Training Progression Guide

The Training Progression table was created to compare various training areas within Shilla. It is based on the average experience gained as if all creatures in the area spawn equally. This is mostly true in the early areas of the game, and when it is not, then sub sections of areas have been included.

The 5 Minute Test column has been added to show maximum experience and gold, including gold gained from the farming of weapons/armor when applicable. While it was originally a 5 minute period of time, that is no longer accurate. Lag has become unpredictable, and in my case hotspot reception is also a factor. Because of these variables, it is now based on 225 kills, approximately the number if a character 100% 1 rounds an area and lag isn't present. Experienced Adventurer badge completion bonuses are also a factor, so assume general completion of those when looking at the data.

With the implementation of bounties I also thought knowing the frequency of creatures within a training area would be helpful.

Area Life Needed 5 Minute Test (Exp/Gold) Frequency
Muddy Dirt Road 25 59,200/01 Even
Beach 30 45,400/250 Even
Happy End of Chicken Coop 45 89,000/02 3%Roo/24%Lazy/41%Fat/32%More
Crab Lord3 50 66,896/3,616 N/A
Outskirts 90 93,631/450 Even
Angry End of Chicken Coop 95 180,900/04 Even/1%Fox
Arena 100 190,000/2005 Even
Orchard 145 391,000/230 43%Boar/36%Scare/20%Farm/1%/Fore
Eddie's Ranch 205 686,000/550 ????
Sewers6 200 462,461/460 65%Rat/35%War
Vast Valley7 210 863,022/4,330 60%Old/40%Druid
Cemetery 250 1,144,140/1,0208 16%Zom/19%Blob/11%Witch/54%Skel
Druid Valley: Druids only 350 1,711,420/1,450 N/A
Druid Valley: Avarial area 400 2,283,420/1,740 ???
Druid Valley: Kreen area 450 2,767,480/2,050 ???
Castle: Rookie guards 550 5,762,710/66,640 N/A
Castle: Castle guards 600 6,386,450/83,860 N/A
Castle: Elite guards 650 14,717,430/88,230 N/A
Castle: Drakmor dragons 750 19,222,590/12,050 N/A
Lake Gala 1,100 30,062,700/20,530 ???
Mountain trail 1,200 39,795,570/26,790 20%Mask/35%Bear/45%Goat
Mountain top 1,400 40,752,340/26,040 ???
Ogre Cave 1,500 51,297,131/29,060 ???
Ogre Eating Cave Spider 1,650 75,267,230/148,620 ???
Hydra 1,650 76,205,840/190,540 ???
Dark Forest ??? ??? 25%Elf/35%Troll/40%Vamp
Deep Dark Forest - Path 1,900 93,263,614/52,006 15%Imp/15%Deer/15%Harp/20%Archer/25%Griffin
Deep Dark Forest - Pit 2,500 131,835,155/69,687 15%Bask/20%Serp/30%Wyv/35%Gorg
The Maze9 2,900 ??? ???
North and Middle spots on Shilla Island ??? ??? ???
South and Middle spots on Shilla Island ??? ??? ???
Yellow Buoy in Shilla Bay ??? ??? ???
Green Buoy in Shilla Bay ??? ??? ???
Bigger Vessel Shop Basement on Shilla Island ??? ??? ???
Dungeons: no cells 3,000 153,902,460/89,050 ???
Dungeons: with cells10 3,100 136,937,340/71,24011 ???
Footface Island: Group 1 ??? 220,884,094/146,963 9%Ass/19%Mean/72%Recruit
Footface Island: Group 2 ??? 223,333,847/127,779 10%Recruit/30%Ass/60Mean
Footface Island: Group 3 ??? 261,012,536/157,501 11%Mean/36%Raider/53%Ass
Footface Island: Group 4 ??? ??? ???
Footface Island: Group 5 ??? ??? ???
Footface Island: Group 6 ??? 247,489,531/171,176 ???
Footface Island: Group 7 ??? 353,177,895/201,817 ???
Reaper's Walkway ??? 244,335,660/93,480 ???
Druid Keep: Keep druids 4,250 256,388,060/109,210 ???
Mansion Path: Starfish 4,500 271,603,090/141,970 ???
Duid Keep Minotaurs 4,350 290,494,220/116,060 ???
Sand Mansion: Staff 1,600 287,378,310/149,680 ???
Sand Mansion: Jester's Room + Rest of Staff ??? 308,396,840/159,320 ???
Druid Keep: White dragons 4,400 332,178,230/132,590 ???
Sand Mansion: Dolphins 1,800 311,270,400/150,820 ???
HI: Ghost Island - G1 ??? 379,678,939/163/348 ???
HI: Skeleton Bay - Giant Skeletons ??? 382,639,444/142,791 ???
HI: Skeleton Bay - Overlords/Bats ??? 413,815,767/142,791 ???
Sky Castle: 1st floor ??? 504,004,630/234,240 20%Wing/35%Guard/45%Cher
HI: Ghost Island - G2 ??? 524,016,815/245,662 ???
Druid Keep Black dragons 5,000 524,780,186/206,790
Sky Castle: 2nd floor 5,750 569,244,350/246,350 10%Holy/40%Guard/50%Wing
HI: Zombie Atoll - Healthy/Putrid Z's ??? 603,003,886/278,846 ???
HI: Zombie Atoll - Deranged Elf/Soul Devourer ??? 640,150,993/311,971 ???
