Specialties

The Weapon and Magic Specialty Guilds are where you go to increase your character's effectiveness with a certain type of weapons and spells. You are required to have Freed the King to join any specialty guild. If you leave a Specialty there is a 24-hour wait period before you are allowed to join another specialty.

Each of the Main Guilds have a group or groups of Specialty Guilds that are associated or connected to it. Below you will find tables that list these associations. Because of this you cannot progress further in a Specialty then you have in it's associated Main Guild. For example, if you have completed the first four quests in the Fighter's Guild you can only do the first four quests in the Axemaster's guild.

Main Guild Association

Thieves Guild
Daggermaster
Ranger
Bards
Hunter
Advanced Guilds:
Assassins
ShadowStalkers
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License