

This quest starts a the leftmost Shipyard upon completion of the Sailor's First Manoeuvres quest. You are directed to get your Cannoneering skill up to 150. This is done by engaging in sea battles with vessels under pirate flag. See Vessel to Vessel combat above for details. When you reach 150 points, in your quest log, return to the shipyard to complete the quest.

Red Buoy Quests

Hunt Pirates

This quest starts at the right Red Buoy after completion of the Sailor's First Battle quest. You are directed to kill 200 Sailors. The best place to do so is the northern spot on Shilla Island. You'll also pick up a very nice pile of Iron Balls from having to kill the center Island spot to move north. When you see "You have killed all quest monsters", return to the right Red Buoy to complete the quest.

Get Booze

This quest starts at the left Red Buoy after completion of the Sailor's First Battle quest. You are directed to obtain 100 Bottles of Rum. Start this quest, but enable the Hunt Pirates quest before beginning your Rum gathering. Best place for both of these quests is the northern Island spot. Though I haven't tried you might be able to just buy the Rum as well from the Vessel Stuff. Return to left Red Buoy when you have the 100 Bottles.

Hunt More Pirates

This quest starts at the right Red Buoy after completion of the Hunt Pirates quest. You are directed to kill 250 Buccaneers. The best place to do so is the Yellow Buoy. At this point in quest completion I had more than enough gold to purchase, and navigation proficiency to pilot, the most powerful vessel, the Brig. Since you'll be grinding away on the Yellow Buoy take advantage of the opportunity to increase your crew every 15 minutes. When you have killed the necessary 250 buccaneers, return to the right Red Buoy to complete the quest.

Go For Wealth

This quest starts at the left Red Buoy after completion of the Get Booze quest. You are directed to gather either 1 or 2 Pieces of Eight. The best place is to head to the Yellow Buoy. Admirals drop them, but you'll have to be patient. Return to the left Red Buoy to complete the quest.

Hunt the Crew

This quest begins at the right Red Buoy after completion of the Hunt More Pirates quest. You are directed to kill 300 Pirate Crew. The best place is at the [[[Green Buoy]] and don't forget to gather all the Iron Balls that drop. Return to the right Red Buoy to complete the quest.

Get More Supplies

This quest begins at the left Red Buoy after completion of the Go For Wealth quest. You are directed to gather 150 Ship's Biscuits. The Ship Dog at the Green Buoy or at the middle spot of the island drops these, though you can buy them at the Vessel Stuff shop as well. Once you have the required amount head back to the left Red Buoy to complete the quest.

Hunt Privateers

This quest begins at the right Red Buoy after completion of the Hunt the Crew quest. You are directed to kill 350 privateer. Bounce back and forth from the Bigger Vessel Stuff shop and the basement area, but only after you have activated the Getting Burgoo quest since you'll be fighting a lot of Lady Pirates as well. Return to the right Red Buoy to complete the quest.

Getting Burgoo

This quest begins at the left Red Buoy after completion of the Get More Supplies quest. You are directed to gather 250 Burgoo. The Lady Pirate drops these frequently, and the best place to find her in in the basement spot below the Bigger Vessel Stuff shop. Make sure you have activated the Hunt Privateers quest, because they are found in the same location. Return to the left Red Buoy to complete the quest.

Sailor's Final Trip

This quest begins at the Open Sea entrance after completion of Getting Burgoo quest. You are directed to get a Sextant. This item can either be found as a drop from Captain Skull Hat or by making your way through the [[[Maze]] to the spot just south of the center. Getting the Sextant completes the quest and gain the reward of 7.5 million gold pieces and 1 billion experience points. The Sextant is a quest item and is not lost when your character dies. Any additional sextants found continue to stack.

Original research from Bp:

Giant text dump here so here we go:

First off, you have to play this in NEW Layout. Old will not work for this.

Shilla Bay is a little area that introduces you to sailing a ship. Here is what we got so far:

The shop in town near the beach sells vessel parts. There is a quest to get started.
Visit Elven Village armor shop to check out the nicer sail(don't buy one yet). Go back to the shop.
Next, you will need to find where to hire a crew member. Visit the Tavern and head back.
Now we can accept a quest to find the Yellow Buoy.
We need to actually buy a ship, a sail, and get a crew member from the Tavern.

With 750 Chr, it cost me 160k gold and 10 QP to get these things and get started.
Head to the Dock and board the boat. Now go to the Shipyard nearby and put the used sail up.
Also get some provisions ready for your one crew member.

Time to find a Yellow Buoy. Raise your sail and head straight south from the leftmost dock and you'll find it. You'll find that
the sail you have isn't very powerful against the wind, but you'll figure it out. Find it and head back.

Next we need to raise our Proficiency up to 100. So go back out there and explore until you check
your quest log to see if you got it done or not. You have to check there because there is no conformation
otherwise to tell you that you've finished.

Once you've done that, you can visit the Shilla Bay island. There are a few monsters in here - think DDF to Dungeon quality.
Meet up with the NPC and go back to the water to practice Maneuvering. Find some Neutral ship and keep clicking Maneuver and checking the quest log to see when you have finished.

Now to the Shipyard, they talk about ship battling. Depending how far you want to go with this, there are 4 ships in the island and 2 cannons you can buy. One cannon is in the Shipyard, the more powerful one is in Dwarven Village.

So you need a ship with a cannon capability.
A cannon.
Ammo from the island or a drop from Pirate Crew.

Engage an enemy ship and shoot at it while maneuvering to get a good position. Once you get it down about 50-60% life, you can plunder the boat. You may get:
1) crew members to join
2) Gold
3) Battles

You can also shoot the ship down, but you get 0 reward for doing so. Once you reached the Cannon Proficiency, turn it in to the NPC.

—Quests stop here for now——

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