HI: Zombie Atoll - Decayed One/Butcherer ??? 658,305,793/313,382 ???
HI: Zombie Atoll - Werewolf Warrior/Dark Wizard ??? 683,388,412/331,257 ???
Sky Castle: 3rd floor 6,750 683,355,520/284,120 ???
Great Plains: Baboon area 6,000 590,168,090/293,890 ???
Great Plains: Jaguar area 7,800 728,633,230/337,810 25%Great/35%Coug/40%Jag
HI: Vampire Reef - Group 1 ??? 769,092,548/377,049 ???
Great Plains: Rhino area 8,500 839,309,900/357,390 ???
HI: Ruins - Group 1 ??? 860,536,351/418,920 ???
HI: Ruins - Group 2 ??? 909,647,495/445,056 ???
HI: Vampire Reef - Group 2 ??? 949,827,548/456,394 ???
HI: Evil Island ??? 970,679,436/473,688 ???
Volcano: Level 1 (Roc area) 7,500 968,207,381/446,030 ???
Volcano: Level 2 (Hatchling Dragon area) 9,000 1,030,344,910/460,000 ???
Middle Canals (Terror Rat Group) 9,900 1,282,134,260/512,800 ???
South Canals (Canal Urchin Group) 10,400 1,415,194,800/528,900 ???
North Canals (Canal Creature Group) 10,400 1,510,572,940/568,580 ???
Volcano: Level 3 (Young Dragon area)12 14,500 ??? ???
Volcano: Level 4 (Adult Dragon area) 10,000 1,313,486,910/513,170 ???
Great Plains: Death Angel 9,500 1,546,370,470/618,610 ???
Clouds 11,000 ??? Even
Vast Desert - Group 1 13,500 ??? Even
Vast Desert - Group 2 ??? ??? ???
Volcano: Fire fly area 14,700 ??? ???
Volcano: Demon guard area 16,500 ??? ???
Volcano: Phoenix area 17,500 ??? ???
Ocean Surface 18,000 5,617,418,196/2,001,464 ???
Ocean 1st Fathom 19,000 4,233,421,783/1,309,509 ???
Avian Hideout - Group 1 ??? 5,019,193,430/1,683,151 ???
Avian Hideout - Group 2 ??? 6,276,042,179/2,035,351 ???
Ocean 2nd Fathom 19,500 5,259,265,285/1,613,237 ???
Lizardfolk Hideout - Group 1 ??? 5,479,489,313/1,869,375 ???
Lizardfolk Hideout - Group 2 ??? 6,648,199,634/2,085,816 ???
Dark Elven Hideout - Group 1 ??? 5,946,104,453/1,927,166 ???
Dark Elven Hideout - Group 2 ??? 7,217,704,928/2,350,251 ???
17B River monsters 19,500 7,098,525,008/1,954,577 ???
Ocean 3rd Fathom ??? 6,006,060,59/1,845,637 ???
Ocean 4th Fathom ??? 4,991,461,368/1,466,041 ???
Ocean 5th Fathom 21,000 6,346,625,972/1,729,488 ???
Pyramid: First Floor - Outside Ring ??? 7,341,589,063/2,847,630 ???
Pyramid: Behemoth area 20,000 ??? ???
Pyramid: Centaur area 21,000 ??? ???
Pyramid: Fallen Avatar area 23,000 ??? 30%Guard/30%Warrior/35%Fallen
Pyramid: Sorceress area 24,000 ??? ???
Pyramid: Court Magician area 24,500 ??? ???
Pyramid: Isis area 27,000 ??? ???
Glacier: Neanderthal area 27,000 ??? ???
Glacier: Mammoth area 28,000 ??? ???
Glacier: Yeti area 29,500 ??? ???
Ice Palace: Spiral 1 ??? ??? ???
Ice Palace: Spiral 2 ??? ??? ???
Ice Palace: Spiral 3 ??? ??? ???
Atlantis: Walkways ??? 14,405,899,256/4,989,435 ???
Atlantis: Silver Tower ??? 19,109,524,262/6,285,450 25%Queen/35%Xyp/40%King
Atlantis: Golden Tower ??? 12,573,945,848/3,961,053 Even
Atlantis: Red Shimmering Tower ??? 16,285,411,422/4,904,685 20%King V/40%Carm/40%Ang
Catacombs: Level 1 ??? 27,469,446,830/8,963,861 40%Daemon/60%Anima
Catacombs: Level 2 ??? 27,762,489,388/8,798,869 45%sorc/55%Mage
Catacombs: Level 3 ??? 30,560,348,189/9,108,166 30%Necro/30%Phan/40%Carn
Baleful Swamp ??? 33,496,674,067/7,602,389.00 30%Ghast/35%Dark/35%Hag
Old Towne - Not Cajan ??? 53,284,772,066/11,359,183 25%Gate/30%Monster/45%Mud
Old Towne - With Cajan ??? 60,018,160,149/12,547,978 N/A
Rough Shores: Group 1 ??? 63,673,395,936/26,801,305 Even
Rough Shores: Group 2 ??? 58,450,215,285/25,279,776 40%Sloth/60%Turtle
Rough Shores: Group 3 ??? 66,770,011,404/26,894,022 45%Shark/55%Komo
Jungle: Group 1 ??? 69,000,238,319/30,334,262 ???
Jungle: Group 2 ??? 85,601,933,735//35,823,023 45%Bird/55%Scolo
Jungle: Group 3 ??? 73,513,953,977/31,331,399 Even
See Dino Land for information on training locations N/A N/A N/A
Hell Pit: Group 1 ??? 154,430,139,321/62,935,060 ???
Hell Pit: Group 2 ??? ??? ???
Hell Pit: Group 3 ??? ??? ???
Mount M: Level 0 ??? ??? ???
Mount M: Level 10 ??? ??? ???
Mount M: Level 14 ??? ??? ???
Mount M: Level 31 ??? ??? ???
Mount M: Level 45 ??? ??? ???
Mount M: Level 49 ??? ??? ???

NOTES:
Monsters unusually strong for the area (i.e. golems, pearl armor droppers, etc.) are excluded from calculations.

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