Undead Spells

Undead races are a newer type of race in Shilla. They have their own towns, guilds, specialties, quests and other things. So instead of making a complete spell list for both in one page, they are separated into living and undead.

Starting Spells

General Use Spells(everyone can use)

This spell can allow you to teleport to previously visited areas in the game. Requires that you have visited the area first, have the required Wisdom to learn the spell, and in some cases purchased a badge from the Shilla Adventurer. Click the link for more details.

This spell can restore health by casting a mana spell at 4x the level trained. This restores 4 health per level. This caps at 500, so the most this spell can restore is 2000.

This spell can restore health by casting a fatigue spell at 4x the level trained. This restores 4 health per level. This caps at 500, so the most this spell can restore is 2000.

Both of the restorative spells can be skipped because eating food is more efficient and mostly heals all 3 bars at once.

  • Dark Shield Adds magical the level of the spell cast to your armor stat. Obtained in Mausoleum Great Hall.
Dark shield blocks 1 point of damage for every level trained. So level 1000 would block 1000 damage.
Note for every attack a monster has, it will block that much damage. So if a monster has 4 attacks, it would block 4000 total damage. If it only has 1, then just 1000 damage would be blocked. Effective against monsters with high number of attacks.
Level Wisdom Needed Mana cost Defense
1 10 1 1
50 500 50 50
100 1000 100 100
250 2500 250 250
500 5000 500 500
750 7500 750 750
1000 10000 1000 1000
  • Cause Wounds is a beginner COTN spell that uses the formula of (Con+Str/2) for grope. You will use this until you join one of the 2 advanced undead mage guilds.

Frostweavers

Frostweavers is a guild that specializes in Cold spells. They do weak damage against Fire, and strong damage against Earth.

They do have a possibility during combat to freeze the enemy, which means they would not attack you during that round of combat.
They also have Skin of Ice, which is like the livings version of Bedazzle. Therefore, they can be considered more of the defensive version of an undead.

Chill Touch First attack spell, purchased in shop Needed for Quest 1
Howling Blast 2nd attack spell, purchased in shop Needed for Quest 3
Ice Lance 3rd attack spell, given in quest 4 Needed for Quest 5
Ray of Frost 4th attack spell, given in quest 6 Needed for Quest 7
Deep Freeze 5th attack spell, given in quest 9
Blizzard Final attack spell, given in quest 10, part 1
Icey Veins Minor Strength buff spell, given in quest 3 See notes below
Skin of Ice Purchased in shop, helps reduce enemy accuracy Increased level leads to higher evasion rate, capped at 2/3rds
Frost Shield Percentage of damage is moved from Health damage to fatigue damage. See bottom of page
Frost Engulfment Major Strength buff spell, given in quest 10, final part See notes below

Icey Veins gives 3 Strength for every level, 6 Wisdom is required for each level and 3 mana is used for each level as well.
Frost Engulfment gives 20 strength for every level, 20 Wisdom is required for each level and 20 mana is used for each level as well.

Icey Veins
level Strength Gained Mana Wisdom needed
1 3 3 6
50 150 150 300
100 300 300 600
250 750 750 1500
500 1500 1500 3000
1000 3000 3000 6000
Frost Engulfment
level Strength Gained Mana Wisdom needed
1 20 20 20
50 1000 1000 1000
100 2000 2000 2000
250 5000 5000 5000
500 10000 10000 10000
1000 20000 20000 20000

Necromancer

Necromancers have the Cursed alignment, which strong against regular creatures with no alignment, and weak against Good and Water alignment.

They are more offensive minded, and their spells can restore life and fatigue. Since undeads can take random damage in a 15 minute cycle, this will give them the opportunity to keep training without having to stop and heal. This also comes in handy with places with traps and elemental damage.

Inflict Wounds First attack spell, purchased in shop Needed for Quest 1
Ray of Sickness 2nd attack spell, purchased in shop Needed for Quest 3
Deadly Grasp 3rd attack spell, given in quest 4 Needed for Quest 5
Withering Blast 4th attack spell, given in quest 6 Needed for Quest 7
Blight 5th attack spell, given in quest 9
Vampiric Touch Final attack spell, given in quest 10, part 1
False Life Minor Constitution buff spell, given in quest 3 See notes below
Unholy Shield Defensive armor spell, given in quest 8 See notes below
Bone Shield Percentage of damage is moved from Health damage to fatigue damage. See bottom of page
Death Engulfment Major Constitution buff spell, given in quest 10, final part See notes below

Unholy Shield is a stronger version of Dark Shield. It gives 2 points of defense per level, which means it can block up to 2000 points per attack at level 1000. Once you get this, you should consider removing Dark Shield as both spells do not stack together and the most recent one cast overrides the previous casted spell. This works best against monsters with multiple attacks, as the armor blocks each attack separately.

False Life
Level Wisdom Needed Mana cost Constitution Gained
1 2 2 2
50 300 100 150
100 600 200 300
250 1500 500 750
500 3000 1000 1500
750 4500 1500 2250
1000 6000 2000 3000
Death Engulfment
Level Wisdom Needed Mana cost Constitution Gained
1 60 15 20
50 3000 750 1000
100 6000 1500 2000
250 15000 3750 5000
500 30000 7500 10000
750 45000 11250 15000
1000 60000 15000 20000

Bone and Frost Shield

Bone/Frost Shield do the exact same thing, but they have their own names for their guilds. Since it is the exact spell as Energy Shield, I will repost the description for Energy Shield below:

  • Energy Shield Percentage of damage is moved from Health damage to fatigue damage. Obtained in the Mage's guild.
The max level is 1000 for 50%. Value per level decreases as the spell gets trained higher. Example values below:
Level Wisdom Needed Mana cost % blocked
1 10 8 1.58%
50 500 400 11.18%
100 1000 800 15.81%
250 2500 2000 25.00%
500 5000 4000 35.36%
750 7500 6000 43.30%
1000 10000 8000 50.00%

Note that this spell does decrease 10% when Dark Shield or Unholy Protection is active, and so at some point you will want to stop using those spells in favor of just Energy Shield.

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