The Training Progression table was created to compare various training areas within Shilla. It is based on the average experience gained as if all creatures in the area spawn equally. This is mostly true in the early areas of the game, and when it is not sub sections of areas have been included as well. This progression does not take into consideration how quickly one might reach of the areas, nor the stats required to do so. Because of this being a part of the Fighter's, Thief's, or Mage's guild, or specialty guilds shouldn't be a factor. The 5 Minute Test column has been added to show maximum experience and gold, including gold gained from the farming of weapons/armor, when a character no longer even gets random hits. i.e. perfect 1 rounding.
Area | Avg exp | Change % | Avg gold | Change % | Life Needed | 5 Minute Test |
---|---|---|---|---|---|---|
Beach | 427 | 1.00 | 30 | 45,400/250 | ||
Crab Lord | 600 | 140.51% | 1 | 0% | 50 | 66,896/3,616 |
Outskirts | 830 | 138.33% | 1.55 | 155.00% | 90 | 93,631/450 |
Sewers1 | 2,553 | 307.59% | 3.38 | 218.06% | 200 | 462,461/460 |
Vast Valley2 | 4,909 | 192.28% | 6.34 | 187.57% | 210 | 863,022/4,330 |
Cemetery3 | 7,509 | 152.96% | 8.74 | 137.85% | 250 | 1,144,140/1,0204 |
Druid Valley: Druids only | 9,034 | 120.31% | 9.32 | 106.64% | 350 | 1,711,420/1,450 |
Druid Valley: Avarial area | 10,075 | 111.52% | 10.36 | 111.16% | 400 | 2,283,420/1,740 |
Druid Valley: Kreen area | 12,836 | 127.40% | 12.03 | 116.12% | 450 | 2,767,480/2,050 |
Castle: Rookie guards | 24,728 | 192.65% | 19.30 | 160.43% | 550 | 5,762,710/66,640 |
Castle: Castle guards | 32,848 | 132.84% | 25.24 | 130.78% | 600 | 6,386,450/83,860 |
Castle: Elite guards | 63,687 | 193.88% | 51.12 | 202.54% | 650 | 14,717,430/88,230 |
Castle: Drakmor dragons | 85,263 | 133.88% | 63.24 | 123.71% | 750 | 19,222,590/12,050 |
Lake Gala5 | 119,491 | 140.14% | 82.96 | 131.18% | 1,100 | |
Mountain trail | 136,601 | 114.32% | 92.41 | 111.39% | 1,200 | |
Mountain top | 143,327 | 104.92% | 94.79 | 102.58% | 1,400 | |
Dark Cave: Ogres | 196,578 | 137.15% | 107.63 | 113.55% | 1,500 | |
Deep Dark Forest - North | 272,889 | 138.82% | 166.62 | 154.81% | 1,900 | |
Deep Dark Forest - Pit | 435,372 | 159.54% | 232.07 | 139.28% | 2,500 | |
The Maze: Inner6 | 560,791 | 128.81% | 317.76 | 136.92% | 2,900 | |
North and Middle spots on Shilla Island | ||||||
South and Middle spots on Shilla Island | ||||||
Yellow Buoy in Shilla Bay | ||||||
Green Buoy in Shilla Bay | ||||||
Bigger Vessel Shop Basement on Shilla Island | ||||||
Dungeons: no cells | 903,384 | 161.09% | 502.39 | 158.10% | 3,000 | 153,902,460/89,050 |
Dungeons: with cells7 | 990,841 | 109.68% | 558.41 | 111.15% | 3,100 | 136,937,340/71,2408 |
Reaper's Walkway | 1,675,000 | 645 | 244,335,660/93,480 | |||
Druid Keep: Keep druids | 1,614,569 | 162.95% | 712.08 | 127.52% | 4,250 | 256,388,060/109,210 |
Mansion Path: Starfish | 1,621,622 | 100.44% | 828.88 | 116.40% | 1,500 | 271,603,090/141,970 |
Duid Keep Minotaurs | 1,774,604 | 109.43% | 742.14 | 89.54% | 4,350 | 290,494,220/116,060 |
Sand Mansion: Staff | 1,777,762 | 100.18% | 906.44 | 122.14% | 1,600 | 287,378,310/149,680 |
Sand Mansion: Jester's Room + Rest of Staff | 308,396,840/159,320 | |||||
