Spells and Skills

Shilla Spells

Spells are used for offensive and defensive purposes in Shilla. They are very effective for their own reasons, but most of them you can only obtain by being a member of the Mage's Guild and its respective specialties. Other spells you can obtain in Shillatown and the Elven Village.
Once you obtain any of the spell scrolls you can then train them at Shillatown's Spell Training Hut.

Max Spell Levels

Guild Spell Max Levels
Guildless All their spell levels combined, cannot go over twice their Intelligence. Also any one spell cannot go over their Intelligence.
Fighters All their spell levels combined, cannot go over their Intelligence.
Mages Any one spell cannot go higher than their Intelligence.
Thieves All their spell levels combined, cannot go over twice their Intelligence. Also any one spell cannot go over their Intelligence.

Some spells in Shilla also have alignments which effect the casting ability and effectiveness of each spell. You'll find the alignment under the appropriate section of spells below. Spirit-Aligned players are strong for all these spells.

Travel Spell

This is a spell that allow you to travel to other areas of Shilla without having you walk all the way. Travel Spell in Shilla is non-aligned.
Note: Wearing 2 Ring of Neutrality rings (currently not in the game) increase the power of travel spells by 10%.

Healing Spells

These are spells that restore your stats during fights. They allow you to heal your life and fatigue without having to eat between attacks. Healing spells in Shilla are non-aligned except Major Healing which is Water aligned.
Note: Wearing 2 Ring of the White Mage rings (currently not in the game) increase the power of healing spells by 10%.

Defensive/Buff Spells

These are spells that temporarily protect your character from being dealt damage or increase your character's stats. The higher the spell, the more your character will be protected for or the higher the stat bonus your character will get. Some defensive spells are non-aligned and others are aligned depending on the guilds they can be acquired from. Casting these spells multiple times will stack up their duration.

Offensive Spells

These are spells that deal damage to your opponent. Offensive Spells are aligned depending on the guilds they can be acquired from.
Note: Wearing 2 Ring of the Black Mage rings (currently not in the game) increase the power of offensive spells by 10%.

Water spells, obtained in the Wandwielder guild either at their spell shop or during their quest:

Fire spells, obtained in the Tomeholder guild either at their spell shop or during their quest:

Air spells, obtained in the Orbmaster guild either at their spell shop or during their quest:

Earth spells, obtained in the Staffholder guild either at their spell shop or during their quest:

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Skills

These are things you MUST have trained! They allow you to find rare items that could turn out to be helpful to you for forging, and for use during gameplay. After getting their scrolls you can then train them in the Spell Training Hut at Shillatown.

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