Vast Valley

The Vast Valley is the area that most adventurer's begin training in after the Sewers, but before moving on to the Cemetery/Crypt. It is also where a character can pick up their first armor drop, the infamous Shimmering Cloak.

The Vast Valley requires an Intelligence of 54, 60, or 66 depending on your race. You can walk to the Vast Valley by going through Outskirts. There is also a teleport location at the Vast Valley entrance.

The Vast Valley has a lot of fun little quirks that I will hopefully explain well enough that you will understand them. It also contains the entrances of four areas, the Outskirts, the Great Plains, the Vast Desert, and the Mountain.

This area also contains the activation spot for the Life Village Armor Quest.

Only two creatures call the Vast Valley home. They are the Drunken Monk and the Old Wizard.

Quick Look

Name Alignment Armor Attacks Drop Life Max Hit
Drunken Monk None 2% 1 Peezza 1100 145
Old Wizard Fire 2% 1 Shimmering Cloak 1250 175

Legend

Red Dot — West to Outskirts and Vast Valley Entrance Teleport location

Yellow Dot — North to Great Plains

Blue Dot — South to Vast Desert

Green Dot — Northeast to Food Shop

Cyan Dot — West to Mountain. Go South then return to teleport to Cyan Square and have West direction link (shown as a dashed line) show leading to the Vast Desert

Cyan Square — Destination of teleport from Cyan Dot, otherwise a normal spot without the West direction link showing.

Red Square — Activation spot for the Life Village Armor Quest

Red Arrow — Can only move North from Cyan Square.

VastValley2.jpg
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