The Vast Valley is the area that most adventurer's begin training in after the Sewers, but before moving on to the Cemetery/Crypt.
The Vast Valley requires an Intelligence of 54, 60, or 66 depending on your race. You can walk to the Vast Valley by going through Outskirts. There is also a teleport location at the Vast Valley entrance.
The Vast Valley has a lot of fun little quirks that I will hopefully explain well enough that you will understand them. It also contains the entrances of four areas, the Outskirts, the Great Plains, the Vast Desert, and the Mountain. And the valley is also home to the Wandwielder specialty guild, located at the southwest corner of the area (not shown yet in the map).
This area also contains the activation spot for a Village Armor Quest.
Three creatures call the Vast Valley home. They are the Drunken Monk, Old Wizard, and a Group Kill creature called Forest Crystal Ooze.
Quick Look
Name | Alignment | Armor/Resist | Attacks | Drop | Life | Max Hit |
---|---|---|---|---|---|---|
Drunken Monk | None | 2%/0% | 1 | Peezza, Inebriated Bow, Intoxicating Blade, Elder Spear | 1,100 | 145 |
Old Wizard | Fire | 2%/2% | 1 | 1,250 | 175 | |
Forest Crystal Ooze | None | 55%/55% | 2 | Green Emerald, Green Pixie Dust, Red Wine | 30,000,000 | 160 |
Legend
Red Dot — West to Outskirts and Vast Valley Entrance Teleport location
Yellow Dot — North to Great Plains
Blue Dot — South to Vast Desert
Green Dot — Northeast to Food Shop
Cyan Dot — West to Mountain. Go South then return to teleport to Cyan Square and have West direction link (shown as a dashed line) show leading to the Vast Desert
Cyan Square — Destination of teleport from Cyan Dot, otherwise a normal spot without the West direction link showing.
Red Square — Activation spot for the Life Village Armor Quest
Red Arrow — Can only move North from Cyan Square.
