Volcano

The Volcano is an area broken up into 2 areas: Upper Volcano, and Lower Volcano. I'll break the 2 sections off and describe them below.

Upper Volcano

The Upper Volcano is an area that requires 405, 450, or 495 Intelligence to enter. The entrance is in the Northeast corner of the Mountain top. People come here to train after the Great Plains and before the Clouds or Canals depending on alignment or race (some type of nightvision is required for the Canals).

Getting into the Upper Volcano can be done quickly by using the Mountain top teleport location and walking east. This will take you to the Volcano entrance and the rim area.

There are 3 areas, the Volcano rim, and then the 2 levels below that. You don't take damage on the rim itself, but in the lower levels you take 10 and 20 points of damage per action you do. Some races take more, some take less. The damage can be reduced by a Ruby Ring, or by a Lesser(50%) or Greater(80%) Phylactery.

The Orc drops Fire Water on the rim, the Hatchling Dragon drops a Red Ruby Neckpiece and the Young Red Dragon drops the Red Ruby Gauntlets.

Just before you enter the lower volcano, you can take a east into Draconian Lair.

Lower Volcano

The Lower Volcano is an area that requires 576, 640, or 704 Intelligence to enter and can be reached by either using the Lower Volcano teleport location or by walking down from the Volcano rim. It's a continuation of the Upper Volcano. People come back here to train after the Vast Desert and go to the Ocean afterwards.

There are 5 training areas, and the final spot is where the Fire Guardian resides. You take 30 points on the first level of the the Lower section (fourth level overall counting the rim), and an additional 10 points for each level you go down. Some races take more, some take less, and damage can reduced by the same ways as the upper volcano.

The floor shifts into various patterns. So you may end up going backwards at times. This is really confusing to explain, but eventually you'll make it to the other side to go down to the next level.

Most creatures drop weapons from the Red Ruby/Red Pixie Dust forge combos. List will shown below on the creature stats.
Also there is the Manticore that drops Red Hot Chili Peppers, and there are a couple other armor drops shown below as well.

Quick Look

Name Align Armor Attacks Drop Life Max Hit Location
Roc Air 10% 2 None 1,075,000 7,000 Volcano Rim
Dark Rider Fire 15% 3 None 1,050,000 7,500 Volcano Rim
Orc Fire 10% 2 Fire Water 1,100,000 7,500 Volcano Rim
Fire Lizard Trainer Fire 10% 5 None 1,150,000 7,500 Level 1
Giant Fire Ant Fire 10% 2 None 1,175,000 7,500 Level 1
Hatchling Dragon Fire 5% 2 Red Ruby Neckpiece 1,225,000 9000 Level 1
Young Red Dragon Fire 15% 3 Red Ruby Gauntlets 1,300,000 10,800 Level 2
Fire Drake Fire 10% 2 None 1,325,000 9,500 Levels 2 and 3
Fire Wolf Fire 10% 2 None 1,350,000 5,300 Levels 2, 3 and 4
Adult Red Dragon Fire 10% 4 Red Ruby Studded Shield 2,050,000 12,100 Level 3
Elder Red Dragon Fire 30% 5 Red Ruby Plate Mail 2,200,000 12,450 Level 4
Manticore Earth 10% 2 2 Red Hot Chili Peppers 2,500,000 13,450 Levels 3, 4, 5
Fire Fly Swarm Fire 5% 1 Morning Star 2,750,000 14,700 Level 5
Fire Golem Fire 15% 1 Bulls Eye Daggers 2,800,000 14,050 Levels 5 and 6
Fire Elemental Fire 20% 1 Sword of Darkness 2,800,000 14,900 Levels 6 and 7
Demon Guard Fire 15% 1 Red Ruby Studded Helm 2,775,000 16,300 Level 7
Magma Beast Fire 15% 1 Staff of Eternity 2,900,000 15,450 Level 7 and 8
Lava Worm Fire 15% 1 Superior Jeweled Battle Axe 3,000,000 17,550 Level 8
Phoenix Fire 30% 1 Dagger of the Night 3,100,000 16,900 Level 8

Upper Volcano Maps

Legend

M — Southwest to Mountain
1 — Down to 2
2 — Up to 1
3 — Down to 4
4 — Up to 3
D — Down to Level 3 (Lower Volcano) and East to Draconian Lair

UpperVolcano.jpg

Lower Volcano Maps

After spending about 2 hours trying to solve the puzzle of mapping the missing lower volcano maps I learned this truth. It is a waste of time to map them. Even if you had all four maps for each level you would spend more time trying to figure out where you were, then the map would change and you would return to trying to figure out where you were. It's a vicious cycle. Here is my advice. Don't worry about where you're at. Just continue choosing directions that aren't going backwards and you will eventually find the up/down link that you want. Given an endless amount of time I probably could work each end of the different patterns, but frankly I got better uses of my time.

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