Umbral Plane

Overview

After defeating the Warlock, this area and the 2 related to it (Astral Plane, & Spiritual Plane) are part of the next level of zones in Shilla. These zones are a higher level of monsters, that require you to have the Divinity Bracelet in order to use your special attack from your advanced guild, as this is the only way to deal enough damage to kill these monsters.

Gaining Access

You will need to be both aligned with Evil and be wearing the Umbral Pendant to enter the portal found at the Water Guardian location in Atlantis. Additionally, it is recommended that you wear your most powerful set of Warlock Rings. (Not to be confused with Warlock Chaos(or Domination if Mage) Rings which won't help you at all). Also get in the habit of always considering before attacking any creature on this plane. This may save your life if you changed out rings your Warlock rings and forgot to equip them again. To get an Umbral Pendant, read the Astral Forge quest page.

Becoming Evil

To switch your alignment to Evil, go to Haunted Crypt. Note to be Evil aligned, you need to have killed a number of Good aligned creatures, which means you should have spent some time in the Astral Plane since killing Good creatures will turn you Evil.
This area is mostly for training and getting high level food.
Note if you are Undead, you will always be able to change into Evil, regardless of how many Evil creatures you kill.

General Information

While the Astral Plane can be used for some training, its mainly for getting the Astral Ring drops, which help boost resistance to either Good, Evil, Void(Neutral) or Spirit monsters + life, mana, or fatigue % rings.

Spiritual Plane can be used for training, but all the monsters are Elite Monsters which means they give more exp, but can go first and if not paying attention kill you.

Be aware of your special attack and what stats are used to calculate damage. If you have a guild with current mana or current fatigue for damage, then over time your damage will be lower unless you heal regularly. If you aren't paying attention, you might start taking hits and maybe end up dying.

Creature Selection & Training

So the Umbral Plane is mostly where you'll be grinding out the massive amount of experience you'll need to go from each creature group to the next. Two aspects of this plane are advantageous for this fortunately. The first is it drops far more food than the Astral Plane, the second is that you can tailor which two creatures you want to face.

You start with a position of (0,0,0)
This is the base position when you enter the plane. Going Down at this point returns you the Water Guardian location in Atlantis.

To figure out how to train here, you need to know a few things. You will only fight creature in paired groups, so we'll call them Creature A and Creature B. Going East or West does nothing to determine which two creatures you will face, so use those directions to train safely. Theoretically facing the two creatures you can 1 round and will give the most experience.

Going North or South will change Creature A.
Going Up or Down will change Creature B.

If you have the same 2 groups together, for example where you start at (0,0), one of the creatures will be from the next group up. So at (0,0) you will face a Dark Gargoyle paired with the Umbral Orc if you travel east or west.

Below is the table showing where each creature will appear in either an Up/Down or North/South position. The process repeats itself at 50 with the Umbral Orc again.

Monster Start End
Umbral Orc 0 4
Dark Gargoyle 5 9
Manticore 10 14
Evil Imp 15 19
Dark Dragon 20 24
Pit Fiend 25 29
Umwolf 30 34
Devil's Warrior 35 39
Umboamancer 40 44
Umbral Lord 45 49

Tier 66 Weapons

While the Limbo Dragon is a boss and primarily drops Tier 66 weapons, there is a very small chance (5/10000), that you may find a Tier 66 weapon from one of the higher end monsters in this section. See the creature table for more details.

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Creature Data

Name Life Creature Align Armor % Magic % Attacks Max Hit Exp Gold Drops
Umbral Orc 200,000,000 Other Evil 65%  84% 11 194,183 1,920,000,000 813,008 Before Eight, After Eight
Dark Gargoyle 444,444,444 Other Evil 82%  80% 8 270,392 4,266,666,662 1,840,348 Before Eight, After Eight
Manticore 688,888,888 Other Evil 83%  68% 10 335,250 6,613,333,324 2,706,832
Evil Imp 933,333,333 Other Evil 80%  65% 9 384,660 8,959,999,996 3,856,748 Breakfast at Tiffany's
Dark Dragon 1,177,777,777 Other Evil 79%  79% 11 438,174 11,306,666,659 5,143,134 Bloody Mary
Pit Fiend 1,422,222,222 Other Evil 83%  69% 8 468,760 13,653,333,331 5,326,674 Puppy Chow
Umbrolf 1,666,666,666 Other Evil 80%  77% 10 511,250 15,999,999,993 6,459,948 Limbo Crossbow, Limbo Wand, Limbo Staff
Devil's Warrior 1,911,111,111 Other Evil 73%  84% 10 547,160 18,346,666,665 7,091,320 Limbo Lance, Limbo Sword, Limbo Scratcher
Umboamancer 2,155,555,555 Other Evil 73%  76% 12 575,136 20,693,333,328 8,587,870 Limbo Tome, Limbo Orb, Limbo Scythe
Umbral Lord 2,400,000,000 Other Evil 76%  80% 10 613,420 23,040,000,000 9,039,548 Limbo Dagger, Limbo Axe, Limbo Mace



You'll want to put the creature that will yield the greater experience as your Creature A. The frequency of Creature A vs Creature B is 3 to 1.

Below you will find a table that will show the affect of the Small and Big bounties on your possible creature selection. I used the base experience values for each creature. By the time you get to this level you will get tremendously more because of badge bonuses.

Bounty Information

AA researched this while training, so it may be helpful to keep up.

Creature Base Exp Huge Bounty Regular Bounty Both Bounties
Umbral Orc 1.92 4.8 2.88 7.68
Dark Gargoyle 4.27 10.675 6.405 17.08
Manicore 6.61 16.525 9.915 26.44
Evil Imp 8.96 22.4 13.44 35.84
Dark Dragon 11.31 28.275 16.965 45.24
Pit Fiend 13.65 34.125 20.475 54.6
Umbrolf 16 40 24 64
Devil's Warrior 18.35 45.875 27.525 73.4
Umbroamancer 20.7 51.75 31.05 82.8
Umbral Lord 23.04 57.6 34.56 92.16


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