Introduction
After defeating the Warlock, this area and the 2 related to it (Astral Plane, & Umbral Plane) are part of the next level of zones in Shilla. These zones are a higher level of monsters, that require you to have the Divinity Bracelet in order to use your special attack from your advanced guild, as this is the only way to deal enough damage to kill these monsters.
Read the quest line here for more details on how to get the items needed, and general information: Astral Forge.
Spiritual Plane
You must be Spirit align and have the Collar of Spiritual Domination. If you need to change alignments back to Spirit, visit the Druid Temple.
The access is in Mount M. Head to the very top of the mountain, where the last elite monster is located, and then go up and defeat the leader. Then you should be able to access the portal.
General Information
Since this area is an elite zone, make sure you have your best resistant Spirit gear on, because you will get hit eventually. So make sure you spend some decent time in the Astral Plane to get some quality equipment.
Each of these monsters gives a piece of Ascension armor, which is double the stats of Divine armor from Evil Town.
Also, being Elite monsters means they give more xp than normal monsters. So if you are feeling adventurous, you could train here instead of Umbral Plane.
Umbral plane is a safer option though if you're not interested in healing a lot.
Elite Difficulty
Follow these directions in order to find the type of Elite monster you wish to face:
You start with an Elite monster.
Moving South changes it to an Veteran monster.
Moving East changes it to an Noble monster.
Moving Down changes it to an Leader monster.
Moving West changes it to a Grandmaster monster.
Reverse the pattern if you want to move down an Elite level.
Monster groups
If you have trained in Umbral, this pattern may be familiar to you.
To figure out how to train here, you need to know a few things. You will only fight creature in paired groups, so we'll call them Creature A and Creature B. Going East or West does nothing to determine which two creatures you will face, so use those directions to train safely. Theoretically facing the two creatures you can 1 round and will give the most experience.
Going North or South will change Creature A.
Going Up or Down will change Creature B.
If you have the same 2 groups together, for example where you start at (0,0), one of the creatures will be from the next group up. So at (0,0) you will face a Ascended Foot paired with the Spiritual grasp if you travel east or west.
Below is the table showing where each creature will appear in either an Up/Down or North/South position. The process repeats itself at 35 with the Ascended Foot again.
| Monster | Start | End |
|---|---|---|
| Ascended Foot | 0 | 4 |
| Spiritual grasp | 5 | 9 |
| Knee of big pain | 10 | 14 |
| Spiritualist | 15 | 19 |
| Warlord of the Keep | 20 | 24 |
| Shield of Ascension | 25 | 29 |
| Ascended Ruler of the Spirit Realm | 30 | 34 |
Boss Fight
If you go Up from any location within the Grandmaster difficulty area, you will trigger a boss fight with the High Priestess of Ascension. For strategies and details on defeating this boss, see the Group Kill page.
Creature Information
| Name | Life | Creature | Align | Armor % | Magic % | Attacks | Max Hit | Exp | Gold | Drops |
| Ascended Foot | 300,000,000 | Other | Spirit | 84% | 83% | 8 | 223,888 | 2,736,000,000 | 1,185,030 | Boots of Ascension |
| Spiritual grasp | 600,000,000 | Other | Spirit | 78% | 89% | 8 | 308,608 | 5,472,000,000 | 2,118,958 | Gloves of Ascension |
| Knee of big pain | 900,000,000 | Other | Spirit | 87% | 78% | 5 | 367,260 | 8,208,000,000 | 3,372,779 | Leg Armor of Ascension |
| Spiritualist | 1,200,000,000 | Other | Spirit | 78% | 83% | 6 | 420,162 | 10,944,000,000 | 4,672,130 | Neckband of Ascension |
| Warlord of the Keep | 1,500,000,000 | Other | Spirit | 86% | 88% | 5 | 472,975 | 13,680,000,000 | 5,277,776 | Helm of Ascension |
| Shield of Ascension | 1,800,000,000 | Other | Spirit | 88% | 80% | 9 | 523,746 | 16,416,000,000 | 7,276,595 | Shield of Ascension |
| Ascended Ruler of the Spirit Realm | 2,100,000,000 | Other | Spirit | 90% | 82% | 5 | 555,875 | 19,152,000,000 | 8,295,218 | Mail of Ascension |
Experience vs Bounties Table
This table provides compiled numbers from training and bounties.
| Creature | Base Exp | Huge Bounty | Regular Bounty | Both Bounties |
|---|---|---|---|---|
| Ascended Foot | 2.736 | 6.84 | 4.104 | 10.944 |
| Spiritual Grasp | 5.742 | 14.355 | 8.613 | 22.968 |
| Knee of Big Pain | 8.208 | 20.52 | 12.312 | 32.832 |
| Spiritualist | 10.944 | 27.36 | 16.416 | 43.776 |
| Warlord of the Keep | 13.68 | 34.2 | 20.52 | 54.72 |
| Shield of Ascension | 16.416 | 41.04 | 24.624 | 65.664 |
| Ascended Ruler of the Spirit Realm | 19.152 | 47.88 | 28.728 | 76.608 |





