Spiritual Plane

Introduction

After defeating the Warlock, this area and the 2 related to it (Astral Plane, & Umbral Plane) are part of the next level of zones in Shilla. These zones are a higher level of monsters, that require you to have the Divinity Bracelet in order to use your special attack from your advanced guild, as this is the only way to deal enough damage to kill these monsters.

Read the quest line here for more details on how to get the items needed, and general information: Astral Forge.

Spiritual Plane

You must be Spirit align and have the Collar of Spiritual Domination. If you need to change alignments back to Spirit, visit the Druid Temple.

The access is in Mount M. Head to the very top of the mountain, where the last elite monster is located, and then go up and defeat the leader. Then you should be able to access the portal.

General Information

Since this area is an elite zone, make sure you have your best resistant Spirit gear on, because you will get hit eventually. So make sure you spend some decent time in the Astral Plane to get some quality equipment.

Each of these monsters gives a piece of Ascension armor, which is double the stats of Divine armor from Evil Town.

Also, being Elite monsters means they give more xp than normal monsters. So if you are feeling adventurous, you could train here instead of Umbral Plane.
Umbral plane is a safer option though if you're not interested in healing a lot.

Elite Difficulty

Follow these directions in order to find the type of Elite monster you wish to face:

You start with an Elite monster.
Moving South changes it to an Veteran monster.
Moving East changes it to an Noble monster.
Moving Down changes it to an Leader monster.
Moving West changes it to a Grandmaster monster.

Reverse the pattern if you want to move down an Elite level.

Monster groups

If you have trained in Umbral, this pattern may be familiar to you.

To figure out how to train here, you need to know a few things. You will only fight creature in paired groups, so we'll call them Creature A and Creature B. Going East or West does nothing to determine which two creatures you will face, so use those directions to train safely. Theoretically facing the two creatures you can 1 round and will give the most experience.

Going North or South will change Creature A.
Going Up or Down will change Creature B.

If you have the same 2 groups together, for example where you start at (0,0), one of the creatures will be from the next group up. So at (0,0) you will face a Ascended Foot paired with the Spiritual grasp if you travel east or west.

Below is the table showing where each creature will appear in either an Up/Down or North/South position. The process repeats itself at 35 with the Ascended Foot again.

Monster Start End
Ascended Foot 0 4
Spiritual grasp 5 9
Knee of big pain 10 14
Spiritualist 15 19
Warlord of the Keep 20 24
Shield of Ascension 25 29
Ascended Ruler of the Spirit Realm 30 34

Boss Fight

If you go Up from any location within the Grandmaster difficulty area, you will trigger a boss fight with the High Priestess of Ascension. For strategies and details on defeating this boss, see the Group Kill page.

Creature Information

Name Life Creature Align Armor % Magic % Attacks Max Hit Exp Gold Drops
Ascended Foot 300,000,000 Other Spirit 84%  83% 8 223,888 2,736,000,000 1,185,030 Boots of Ascension
Spiritual grasp 600,000,000 Other Spirit 78%  89% 8 308,608 5,472,000,000 2,118,958 Gloves of Ascension
Knee of big pain 900,000,000 Other Spirit 87%  78% 5 367,260 8,208,000,000 3,372,779 Leg Armor of Ascension
Spiritualist 1,200,000,000 Other Spirit 78%  83% 6 420,162 10,944,000,000 4,672,130 Neckband of Ascension
Warlord of the Keep 1,500,000,000 Other Spirit 86%  88% 5 472,975 13,680,000,000 5,277,776 Helm of Ascension
Shield of Ascension 1,800,000,000 Other Spirit 88%  80% 9 523,746 16,416,000,000 7,276,595 Shield of Ascension
Ascended Ruler of the Spirit Realm 2,100,000,000 Other Spirit 90%  82% 5 555,875 19,152,000,000 8,295,218 Mail of Ascension

Experience vs Bounties Table

This table provides compiled numbers from training and bounties.

Creature Base Exp Huge Bounty Regular Bounty Both Bounties
Ascended Foot 2.736 6.84 4.104 10.944
Spiritual Grasp 5.742 14.355 8.613 22.968
Knee of Big Pain 8.208 20.52 12.312 32.832
Spiritualist 10.944 27.36 16.416 43.776
Warlord of the Keep 13.68 34.2 20.52 54.72
Shield of Ascension 16.416 41.04 24.624 65.664
Ascended Ruler of the Spirit Realm 19.152 47.88 28.728 76.608
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License