Druid Keep: White dragons | 1,940,781 | 109.17% | 745.18 | 82.21% | 4,400 | 332,178,230/132,590 |
Sand Mansion: Dolphins | 2,156,235 | 111.10% | 1051.7 | 141.14% | 1,800 | 311,270,400/150,820 |
Sky Castle: 1st floor | 3,175,000 | 1433.3 | 504,004,630/234,240 | |||
Druid Keep Black dragons | 2,833,767 | 131.42% | 1086.6 | 103.32% | 5,000 | 524,780,186/206,790 |
Sky Castle: 2nd floor | 3,304,096 | 116.60% | 1,436.0 | 132.15% | 5,750 | 569,244,350/246,350 |
Sky Castle: 3rd floor | 3,654,199 | 110.60% | 1,473.6 | 102.62% | 6,750 | 683,355,520/284,120 |
Great Plains: Baboon area | 3,937,368 | 107.75% | 1,962.0 | 133.14% | 6,000 | 590,168,090/293,890 |
Great Plains: Jaguar area | 4,891,091 | 124.22% | 2,270.3 | 115.71% | 7,800 | 728,633,230/337,810 |
Great Plains: Rhino area | 5,367,654 | 109.74% | 2,322.6 | 102.30% | 8,500 | 839,309,900/357,390 |
Volcano: Level 1 (Roc area) | 5,603,754 | 104.40% | 2,555.5 | 110.03% | 7,500 | 968,207,381/446,030 |
Volcano: Level 2 (Hatchling Dragon area) | 6,260,591 | 111.72% | 2,801.5 | 109.63% | 9,000 | 1,030,344,910/460,000 |
Middle Canals (Terror Rat Group) | 8,201,667 | % | 3,257 | % | 9,900 | 1,282,134,260/512,800 |
South Canals (Canal Urchin Group) | 8,651,670 | % | 3,185 | % | 10,400 | 1,415,194,800/528,900 |
North Canals (Canal Creature Group) | 8,621,667 | % | 3,202 | % | 10,400 | 1,510,572,940/568,580 |
Volcano: Level 3 (Young Dragon area)9 | 8,739,756 | 103.07% | 3014.9 | 90.28% | 14,500 | |
Volcano: Level 4 (Adult Dragon area) | 10,000 | 1,313,486,910/513,170 | ||||
Great Plains: Death Angel | 9,936,128 | 113.69% | 3833.0 | 127.14% | 9,500 | 1,546,370,470/618,610 |
Clouds | 11,029,624 | 111.01% | 4533.6 | 118.28% | 11,000 | |
Desert | 13,392,413 | 121.42% | 5370.0 | 118.45% | 13,500 | |
Volcano: Fire fly area | 15,613,912 | 116.59% | 5731.1 | 106.72% | 14,700 | |
Volcano: Demon guard area | 17,582,264 | 112.61% | 6355.5 | 110.89% | 16,500 | |
Volcano: Pheonix area | 19,388,030 | 110.27% | 6332.6 | 99.64% | 17,500 | |
Ocean surface (see note) | 21,470,946 | 110.74% | 7453.5 | 117.70% | 18,000 | |
Ocean Eel area | 23,980,831 | 111.69% | 7430.5 | 99.69% | 19,000 | |
Ocean Octopus area | 28,237,284 | 117.75% | 8541.6 | 114.95% | 19,500 | |
17B River monsters | 29,499,925 | 104.47% | 7626.2 | 89.28% | 19,500 | |
Ocean Sylph area | 31,157,852 | 105.62% | 8870.7 | 116.32% | 21,000 | |
Pyramid: Behemoth area | 32,066,669 | 102.92% | 12,130 | 136.74% | 20,000 | |
Pyramid: Centaur area | 35,042,060 | 109.28% | 12,447 | 102.61% | 21,000 | |
Pyramid: Fallen Avatar area | 45,363,726 | 129.46% | 16,184 | 130.02% | 23,000 | |
Pyramid: Sorceress area | 47,288,785 | 104.24% | 16,265 | 100.50% | 24,000 | |
Pyramid: Court Magician area | 49,392,999 | 104.45% | 16,107 | 99.03% | 24,500 | |
Pyramid: Isis area | 49,784,816 | 100.79% | 14,829 | 92.07% | 27,000 | |
Glacier: Neanderthal area | 58,945,536 | 118.40% | 20,564 | 138.67% | 27,000 | |
Glacier: Mammoth area | 65,398,964 | 110.95% | 22,689 | 110.33% | 28,000 | |
Glacier: Yeti area | 76,115,133 | 116.39% | 23,940 | 105.51% | 29,500 |
NOTES:
Monsters unusually strong for the area (golems, pearl armor droppers) are excluded from calculations.
Areas that are excluded are usually better for mages, or not worth hunting.
See Elf vs Orc Quest for tip on how to prevent whirlpools from apearing on Ocean surface