Training Progression Guide
Area Avg exp Change % Avg gold Change % Life Needed
Beach 427 1.00 30
Outskirts 830 194.38% 1.55 155.00% 90
Sewers 2,553 307.59% 3.38 218.06% 200
Vast Valley 4,909 192.28% 6.34 187.57% 210
Cemetary: Ground level 7,509 152.96% 8.74 137.85% 250
Druid Valley: Druids only 9,034 120.31% 9.32 106.64% 350
Druid Valley: Avarial area 10,075 111.52% 10.36 111.16% 400
Druid Valley: Kreen area 12,836 127.40% 12.03 116.12% 450
Castle: Rookie guards 24,728 192.65% 19.30 160.43% 550
Castle: Castle guards 32,848 132.84% 25.24 130.78% 600
Castle: Elite guards 63,687 193.88% 51.12 202.54% 650
Castle: Drakmor dragons 85,263 133.88% 63.24 123.71% 750
Lake Gala 119,491 140.14% 82.96 131.18% 1,100
Mountain trail 136,601 114.32% 92.41 111.39% 1,200
Mountain top 143,327 104.92% 94.79 102.58% 1,400
Dark Cave: Ogres 196,578 137.15% 107.63 113.55% 1,500
Deep Dark Forest: north 272,889 138.82% 166.62 154.81% 1,900
Deep Dark Forest: the pit 435,372 159.54% 232.07 139.28% 2,500
The Maze: Inner 560,791 128.81% 317.76 136.92% 2,900
Dungeons: no cells 903,384 161.09% 502.39 158.10% 3,000
Dungeons: with cells 990,841 109.68% 558.41 111.15% 3,100
Druid Keep: Keep druids 1,614,569 162.95% 712.08 127.52% 4,250
Mansion Path: Starfish 1,621,622 100.44% 828.88 116.40% ?
Duid Keep: Minotaurs 1,774,604 109.43% 742.14 89.54% 4,350
Sand Mansion: Staff 1,777,762 100.18% 906.44 122.14% ?
Druid Keep: White dragons 1,940,781 109.17% 745.18 82.21% 4,400
Sand Mansion: Dolphins 2,156,235 111.10% 1051.7 141.14% ?
Druid Keep: Black dragons 2,833,767 131.42% 1086.6 103.32% 5,000
Sky Castle: 2nd floor 3,304,096 116.60% 1436.0 132.15% 5,750
Sky Castle: 3rd floor 3,654,199 110.60% 1473.6 102.62% 6,750
Great Plains: Baboon area 3,937,368 107.75% 1962.0 133.14% 6,000
Great Plains: Jaguar area 4,891,091 124.22% 2270.3 115.71% 7,800
Great Plains: Rhino area 5,367,654 109.74% 2322.6 102.30% 8,500
Volcano: Roc area 5,603,754 104.40% 2555.5 110.03% 7,500
Volcano: Hatchling drag area 6,260,591 111.72% 2801.5 109.63% 9,000
Canals 8,479,390 135.44% 3339.5 119.20% 10,000
Volcano: Young dragon area 8,739,756 103.07% 3014.9 90.28% 10,500
Great Plains: Death Angel 9,936,128 113.69% 3833.0 127.14% 9,500
Clouds 11,029,624 111.01% 4533.6 118.28% 11,000
Desert 13,392,413 121.42% 5370.0 118.45% 13,500
Volcano: Fire fly area 15,613,912 116.59% 5731.1 106.72% 14,700
Volcano: Demon guard area 17,582,264 112.61% 6355.5 110.89% 16,500
Volcano: Pheonix area 19,388,030 110.27% 6332.6 99.64% 17,500
Ocean surface (see note) 21,470,946 110.74% 7453.5 117.70% 18,000
Ocean Eel area 23,980,831 111.69% 7430.5 99.69% 19,000
Ocean Octopus area 28,237,284 117.75% 8541.6 114.95% 19,500
17B River monsters 29,499,925 104.47% 7626.2 89.28% 19,500
Ocean Sylph area 31,157,852 105.62% 8870.7 116.32% 21,000
Pyramid: Behemoth area 32,066,669 102.92% 12,130 136.74% 20,000
Pyramid: Centaur area 35,042,060 109.28% 12,447 102.61% 21,000
Pyramid: Fallen Avatar area 45,363,726 129.46% 16,184 130.02% 23,000
Pyramid: Sorceress area 47,288,785 104.24% 16,265 100.50% 24,000
Pyramid: Court Magician area 49,392,999 104.45% 16,107 99.03% 24,500
Pyramid: Isis area 49,784,816 100.79% 14,829 92.07% 27,000
Glacier: Neanderthal area 58,945,536 118.40% 20,564 138.67% 27,000
Glacier: Mammoth area 65,398,964 110.95% 22,689 110.33% 28,000
Glacier: Yeti area 76,115,133 116.39% 23,940 105.51% 29,500

NOTES:
Monsters unusually strong for the area (golems, pearl armor droppers) are excluded from calculations.
Areas that are excluded are usually better for mages, or not worth hunting.
See Elf vs Orc Quest for tip on how to prevent whirlpools from apearing on Ocean surface

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