Training Progression Guide

The Training Progression table was created to compare various training areas within Shilla. It is based on the average experience gained as if all creatures in the area spawn equally. This is mostly true in the early areas of the game, and when it is not sub sections of areas have been included as well. This progression does not take into consideration how quickly one might reach of the areas, nor the stats required to do so. Because of this being a part of the Fighter's, Thief's, or Mage's guild, or specialty guilds shouldn't be a factor. The 5 Minute Test column has been added to show maximum experience and gold, including gold gained from the farming of weapons/armor, when a character no longer even gets random hits. i.e. perfect 1 rounding.

Area Avg exp Change % Avg gold Change % Life Needed 5 Minute Test
Beach 427 1.00 30 45,400/250
Crab Lord 600 140.51% 1 0% 50 66,896/3,616
Outskirts 830 138.33% 1.55 155.00% 90 93,631/450
Sewers1 2,553 307.59% 3.38 218.06% 200 462,461/460
Vast Valley2 4,909 192.28% 6.34 187.57% 210 863,022/4,330
Cemetery3 7,509 152.96% 8.74 137.85% 250 1,144,140/1,0204
Druid Valley: Druids only 9,034 120.31% 9.32 106.64% 350 1,711,420/1,450
Druid Valley: Avarial area 10,075 111.52% 10.36 111.16% 400 2,283,420/1,740
Druid Valley: Kreen area 12,836 127.40% 12.03 116.12% 450 2,767,480/2,050
Castle: Rookie guards 24,728 192.65% 19.30 160.43% 550 5,762,710/66,640
Castle: Castle guards 32,848 132.84% 25.24 130.78% 600 6,386,450/83,860
Castle: Elite guards 63,687 193.88% 51.12 202.54% 650 14,717,430/88,230
Castle: Drakmor dragons 85,263 133.88% 63.24 123.71% 750 19,222,590/12,050
Lake Gala5 119,491 140.14% 82.96 131.18% 1,100
Mountain trail 136,601 114.32% 92.41 111.39% 1,200
Mountain top 143,327 104.92% 94.79 102.58% 1,400
Dark Cave: Ogres 196,578 137.15% 107.63 113.55% 1,500
Deep Dark Forest - North 272,889 138.82% 166.62 154.81% 1,900
Deep Dark Forest - Pit 435,372 159.54% 232.07 139.28% 2,500
The Maze: Inner6 560,791 128.81% 317.76 136.92% 2,900
North and Middle spots on Shilla Island
South and Middle spots on Shilla Island
Yellow Buoy in Shilla Bay
Green Buoy in Shilla Bay
Bigger Vessel Shop Basement on Shilla Island
Dungeons: no cells 903,384 161.09% 502.39 158.10% 3,000 153,902,460/89,050
Dungeons: with cells7 990,841 109.68% 558.41 111.15% 3,100 136,937,340/71,2408
Reaper's Walkway 1,675,000 645 244,335,660/93,480
Druid Keep: Keep druids 1,614,569 162.95% 712.08 127.52% 4,250 256,388,060/109,210
Mansion Path: Starfish 1,621,622 100.44% 828.88 116.40% 1,500 271,603,090/141,970
Duid Keep Minotaurs 1,774,604 109.43% 742.14 89.54% 4,350 290,494,220/116,060
Sand Mansion: Staff 1,777,762 100.18% 906.44 122.14% 1,600 287,378,310/149,680
Sand Mansion: Jester's Room + Rest of Staff 308,396,840/159,320
Druid Keep: White dragons 1,940,781 109.17% 745.18 82.21% 4,400 332,178,230/132,590
Sand Mansion: Dolphins 2,156,235 111.10% 1051.7 141.14% 1,800 311,270,400/150,820
Sky Castle: 1st floor 3,175,000 1433.3 504,004,630/234,240
Druid Keep Black dragons 2,833,767 131.42% 1086.6 103.32% 5,000 524,780,186/206,790
Sky Castle: 2nd floor 3,304,096 116.60% 1,436.0 132.15% 5,750 569,244,350/246,350
Sky Castle: 3rd floor 3,654,199 110.60% 1,473.6 102.62% 6,750 683,355,520/284,120
Great Plains: Baboon area 3,937,368 107.75% 1,962.0 133.14% 6,000 590,168,090/293,890
Great Plains: Jaguar area 4,891,091 124.22% 2,270.3 115.71% 7,800 728,633,230/337,810
Great Plains: Rhino area 5,367,654 109.74% 2,322.6 102.30% 8,500 839,309,900/357,390
Volcano: Level 1 (Roc area) 5,603,754 104.40% 2,555.5 110.03% 7,500 968,207,381/446,030
Volcano: Level 2 (Hatchling Dragon area) 6,260,591 111.72% 2,801.5 109.63% 9,000 1,030,344,910/460,000
Middle Canals (Terror Rat Group) 8,201,667 % 3,257 % 9,900 1,282,134,260/512,800
South Canals (Canal Urchin Group) 8,651,670 % 3,185 % 10,400 1,415,194,800/528,900
North Canals (Canal Creature Group) 8,621,667 % 3,202 % 10,400 1,510,572,940/568,580
Volcano: Level 3 (Young Dragon area)9 8,739,756 103.07% 3014.9 90.28% 14,500
Volcano: Level 4 (Adult Dragon area) 10,000 1,313,486,910/513,170
Great Plains: Death Angel 9,936,128 113.69% 3833.0 127.14% 9,500 1,546,370,470/618,610
Clouds 11,029,624 111.01% 4533.6 118.28% 11,000
Desert 13,392,413 121.42% 5370.0 118.45% 13,500
Volcano: Fire fly area 15,613,912 116.59% 5731.1 106.72% 14,700
Volcano: Demon guard area 17,582,264 112.61% 6355.5 110.89% 16,500
Volcano: Pheonix area 19,388,030 110.27% 6332.6 99.64% 17,500
Ocean surface (see note) 21,470,946 110.74% 7453.5 117.70% 18,000
Ocean Eel area 23,980,831 111.69% 7430.5 99.69% 19,000
Ocean Octopus area 28,237,284 117.75% 8541.6 114.95% 19,500
17B River monsters 29,499,925 104.47% 7626.2 89.28% 19,500
Ocean Sylph area 31,157,852 105.62% 8870.7 116.32% 21,000
Pyramid: Behemoth area 32,066,669 102.92% 12,130 136.74% 20,000
Pyramid: Centaur area 35,042,060 109.28% 12,447 102.61% 21,000
Pyramid: Fallen Avatar area 45,363,726 129.46% 16,184 130.02% 23,000
Pyramid: Sorceress area 47,288,785 104.24% 16,265 100.50% 24,000
Pyramid: Court Magician area 49,392,999 104.45% 16,107 99.03% 24,500
Pyramid: Isis area 49,784,816 100.79% 14,829 92.07% 27,000
Glacier: Neanderthal area 58,945,536 118.40% 20,564 138.67% 27,000
Glacier: Mammoth area 65,398,964 110.95% 22,689 110.33% 28,000
Glacier: Yeti area 76,115,133 116.39% 23,940 105.51% 29,500

NOTES:
Monsters unusually strong for the area (golems, pearl armor droppers) are excluded from calculations.
Areas that are excluded are usually better for mages, or not worth hunting.
See Elf vs Orc Quest for tip on how to prevent whirlpools from apearing on Ocean surface

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