Undead races are a newer type of race in Shilla. They have their own towns, guilds, specialties, quests and other things. So instead of making a complete spell list for both in one page, they are separated into living and undead.
Starting Spells
General Use Spells(everyone can use)
- Materialize is obtained in Mausoleum Great Hall.(Undead version of Teleport)
This spell can allow you to teleport to previously visited areas in the game. Requires that you have visited the area first, have the required Wisdom to learn the spell, and in some cases purchased a badge from the Shilla Adventurer. Click the link for more details.
- Bind Wounds is obtained in Mausoleum Great Hall.
This spell can restore health by casting a mana spell at 4x the level trained. This restores 4 health per level. This caps at 500, so the most this spell can restore is 2000.
- Rejuvenate is obtained in Mausoleum Great Hall.
This spell can restore health by casting a fatigue spell at 4x the level trained. This restores 4 health per level. This caps at 500, so the most this spell can restore is 2000.
Both of the restorative spells can be skipped because eating food is more efficient and mostly heals all 3 bars at once.
- Dark Shield Adds magical the level of the spell cast to your armor stat. Obtained in Mausoleum Great Hall.
Note for every attack a monster has, it will block that much damage. So if a monster has 4 attacks, it would block 4000 total damage. If it only has 1, then just 1000 damage would be blocked. Effective against monsters with high number of attacks.
| Level | Wisdom Needed | Mana cost | Defense |
| 1 | 10 | 1 | 1 |
| 50 | 500 | 50 | 50 |
| 100 | 1000 | 100 | 100 |
| 250 | 2500 | 250 | 250 |
| 500 | 5000 | 500 | 500 |
| 750 | 7500 | 750 | 750 |
| 1000 | 10000 | 1000 | 1000 |
- Cause Wounds is a beginner COTN spell that uses the formula of (Con+Str/2) for grope. You will use this until you join one of the 2 advanced undead mage guilds.
Frostweavers
Frostweavers is a guild that specializes in Cold spells. They do weak damage against Fire, and strong damage against Earth.
They do have a possibility during combat to freeze the enemy, which means they would not attack you during that round of combat.
They also have Skin of Ice, which is like the livings version of Bedazzle. Therefore, they can be considered more of the defensive version of an undead.
| Chill Touch | First attack spell, purchased in shop | Needed for Quest 1 |
| Howling Blast | 2nd attack spell, purchased in shop | Needed for Quest 3 |
| Ice Lance | 3rd attack spell, given in quest 4 | Needed for Quest 5 |
| Ray of Frost | 4th attack spell, given in quest 6 | Needed for Quest 7 |
| Deep Freeze | 5th attack spell, given in quest 9 | |
| Blizzard | Final attack spell, given in quest 10, part 1 | |
| Icey Veins | Minor Strength buff spell, given in quest 3 | See notes below |
| Skin of Ice | Purchased in shop, helps reduce enemy accuracy | Increased level leads to higher evasion rate, capped at 2/3rds |
| Frost Shield | Percentage of damage is moved from Health damage to fatigue damage. | See bottom of page |
| Frost Engulfment | Major Strength buff spell, given in quest 10, final part | See notes below |
Icey Veins gives 3 Strength for every level, 6 Wisdom is required for each level and 3 mana is used for each level as well.
Frost Engulfment gives 20 strength for every level, 20 Wisdom is required for each level and 20 mana is used for each level as well.
| Icey Veins | |||
|---|---|---|---|
| level | Strength Gained | Mana | Wisdom needed |
| 1 | 3 | 3 | 6 |
| 50 | 150 | 150 | 300 |
| 100 | 300 | 300 | 600 |
| 250 | 750 | 750 | 1500 |
| 500 | 1500 | 1500 | 3000 |
| 1000 | 3000 | 3000 | 6000 |
| Frost Engulfment | |||
|---|---|---|---|
| level | Strength Gained | Mana | Wisdom needed |
| 1 | 20 | 20 | 20 |
| 50 | 1000 | 1000 | 1000 |
| 100 | 2000 | 2000 | 2000 |
| 250 | 5000 | 5000 | 5000 |
| 500 | 10000 | 10000 | 10000 |
| 1000 | 20000 | 20000 | 20000 |
Necromancer
Necromancers have the Cursed alignment, which strong against regular creatures with no alignment, and weak against Good and Water alignment.
They are more offensive minded, and their spells can restore life and fatigue. Since undeads can take random damage in a 15 minute cycle, this will give them the opportunity to keep training without having to stop and heal. This also comes in handy with places with traps and elemental damage.
| Inflict Wounds | First attack spell, purchased in shop | Needed for Quest 1 |
| Ray of Sickness | 2nd attack spell, purchased in shop | Needed for Quest 3 |
| Deadly Grasp | 3rd attack spell, given in quest 4 | Needed for Quest 5 |
| Withering Blast | 4th attack spell, given in quest 6 | Needed for Quest 7 |
| Blight | 5th attack spell, given in quest 9 | |
| Vampiric Touch | Final attack spell, given in quest 10, part 1 | |
| False Life | Minor Constitution buff spell, given in quest 3 | See notes below |
| Unholy Shield | Defensive armor spell, given in quest 8 | See notes below |
| Bone Shield | Percentage of damage is moved from Health damage to fatigue damage. | See bottom of page |
| Death Engulfment | Major Constitution buff spell, given in quest 10, final part | See notes below |
Unholy Shield is a stronger version of Dark Shield. It gives 2 points of defense per level, which means it can block up to 2000 points per attack at level 1000. Once you get this, you should consider removing Dark Shield as both spells do not stack together and the most recent one cast overrides the previous casted spell. This works best against monsters with multiple attacks, as the armor blocks each attack separately.
| False Life | |||
|---|---|---|---|
| Level | Wisdom Needed | Mana cost | Constitution Gained |
| 1 | 2 | 2 | 2 |
| 50 | 300 | 100 | 150 |
| 100 | 600 | 200 | 300 |
| 250 | 1500 | 500 | 750 |
| 500 | 3000 | 1000 | 1500 |
| 750 | 4500 | 1500 | 2250 |
| 1000 | 6000 | 2000 | 3000 |
| Death Engulfment | |||
|---|---|---|---|
| Level | Wisdom Needed | Mana cost | Constitution Gained |
| 1 | 60 | 15 | 20 |
| 50 | 3000 | 750 | 1000 |
| 100 | 6000 | 1500 | 2000 |
| 250 | 15000 | 3750 | 5000 |
| 500 | 30000 | 7500 | 10000 |
| 750 | 45000 | 11250 | 15000 |
| 1000 | 60000 | 15000 | 20000 |
Bone and Frost Shield
Bone/Frost Shield do the exact same thing, but they have their own names for their guilds. Since it is the exact spell as Energy Shield, I will repost the description for Energy Shield below:
- Energy Shield Percentage of damage is moved from Health damage to fatigue damage. Obtained in the Mage's guild.
| Level | Wisdom Needed | Mana cost | % blocked |
| 1 | 10 | 8 | 1.58% |
| 50 | 500 | 400 | 11.18% |
| 100 | 1000 | 800 | 15.81% |
| 250 | 2500 | 2000 | 25.00% |
| 500 | 5000 | 4000 | 35.36% |
| 750 | 7500 | 6000 | 43.30% |
| 1000 | 10000 | 8000 | 50.00% |
Note that this spell does decrease 10% when Dark Shield or Unholy Protection is active, and so at some point you will want to stop using those spells in favor of just Energy Shield.





